ActionScript 2.0 :: Trace Which Photo Is Selected By Clicking A Button
May 21, 2009
Its an image gallery and I want to trace the id of the photo. I can do this fine when the photo is selected, but I also want to be able to click a button and have it trace which photo is selected. When I try it always says 9 which is the last one, no matter which photo I pick.
I am trying to create a button within "3D book", which upon clicking will open up a photo gallery. The code i am using was in the Instruction Manual for the book and is as follows:
I'm hoping there is a relatively simple answer to this simple question. How can I set a textfield so that the cursor is in there automatically, without the user having to click on the textfield?
I have a menu with many sub menus. I need to change the color of the selected button and then move on to the sub menu. My menu is horizontal and now it's not obvious the path that you follow.
Please go to [URL] and click on the photo gallery link. Then click on any other link. The photo gallery stays on the page! how I can make it go away when clicking on other links? The actionscript for the photo album is on the last frame in the actions layer.
its for a photo gallery that I downlowded,the images fades in and out, but only start that when you click a button(timer).I'm trying to founf out where in the script I can change this, so that the photo's start automatically,rather than, on a button click.I have pasted the script below, is that ok, or would people rather a zip file of the files?
// (c) Copyright by Andrew DiFiore. All rights reserved. DO NOT REMOVE. fscommand("allowscale", "false"); Stage.scaleMode = "noScale";[code]......
I am having a difficult time getting the Astra TabBar to do anything except be able to pass in my DataProvider array. I am trying to get it to simply trace a "click" using the CHANGE event when clicking on a tab. Nothing happens and I'm not sure why.
i have to generate a button dynamically... and have to keep a click handler for the same how to write script for clicking buttonim using following code for creating button dynamically
I have many buttons (symbols). This is what I want it to do: -Select a button on the screen, and then a movieclip plays. - If the user selects any OTHER button on screen, a message box displays a message.
I want to stop the sound loop from one button by clicking new button. Does anyone know the code that would stop one button's sound from looping by just clicking another button (for another sound)?So you have these buttons:button 1 button 2 button 3 button 4and after clicking "button 1" a sound loops. when i click "button 2" i want the sound from "button 1' to stop.
I am using actionscript 3 to make a point and click game. On frame 1 there are two buttons, button 1 and 2. On frame 3 there are two buttons, button A and B. I want it so that after I click button 1 on frame 1, button A on frame 3 will be hidden or when I click button 2 on frame 1, button B on frame 3 will be hidden. The buttons that are hidden do not do anything when you click them.
ive made a button and ive got it to randomly move to a different position on the screen.the probelm is when i click, everything else on the stage moves. They are all on different layers.How do i get different buttons to only move when i click on them, otherwise they stay where they are
Hi! I just figured out how to animate a button on mouse over. My question now is, how could I make a button animate after clicking it and before it goes to the link?
I am autoplaying a FLV in a SWF in scene 1. I have created buttons on this same scene that will do different things, and present different information. I really want that button to pause that autoplaying video when it starts those actions. How can I accomplish this?
I created a flash site and on the gallery page I load a gallery .swf and I want to be able to click on the "about" and "contact" buttons and have it go to there page and unload the gallery swf. This is the code I have on the gallery frame
import flash.net.URLRequest; import flash.display.Loader; import flash.events.Event; import flash.events.ProgressEvent; function startLoad(){ var mLoader:Loader = new Loader(); [Code] .....
Im creating an xml based mp3 player in AS3. I have everthing working except the repeat song part. I need a code to loop the song endlessly on the click of a button, while the song is playing. Say the user is listening to a song and wants to hear it again. They can click on the loop button and replay the song until they click on the loop button again, to take the loop off. Once the loop button is clicked again, the current song ends and plays the next song in the playlist. As the playlist continues to play, I hear another song that I want to replay, so I click on the loop button. Also I need to be able to pause the song and then play it, while the loop is in affect.
I'm using Adobe Flash CS4 and ActionScript 2, And I need to go to the next scene buy clicking on a button. Instead it stays in the same scene. And this is the code I use:
I'm making a website with mc used as button for the menu. I want that when I click on a button it remain on "over" state, then when I click another button it come back to "up" state and the new one to "over", I can do this, but then I can't assign single action to every button (like onRollOver, gotoAndPlay ecc..).
Here is my code: The button instance is pbtn0, pbtn1 and so on to 4. fncBtnBuild = function () { For each of 5... for (var icrBtn = 0; icrBtn<5; icrBtn++) { Create a reference to a movieclip-button's instance name (pbtn0 through pbtn4). var rfcClip = this["pbtn"+icrBtn]; [Code] .....
if i click the button continuously, there will be also continuous trace of "click" base on how many times i clicked the button..now the question is, how could i make it only one trace of "click" event if i clicked the button many times?
Code: button.addEventListener(MouseEvent.CLICK, onClick) function onClick(e:MouseEvent):void
i have a few scenes that run all together by clicking on a button to get to the next scenes. instead of the next scenes coming and going super fast, i want to have some neat type of animation that string them all together when you want to get to the next scene.
I have drawn intersecting lines. The user can click on a region inside the angle formed by the two lines.When the user clicks inside the area, the small region formed by the arc between the two lines showing the angle should change. How can I do that.the region between the intersecting lines is sprite object to dispatch event listener, but the arc is shape object.
I have buttons with black text. The buttons (not the text) change colour to red when you rollover them. I can't seem to work out how to get the colour to stay red when it's clicked to show that it's selected. Do I make a duplicate symbol which is already red to replace it when clicked? And I'm also unsure of the actions I'm supposed to use if any??Another thing, when I click on a different button, I don't want the previous button to still be selected.
I am trying to build my first website and I follow the instructions of a videotutorial of flash 8. But in the second step (Making it work the buttons) when I had tried to add action to my selected button, appear a message like this....Cannot add actions to this selection (translated from spanish) Why?...Is a conflict between versions 8 and CS3?