ActionScript 3.0 :: Rotate A TxtField To 270 Degrees?
Jul 6, 2011how do i simply rotate a txtField to 270 degrees?
when i do this my text disappears:
txt.rotation = 270;
how do i simply rotate a txtField to 270 degrees?
when i do this my text disappears:
txt.rotation = 270;
I want to write a function to make a movie clip rotate 90 degrees but I can't figure it out. I'm using as3
View 1 Repliesi have a stick id like to drag and rotate. ive followed a nice tutorial for it, and it works fine but i only want to rotate my stick 45 degrees when i click it. the tutorial i followed only alows my to rotate 180 degrees ??this is the code ive used
Code:
handle.grip.onPress = function() {
handle.onMouseMove = function() {
[code].....
How do I rotate a movieclip 360 degrees over a period of time? Can I use "new tween" ? I am trying to rotate the movieclip while it is moving from position y to y+50 (this is done using new tween)
View 1 RepliesWith AS3 i must draw an arc with diameter x and a line in the middle of the arc with length x (kind of umbrella). Then, I need to rotate the umbrella in x degrees. The rotation point is on the end of the line(not the middle of the umbrella).
View 6 RepliesI have a cross shape that on button release I need to rotate clockwise 1 degree at a time for 360 degrees, stopping at each 90 degree point. Then continuing from that point when the button is released again, when the button has been clicked 4 times the cross will have made a complete circle. This needs to be available at all times
The catch is, I also need it to do the exact same thing counter clockwise from the release of another button at all times.
So for example imagine a stopwatch with 60 seconds, when one button is released the second hand starts counting clockwise 1 second at a time til it reaches 15 seconds then it stops.
Then when the same button is clicked again it starts from 15 seconds and goes to 30 seconds and stops, then on to 45 when the button is clicked and so on back to its original state at the 0 second point. Then there is another button that makes it go backwards from wherever it currently is for 15 seconds back.
I'm trying to make a 3d cube rotate only in the x-axis 90 degrees when you press a button and 90 degrees the other way when you hit another. I have this code to get the 3D:
Code:
// formation of 3D Cube2 starts here
container.getChildAt(0).rotationY = 90;
container.getChildAt(0).x = -75; // move the on of side panel to 75px right;
container.getChildAt(1).rotationY = -90;
container.getChildAt(1).x = 75; // move the on of side panel to 75px left;
[Code] .....
And the cube rotate to one side or to another. But it rotate only a little each time I clicked some of the buttons and I want that the cube rotate 90 degrees with an animated movement. How can I get this?
Flash CS3 Actionscript 3.0
Most of them have been random "wheel of fortune" type projects and those get me close, but most of them are in AS 2.0 and don't hit exactly what Im looking for.
So here is what I need:
A wheel with 4 sections and a button.
When you press the button, the Wheel rotates 90 degrees, easing into the rotation and easing out of the rotation.
Sounds simple right? Well, I got the easing part down and the code i have is designed to rotate 180 degrees. However, the trouble is that, my wheel code only works once, and only rotates the wheel once. Im having trouble making the code keep track of the wheel position and rotate from the position that it left off at.
Ultimately what will happen is, each of the 4 sections will trigger a sound loop. So each of the 4 sections will also have a hitTest function, but that is not my concern right now. I just want the rotation mechanism down pat. Here is my messy, overcomplicated code for your consideration (again, designed to rotate 180 degrees for simplicity but I need 90 degrees):
var i:int = .01;
var s:int = 10;
//add event listener for my_btn
my_btn.addEventListener(MouseEvent.CLICK, wheelRotate);
[Code].....
I am working on a car game in flash where you see the car from a top view and you go straight ahead all the time on an endless road.The game so far is built in the way that I have a image of a car that's the main car and the road is a image itself that keep switching with another image of the road and when you play it it looks like the car is moving very fast. But actually the car is not moving at all except for when you move it yourself by going right or left.When turning right I do not want the car to simply move to the right, but I also want it to rotate a bit so it looks more realistic when turning.So when you press the right key it rotates 5 degrees even if you keep holding it and when you release the button it rotates back quickly.The script I'm using:
onClipEvent(enterFrame) //This
{
if(Key.isDown(Key.LEFT))[code].....
How can I rotate an Image eg. 180 degrees clockwise using the Matrix. I can use the following code to rotate the image 90 degrees, but it is incremental, meaing
var matrix:Matrix = new Matrix();
matrix.rotate(Math.PI/2);
matrix.tx = imgControl.content.height;
var bitmapData:BitmapData = new BitmapData(imgControl.content.height, imgControl.content.width);
bitmapData.draw(imgControl.content, matrix);
imgControl.source = new Bitmap( bitmapData);
[Code]...
I wonder if box2d has some options for doing that?I am trying to apply angular velocity atm, but don't know where to stop rotating.So object which needed to rotate to 90 degrees, can't stop rotating....
View 2 RepliesI need to rotate a drag and drop object 360 degrees. I've got the drag and drop working fine, but I could only figure out how to rotate it 4 times using the set property and arrow keys on the key board. Is there another action I can use to rotate it 8 times at 45 degree angles, or will I have to use the go to action and make 8 frames for the object? I would like to be able to rotate it by pressing just one key on the key board.
View 2 RepliesI want to rotate 45 degrees the column label of a table.How can I do this with Actionscript or Flex?
View 2 RepliesIm trying to get these five buttons to rotate to differrent degrees using a narray and for loop. However, when I do this, it just takes the last value (-12) and applys it to each button.Check out my code:
Code:
ogRotation = [0,-3,-6,-9,-12];
for(var i=0; i < 5 ;i++){
test = ogRotation[i];
[Code]...
Also, should I just be doing each button seperatley?
How do you rotate objects 45 degrees using arrow keys for making a pacman game?
View 13 RepliesI 'm a Flash novice trying to make a wheel graphic rotate a certain number of degrees using Actionscript to loop the animation, and use an if/else statement to check if the rotation is true. I cannot get it to work.
View 11 RepliesIs it possible to rotate through actionscript 180 through 360 degrees "buttons, graphics , video instances(flash video player) " opposed to just "movie clips"?
View 2 RepliesI am making a game for my school project and I need to make some textFields. I am doing this in a extern Actionscript file.This code is inside the Actionscript file:
Code:
package
{
import flash.display.MovieClip;
import flash.display.Stage;
[code]...
In the Function NewGameInit I try to make a new textField, but it doesn't work.
What i'm trying to do is trace the selection of a txtfield using a button... I started like that : PHP Code:
[Code]...
My pb is, i have to set focus 1st on the txtfield, as the flash help says, but my selection becomes the whole txtfield... I only want ot be able to trace my current selection.. How should i do?? TiA
What i'm trying to do is trace the selection of a txtfield using a button... I started like that :
PHP Code:
this.btbold.onPress = function() {
mylt = new Object();
Selection.addListener(mylt);[code].....
My pb is, i have to set focus 1st on the txtfield, as the flash help says, but my selection becomes the whole txtfield... I only want ot be able to trace my current selection..
I have imported libary of flash "flash.text.TextField". I have have set x and y position and height and width of text file . Now I need to know all the available attribute of flash.text. For example flash.text.border=true. etc. Is there any document about flash.text ?
View 3 RepliesI have the following scenarios.
[Code]....
how can I change the txtField.text without using the addChild function in the main class?? because the Content Class is already visible when you compile it.. and when I remove the that addChild function, the txtField.text is still in its default value which is "Lorem Ipsum"
Specific yet simple problem: [URL] What I want to achieve:
1) after 1st entering, NONE of present input fields[TF] is selected.
2) when i press TAB key[1st time], first TF is selected and cursor inside it is blinking.
3) pressing TAB key repeatedly, i can cycle through all TFs [one by one]. The RIGHT order of CYCLING through TFs is displayed inside TFs.
What i have so far:
1) TAB key press works ONLY AFTER i first click on any TF, TFs are cycled in BAD order. Cursor is blinking correctly.
2) implemented Key.DOWN listener. Works without need to first click on any TF, but cursor inside selected TF is missing which makes orientation difficult. TFs are cycled in the RIGHT order.
[CODE]...
I am having some dificulty making a path for this enemy i'm trying to create... cause i want him to rotate + move, then stop, then shoot, then rotate back and move off screen... Its easier if you see it.. you can download the swf file in the zipped archive to demonstrate what i mean. I did it there with tweens. Anyway.. i tried and make it but i'm a little stuck on the stopping part... you can also see what i did in the fla file attatched...
View 1 RepliesWanting to spin a product 360 degrees.
View 1 RepliesI would like to rotate an image in 360 degrees, like this site.
I have a site, where the users can upload images and view them in 360 degrees.
I have this: cosA=0.76545842217484 How do I write the code to get the angleA (in degrees)?
View 9 RepliesI am trying to rotate this text 90 degrees. I've read that you're supposed to embed the text....and I've tried that and the text just vanishes. I've also tried to set my own text format, but the problem persists.
Code:
var tf:TextFormat = new TextFormat();
tf.font = "Verdana14B";
tf.size = 14;[code]...........
i'm not quite sure which forum to use, so therefore I post this discussion here. I want to animate an object that is turning 360 degrees around.
[Code]...
It does'nt need any navigation like this example, but it's going to just an animationmovie.This animation is going to be viewed on a widescreen tv. How do I make the animation fit the screen? I'm not sure which resolution the animation must be. I guess this has to match the resolution of the tv. But is it just as simple as changing the flash file settings in 1920 x 1080?
I want to scroll these image 360 degrees. Right now i can go end to end but it will not recylcle the image. Is there any code out there that will do this? How would i fix the code i have to accomplish this? Working swf file [URL] Source code link
[URL]
[Code]....