ActionScript 2.0 :: Trace The Selection Of A Txtfield Using A Button
Jul 28, 2004
What i'm trying to do is trace the selection of a txtfield using a button... I started like that : PHP Code:
[Code]...
My pb is, i have to set focus 1st on the txtfield, as the flash help says, but my selection becomes the whole txtfield... I only want ot be able to trace my current selection.. How should i do?? TiA
What i'm trying to do is trace the selection of a txtfield using a button... I started like that :
PHP Code:
this.btbold.onPress = function() { mylt = new Object(); Selection.addListener(mylt);[code].....
My pb is, i have to set focus 1st on the txtfield, as the flash help says, but my selection becomes the whole txtfield... I only want ot be able to trace my current selection..
I am making a game for my school project and I need to make some textFields. I am doing this in a extern Actionscript file.This code is inside the Actionscript file:
I have imported libary of flash "flash.text.TextField". I have have set x and y position and height and width of text file . Now I need to know all the available attribute of flash.text. For example flash.text.border=true. etc. Is there any document about flash.text ?
how to keep a button highlighted after it is selected?My navigation list is gray, when I select a navigation button, I have it turn orange and go to that scene/page once I roll off the button it goes back to gray. I would like it to stay orange.
Trying to get a square to change to different shapes when you select a button from the menu, it changes from one size to the next. Can anyone help me find a way to get this done, I am more on the designer side of the board but trying to do the back ground work. It need to change shape back and forth no matter which button is selected, without it looking like there is a hitch in the morphing of the square
I never realized that fl.getDocumentDOM().selection doesn't retain the selection order... <sniff>. I was hoping to build relationships based on the order. I guess I took if for granted that tools like Maya and Max store the selection buffer in order of what was selected. I'm trying to avoid: Select Object, <Press 'Parent' Button>, Select Parent, <Press 'Parent' Button>
I am new to Flash and this forum, so please excuse what will hopefully be a simple question.I am using Flash to build an interactive video kiosk for a museum that will be playing on a MacMini. it possible to create buttons or "scripts" that can be controlled with keystrokes? For example when you press "K" an embedded video will start playing. Or if you press "D", you could go back to the main menu? I am trying to make it so you can interact with flash via push-buttons, as opposed to moving a cursor over virtual buttons. Is this possible? would normally do this in DVD Studio Pro, but the sheer number of videos will not work in a single DVD project, so Flash is the only option I can think of. As a DVD it works great because I can use the arrow keys to navigate, and the enter key to choose a selection.
I want to have 4 buttons my stage that draw different color boxes with the option of me reference them.Heres the working version so far without the capabilities of 4 buttons:[code]
i am attaching a number of _mc (my_mc) with a for loop. Inside each my_mc is an input textfield (my_txt)I want to click on my_mc.my_txt and select the textfield .the following code allow this and i can enter text from the keyboard however I want to add text from a _mc keybooard on screen (here called myBtn_mc).As soon as I click on myBtn_mc of course I lose focus ... i have tried to use a variable (select) to keep scope&focus
how can I change the txtField.text without using the addChild function in the main class?? because the Content Class is already visible when you compile it.. and when I remove the that addChild function, the txtField.text is still in its default value which is "Lorem Ipsum"
OK. So I have a group of radio buttons on the stage. If the user chooses one of the buttons and hits 'Submit' all is fine. If they fail to make a selection I want to show them an error. Using the code below works fine if this happens initially, but if the user makes a selection and hits 'Submit' the radGroup.selection is now true. So now if they do not make a selection the next time, when they hit 'Submit' it does not catch the error.
Specific yet simple problem: [URL] What I want to achieve:
1) after 1st entering, NONE of present input fields[TF] is selected.
2) when i press TAB key[1st time], first TF is selected and cursor inside it is blinking.
3) pressing TAB key repeatedly, i can cycle through all TFs [one by one]. The RIGHT order of CYCLING through TFs is displayed inside TFs.
What i have so far:
1) TAB key press works ONLY AFTER i first click on any TF, TFs are cycled in BAD order. Cursor is blinking correctly.
2) implemented Key.DOWN listener. Works without need to first click on any TF, but cursor inside selected TF is missing which makes orientation difficult. TFs are cycled in the RIGHT order.
I am in the process of learning AS 3 and Flash on my own and currently using the Actionscript 3.0 Adobe Classroom in a book CS4 version. Having a problem with the Lesson Adendum if anyone has done it. This lession requires you to create two buttons. They both draw shapes on the stage. When one is clicked, it draws Rectangles on the stage following the mouse movement. When the other is clicked, it draws Ellipses instead. The problem I am having is that it just draws rectangles and not ellipses when the 2nd button is clicked. Would be greatful if someone could tell me what i am doirng wrong. Here is the code that I have so far. Apologize for the commented out code, I left it in to show what I have tried:
I am new to Flash and use Flash MX.I saw a site online that I really enjoyed and would like to make a similar one to it, though I'm not sure what is the best way to do it.The site is http:[url]......html I like how the lines and boxes appear and then the buttons. My question is, what is the best way to do this? I've seen lines and boxes appear and move around on a variety of flash sites, so HOW IS IT DONE? Is it better to create the entire document and have certain sections reveal with a mask or is it better to use tweening to make it look like the lines/boxes are getting longer/bigger? Should action script be used in this sort of thing?
I'm trying to allow users to download a song based on a radio button selection. And I've succeeded in getting the "save as" box to pop up, but for some reason, the file does not actually download and save after you hit the save button.
[Code]...
EDIT: Someone informed me that if the variables weren't defined OUTSIDE of the function then they would be garbage collected. I moved them outside but it is still behaving the same.
I have 6 radio buttons spilt into two groups of 3 and one normal button.The first group of radio buttons correspond to colour and the second to texture.My aim is for the user to be able to chose a colour, then chose a texture by use of the radio buttons, click on the normal button named 'create' which loads a corresponding jpg onto another part of the stage according to the colour & texture selection.I am totally stuck on how to code the buttons so this can happen.I'm sure there is an easy (ish) way for this to happen, but i'm no expert and haven't been able to find it or work it out.I've named each radio button individually, grouped the two sets of radio buttons for colour & texture and named the normal button.
I am making a quiz. When the user submits the wrong answer, I want to show them what the correct one was. I can get the correct selected data, but my data is A,B,C,D etc. which is why I need the label.
I am having issues with a global array. I have an actionscript file called MyGlobal.as at the same level as my main FLA:
[Code]....
I am able to trace that first element while trace is called within the function... but if I try to trace that first element outside of the function it is "undefined". Do I need to return the array at the end of the function? I tried that but I cant seem to get it working correctly.
I've been playing with prototype a bit and I've noticed that either it isn't as static as it should be or that some functions are protected from altering, or that in some cases the prototype actually extends a function. For example, I was trying to modifiy the global trace function to output the current time of a trace action, something like this :
Code:trace("lulu"); // output 12:48:17.286 lulu I DID achieve something close to it, but it seems that I haven't actually modified the global trace function, but rather it's "_root" counterpart,
ive got a loaded xml list for an mp3 player. from playing track1, when i select track 2, it traces "track1" but then after a second click it traces "track2" and stays on that. the actually music for track2 does load on the first click though, but not the trace. anyone know why on the first click it would still trace the previous track? here is the code for that function...
Its an image gallery and I want to trace the id of the photo. I can do this fine when the photo is selected, but I also want to be able to click a button and have it trace which photo is selected. When I try it always says 9 which is the last one, no matter which photo I pick.
I have a button on the main timeline that works fine, part of the code in the button: for (b=1; b< dpth; b++) { var lineMovedx = _root["Line"+b]._x; _root["Line"+b]._x = lineMovedx-9000 trace(_root["Line"+b]);
It basically moves stuff a person draws off the screen when the button is pushed, there is another button that brings it back. But when I put that same button in a movieclip on the main timeline and change the code to this: for (b=1; b< dpth; b++) { var lineMovedx = _root._root["Line"+b]._x; _root._root["Line"+b]._x = lineMovedx-9000 trace(_root._root["Line"+b]);
It no longer works and the trace shows no output, it basically loses it completely, I can't figure out why it does not work, it seems so simple.
I have made 30 movieclips for my level selection screen. Then I create a movieclip with the same name using a for loop. With that code I make roll_over function showing a Tooltip. I then want to trace what button is being clicked. My whole code is here: [URL] I want to trace what button is clicked, so I can show it on my tooltip textbox.
why does the last trace not trace "32" like the second trace? I want to insert the variable "imgGal" onto the end of the mc "itemClip", how can I do this?