ActionScript 3.0 :: Music Loop Fade Out By Button Between Scenes?
Jul 4, 2011
I have a infinite music loop and I am trying to have btn_start trigger a fade out on the music along with its original gotoAndPlay.I have two scenes, "opening" and "animation". btn_start and the following code are in the "opening" scene.the fade out will play along with the first couple seconds of "animation" since the gotoAndPlay connects to frame 1 of "animation"Can this be done? lights of how to proceed this.
stop();import flash.net.URLRequest;import flash.media.Sound;var url:URLRequest = new URLRequest("subtle.mp3");var snd:Sound =
new Sound(url);snd.play(0,
[code].....
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Dec 10, 2011
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Mar 26, 2011
I thought I had this one right until I listened a little closer. Below is the code that I am using to make a loop button for my music player. At first, using everything but the last line, seemed to work perfectly, until I realized that the music wasn't starting over from the very beginning. Basically I'm using a pause command, followed by a resume command to keep the pressing of the loop button from playing the song over itself, if it'scurrently playing. So in that respect, it works great. But when the song ends and estarts, it starts only from the point of the song when I pressed the loop button. So I'm trying to figure out how to make the 2nd time that the song plays and each additional time after that, play from the very beginning of the song. While still being sure that the song does not play over itself, the first time it's played.
Code:
loopbutton_up.onPress = function(){
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[code]....
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[Code]....
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I have a movie clip called player where there is a code to pull a background music through an xml file. In the same movie clip, there is play and pause controls. Here's the code:
Actionscript Code:
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[code]...
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Oct 25, 2010
I have a bunch of scenes, and I have a continuous song that plays over them. I'll simplify below to better specify my intentions.
Game Menus
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Scene 3: Music uninterrupted and continuos from Scene 1 (desired effect).
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Things I've tried:
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Oct 11, 2009
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Nov 30, 2009
ive been attempting to make a portfolio of my music and art in flash which is basically just 4 scenes that have buttons at the edges which i want to be able to move over and have it animated to look like its scrolling in the direction of the next scene
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ActionScript Code:
stop();
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Mar 8, 2012
I have got one movieclip in the scene. I want to play them in loop when my_mc fade-out it must starts to fade in and vice-versa. I want to play them in loop. The fade out function first works fine. But how to load fade-in after fade-out?
my_mc.addEventListener(Event.ENTER_FRAME, fadeout);
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if(my_mc.alpha >=1){
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[Code].....
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Mar 30, 2009
I downloaded a flash template and have modified it to suit our company but there is something that I can't do. When the file loads in the browser, music immediately plays and loops until you click a button to stop the music. On our video page, we have video
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Oct 9, 2010
This is a real general question but I'll explain what I'm trying to ask for.I'm trying to make a button that when you press it, you continue on to the next "scene." I know how to do that now.I also want music to play when clicking the button but the issue remains, how will the music keep up if the user is pressing it too soon? I don't want it to end abruptly so I need a code that fades the music out (or in).
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May 27, 2011
I have an external preloader that plays music while the main swf is loading. Everything works fine but it sounds a little abrupt when the music just stops as soon as the swf is loaded. Is there a way to start fading out the music when the progress bar gets to, say, 80%, so that by the time the main swf opens, the music is completely faded out?
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Mar 9, 2010
1. Created a flash banner ad on the first scene. Take note they're all under frame one because I used movie clips for the animations (Movie clip ends on the 100th frame and not sure if I need to add a stop(); code there or place the gotoAndStop command). Anyways, moving on.
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gotoAndStop("scene 2", 1);
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Aug 22, 2006
I have 5 buttons that need to, when clicked fade the image in the background out and fade a new picture in. each of these buttons has a specific image related to it. how can i achive this smooth transition in and out for all of the buttons?
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Feb 3, 2010
I have 2 buttons on the stage whose each MouseEvent load a different external swf when clicked. In an attempt to get the current swf to fade out and new swf to fade in on button click, I vainly added a Tween to the function but to no avail.
As it is now, when the movie starts, the button 1 swf fades in, however, when button 2 is clicked, the new swf is loaded but the old swf does not fade.
Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
var image:Loader = new Loader();
[Code]....
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Jan 30, 2004
Does anyone know how to do this rollOver effect? [URL] Enter flash site and look at the rollOver buttons. I have the bar moving over each button but can't get it to fade out.
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May 25, 2009
when I create a new Tween/Graphic symbol it turns into an old tween I already used (Ex: Two tweens, when trying to use the second one it reverts back to the first one). Both of them are on the same layer called "Text", also it seems to be fixed when I put the second tween on a new layer. But if I do this I will have at least a good 50 layers of text :S.
Second problem is I want my background music to loop throughout the whole video, my project has multiple scenes and I am baffled as to how to make the music play throughout.
EDIT: my project has to be 45 seconds and the music loop I'm using is about 17 seconds.
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May 1, 2009
Using Macromedia Flash Professional 8.
I have a website banner made in Flash. I have added a music file to it and Play and Stop buttons. I also have a Replay button to replay the banner animation once it stops.
I have put the music on a separate frame so that it will not play automatically when the banner loads. I have made the Play button direct to the frame the music is located at so that when clicked, it will go to that frame and play the music file.
The problem I am currently having is that if I click the Play button more than once, it will play the music file again on top of the current play-through.
So if I click Play, the music will play. Then if I click it again, the music will play again, but on top of the first instance of the music, so two instances of it will now be playing and it sounds horrible.
I would like to make it so that if you click Play when the music is playing, it will not play the music again until the music has stopped.
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Mar 28, 2009
well i was wonder how this could be done in flash or if its even possible with sound from the library..have the intro part of the song play first then loop the actual music for the duration of the scene.
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Apr 29, 2009
i just want to have my music looping forever regardless of the timeline stopping and starting. is this possible?
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Apr 30, 2009
[URL]
I followed it exactly and the button worked fine with the music,
but then i stated to add keyframes, it works fine carys on playing on every keyframe i go to, but the problem is when i go back to the first keyframe the music still goes on which is good, but its starts again over the one thats already playing!
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Jul 3, 2009
whenever I set my sound to stream and continue to make a movie with multiple scenes. The audio and video get disgustingly out of sync sometimes even off by 30 seconds. I just started an animation its only 10 seconds long with two scenes and the AV is already off by about 5 seconds. Ive worked around this by avoiding scenes altogether but i really don't want to have another 5000 frame scene. I discovered this problem in Flash MX and Im quite annoyed that it still has't been fixed 3 years later!
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