ActionScript 2.0 :: Clicking On A Button To Get To Next Scenes

Oct 1, 2002

i have a few scenes that run all together by clicking on a button to get to the next scenes. instead of the next scenes coming and going super fast, i want to have some neat type of animation that string them all together when you want to get to the next scene.

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var btn:Button = new Button;
btn.label = "Print";

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[Code]...

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Actionscript 3 :: Pause Button Between Scenes?

Aug 4, 2010

I've got a little flash video I made with multiple scenes, frame by frame animation, some text, sound etc. I figured I'd add a pause button so slower readers could read the text. And it ALMOST works.I took the code right out of an actionscript 3 tutorial on the adobe tv, worked fine when I did the tutorial, but that had only the one scene.And as far as I can tell it works fine in my video: in the first scene and then doesn't. I'm wondering if it has to do with button instances or something but I've tried everything I can think of: copy pasting code into the next scene, changing names. But I get a duplicate functions error with that and it doesn't work at all!Does anyone know how to get this to work with more than just one scene?

Here is the code:

play();
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ActionScript 3.0 :: Switching Multiple Scenes With One Button?

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I'm having issues with switching scenes for this 6 scene short story, between scene 1 and 2, the text (thats in a text box from my character) in my project, slides in and out just fine... At the end of the code in the 1st frame, I added a code snippet (click to go to next frame and stop), and it goes to the next frame, code then tells to click button, then the text switches/slides in and out fine, the horse(another character) comes into the scene fine... Then again at the bottom of frame 2 now, I add the same code snippet to the click button, its suppose to go to scene/frame 3, where the text slides in and then out, but it's giving me output errors, AND I noticed when I press the (click to go to next frame and stop)snippet again, it inputs a totally different snippet(click and play next frame), which I manually change back to the other snippet, and even make sure that its suppose to go to frame 3, and then it still gives me output errors: Error:
 
Cannot tween a null object. at com.greensock::TweenLite() at com.greensock::TweenLite$/to() at CortesWP1_fla::MainTimeline/fredRun2() at Function/http://adobe.com/AS3/2006/builtin::apply() at com.greensock.core::TweenCore/complete() at com.greensock::TweenLite/renderTime()

[Code].....

For some reason the code in scene 1(frame 1) to scene 2(frame 2) is fine. Its the code from scene 2(frame 2) to scene 3(frame 3) thats giving me issues. I'm trying to keep the button I created on the bottom right corner of the scene, to be the one button that clicks from scene 1 through 6(dones not need a previous button).

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im using cs5 and trying to change scene on button press. the code im using is :

[Code]....

it brings up no errors, but does not change the scene.

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ActionScript 2.0 :: Jumping Between Scenes By Pressing A Button

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I have a replay button on the last scene of my .fla and I want - when clicked - to
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stop();
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on the last frame of "as" layer, but nothing happens.

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I'm working on Flash CS3, ActionScript 2.0 on a project assignment for my class. I'm working in 6 different scenes within the one file. I have Scene 1 on a loop, but need a button that is clickable within the loop to move the program onto Scene 2. I have converted the image I want to a button, but I do not know what to do next in order to make it link from Scene 1 to Scene 2.

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I'm using AS3 in timeline. I have an input text box and a button. I would like to navigate to scenes using passwords and a submit button. On timeline I have four labels: intro_1 to intro_4. The input text box is called main_sections. The submit button is called main_btn. Both text box and button are on a layer that goes from intro_1 to intro_4. PROBLEM The only scene I can go without errors is section_4. All other scenes show error

[Code]....

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I have a infinite music loop and I am trying to have btn_start trigger a fade out on the music along with its original gotoAndPlay.I have two scenes, "opening" and "animation". btn_start and the following code are in the "opening" scene.the fade out will play along with the first couple seconds of "animation" since the gotoAndPlay connects to frame 1 of "animation"Can this be done? lights of how to proceed this.

stop();import flash.net.URLRequest;import flash.media.Sound;var url:URLRequest = new URLRequest("subtle.mp3");var snd:Sound =
new Sound(url);snd.play(0,

[code].....

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I have a movie with 4 or 5 scenes. How can i make the movie jump from scene 1 to another scene by clicking on a button?

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I'm having some problems controling my site. I have a movie clip and inside this movie clip I have an action script to take me to a diferent scene but the button isn't working

[Code]....
 
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Clicking On A Button Moves Everything

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ive made a button and ive got it to randomly move to a different position on the screen.the probelm is when i click, everything else on the stage moves. They are all on different layers.How do i get different buttons to only move when i click on them, otherwise they stay where they are

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Hi! I just figured out how to animate a button on mouse over. My question now is, how could I make a button animate after clicking it and before it goes to the link?

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I am autoplaying a FLV in a SWF in scene 1. I have created buttons on this same scene that will do different things, and present different information. I really want that button to pause that autoplaying video when it starts those actions. How can I accomplish this?

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I created a flash site and on the gallery page I load a gallery .swf and I want to be able to click on the "about" and "contact" buttons and have it go to there page and unload the gallery swf. This is the code I have on the gallery frame

import flash.net.URLRequest;
import flash.display.Loader;
import flash.events.Event;
import flash.events.ProgressEvent;
function startLoad(){
var mLoader:Loader = new Loader();
[Code] .....

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ActionScript 3.0 :: Looping A Mp3 When Clicking A Button?

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Im creating an xml based mp3 player in AS3. I have everthing working except the repeat song part. I need a code to loop the song endlessly on the click of a button, while the song is playing. Say the user is listening to a song and wants to hear it again. They can click on the loop button and replay the song until they click on the loop button again, to take the loop off. Once the loop button is clicked again, the current song ends and plays the next song in the playlist. As the playlist continues to play, I hear another song that I want to replay, so I click on the loop button. Also I need to be able to pause the song and then play it, while the loop is in affect.

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ActionScript 1/2 :: Going To The Next Scene By Clicking On A Button

Mar 11, 2010

I'm using Adobe Flash CS4 and ActionScript 2, And I need to go to the next scene buy clicking on a button. Instead it stays in the same scene. And this is the code I use:

on(release) {
gotoAndPlay("Scene 2",1)
}

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ActionScript 2.0 :: How To Set Button State On Clicking

Oct 26, 2006

I'm making a website with mc used as button for the menu. I want that when I click on
a button it remain on "over" state, then when I click another button it come back to "up" state and the new one to "over", I can do this, but then I can't assign single action to every button (like onRollOver, gotoAndPlay ecc..).

Here is my code:
The button instance is pbtn0, pbtn1 and so on to 4.
fncBtnBuild = function () {
For each of 5...
for (var icrBtn = 0; icrBtn<5; icrBtn++) {
Create a reference to a movieclip-button's instance name (pbtn0 through pbtn4).
var rfcClip = this["pbtn"+icrBtn];
[Code] .....

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IDE :: Start 2 Videos When Clicking Button?

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I would like to to have 2 vidoes next to each other on a webpage which start simultaneously so that the viewer can compare the two.

what HTML code to use in order to achieve this.

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ActionScript 3.0 :: Clicking The Button Continuously?

Jun 1, 2011

if i click the button continuously, there will be also continuous trace of "click" base on how many times i clicked the button..now the question is, how could i make it only one trace of "click" event if i clicked the button many times?

Code:
button.addEventListener(MouseEvent.CLICK, onClick)
function onClick(e:MouseEvent):void

[code].....

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Actionscript 3 :: Change The Color Of One Shape By Clicking On Clicking Another Object Of Sprite?

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I have drawn intersecting lines. The user can click on a region inside the angle formed by the two lines.When the user clicks inside the area, the small region formed by the arc between the two lines showing the angle should change. How can I do that.the region between the intersecting lines is sprite object to dispatch event listener, but the arc is shape object.

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