ActionScript 3.0 :: How To Trace Extends Of Button
Feb 26, 2012public class button extends CustomButtons how could I trace the extends of button??[code]
View 6 Repliespublic class button extends CustomButtons how could I trace the extends of button??[code]
View 6 RepliesI am writing a class button that extends Sprite. I use graphic fill to draw button and then use addEventListener to add Tween to MouseOver event. Problem is:
1) If I use MOUSE_OVER event, the tween became sometimes corrupt when Mouse is INSIDE the button.
2)If I use ROLL_Over event, the tween became sometimes corrupt when Mouse is NEAR the button BUT ok WHEN mouse is far enough.
i came across this problem and i have no clue why it's happening. basically, consider 2 nested movieclips on the stage, something like stage -> main -> filler. both movieclips have instance names (main and filler).
[Code].....
this throws an error 1119: Access of possibly undefined property filler through a reference with static type A. can anyone give me a hint on that, as it works with class A, but not B extending A? i understand it was meant to work?
it possible to create a button in flash that when clicked the flash interface extends to fit fullbrowser?
View 4 RepliesWhat i'm trying to do is trace the selection of a txtfield using a button... I started like that : PHP Code:
[Code]...
My pb is, i have to set focus 1st on the txtfield, as the flash help says, but my selection becomes the whole txtfield... I only want ot be able to trace my current selection.. How should i do?? TiA
I am making a quiz. When the user submits the wrong answer, I want to show them what the correct one was. I can get the correct selected data, but my data is A,B,C,D etc. which is why I need the label.
View 2 RepliesWhat i'm trying to do is trace the selection of a txtfield using a button... I started like that :
PHP Code:
this.btbold.onPress = function() {
mylt = new Object();
Selection.addListener(mylt);[code].....
My pb is, i have to set focus 1st on the txtfield, as the flash help says, but my selection becomes the whole txtfield... I only want ot be able to trace my current selection..
I am having issues with a global array. I have an actionscript file called MyGlobal.as at the same level as my main FLA:
[Code]....
I am able to trace that first element while trace is called within the function... but if I try to trace that first element outside of the function it is "undefined". Do I need to return the array at the end of the function? I tried that but I cant seem to get it working correctly.
I've been playing with prototype a bit and I've noticed that either it isn't as static as it should be or that some functions are protected from altering, or that in some cases the prototype actually extends a function. For example, I was trying to modifiy the global trace function to output the current time of a trace action, something like this :
Code:trace("lulu"); // output 12:48:17.286 lulu I DID achieve something close to it, but it seems that I haven't actually modified the global trace function, but rather it's "_root" counterpart,
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ive got a loaded xml list for an mp3 player. from playing track1, when i select track 2, it traces "track1" but then after a second click it traces "track2" and stays on that. the actually music for track2 does load on the first click though, but not the trace. anyone know why on the first click it would still trace the previous track? here is the code for that function...
[Code]...
Its an image gallery and I want to trace the id of the photo. I can do this fine when the photo is selected, but I also want to be able to click a button and have it trace which photo is selected. When I try it always says 9 which is the last one, no matter which photo I pick.
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How do i trace a radio button component whether its set to true or false?
View 1 RepliesI have a button on the main timeline that works fine, part of the code in the button:
for (b=1; b< dpth; b++) {
var lineMovedx = _root["Line"+b]._x;
_root["Line"+b]._x = lineMovedx-9000
trace(_root["Line"+b]);
It basically moves stuff a person draws off the screen when the button is pushed, there is another button that brings it back. But when I put that same button in a movieclip on the main timeline and change the code to this:
for (b=1; b< dpth; b++) {
var lineMovedx = _root._root["Line"+b]._x;
_root._root["Line"+b]._x = lineMovedx-9000
trace(_root._root["Line"+b]);
It no longer works and the trace shows no output, it basically loses it completely, I can't figure out why it does not work, it seems so simple.
I have made 30 movieclips for my level selection screen. Then I create a movieclip with the same name using a for loop. With that code I make roll_over function showing a Tooltip. I then want to trace what button is being clicked. My whole code is here: [URL] I want to trace what button is clicked, so I can show it on my tooltip textbox.
View 4 Repliestake a look at the results of these traces:
trace(imgGal); //traces "1"
trace(itemClip1._y); //traces "32"
trace(itemClip[imgGal]._y); //traces "undefined"
why does the last trace not trace "32" like the second trace? I want to insert the variable "imgGal" onto the end of the mc "itemClip", how can I do this?
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var dane:Array = new Array();
dane_xml = new XML();
dane_xml.ignoreWhite = true;[code]....
and this last trace gives me undefined while trace(temp) gives me what I want
i just want that when i click the duplicated MC then it will trace "button1 clicked" then the other goes also like that...here is the code...
[Code]....
I'm making the transition from AS2 to AS3 and have some rollover and rollout code below. I'm looking to place an if statement into the onClipOver function that can trace what specific button is being pressed. In AS2 I would use the "this" command to see which movieclip was being used. how to properly write the IF statements using AS3 in the code below.
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I just want to make a simple button action using actionscript 2 but I can't get it to work! I'm sorry for even asking but I've been at this for too long now for it to not work I'm using Adobe Flash CS4 and I do the following --
File -> New Flash File (ActionScript 2.0)
Insert -> New Symbol
Name - test
Type - button
Export for ActionScript
Identifier - test
And then draw it in using the keyframes and add the code to 'Actions - Button' for my button
Code:
on(release) {
trace("trace");
}
I click on the button and it animates but no action event in the trace?
I was wondering when you guys extends EventDispatcher in your class. It seems to me that as long as we have import event package, we can dispatchEvent without problems....I saw sometime people extends EventDispatcher in their clas
View 1 RepliesWhat's the difference between Extends and Instantiation? It seems like they're both ways of getting content from a class.
View 4 RepliesWhat is the difference Between Extends and Instantiation?
View 1 RepliesIs there a way of determining if one interface extends another? ie if IA extends IB then passing in to a method like this will return true
ActionScript Code:
function checkInheritance(TargetClass:Class, CheckClass:Class):Boolean
{
// return TargetClass implements CheckClass;
}
Is it possible to extend classes at run time, it's like a dynamically extend classes.
I don't know if this possible in AS3.
in human.as:
class human extends MovieClip {
function onEnterFrame() {
_x += 10;
}
[code]....
in my fla:
Object.registerClass(skin1, human);
_root.attachMovie("skin1", "User1", 1);
so i have an attached movieclip on _root now, i can see it but the onEnterFrame function doesn't work. Why??
Okay, actually it extends DisplayObjectContainer, but anyway...I want to be able to use this class in several different applications, even applying it to library items. It also overrides several of DisplayObject's methods, which is very important.Basically, it works (or will work) just fine extending DisplayObjectContainer, but how do I allow other classes that extend DisplayObjectContainer to use the features of my new class. For instance, here is how the class looks now:
Code:
public class DockContainer extends DisplayObjectContainer
{ ... }
[code].....
what code should i add to show my startMenu MovieClip when I hit
ctrl + ENTER
I already tried
addChild(this);
parent.adChild(this);
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im rendering html in a dynamic textfield.. is it possible to have scrollbars for my content that extends beyond the view.
View 2 RepliesLike I understand that if you're assigning something within a class it would have to involve what's extended to this class.So if a class extends MovieClip, would you only Set properties that involve the MovieClip object?Adversely, with Getter functions you could be retrieving anything from XML to volume. So that can't have anything to do with what that class is extending towards right?Is that how the extends relationship works with Get (return) and Set (value) functions?
View 9 RepliesI'm trying to have a class that is an Object to hold details about the movieclip that it is attached to.
[Code]....
and two others of this nature. I didn't think you had to declare the 'key' of the object as a variable before setting it in the Object. So my guess is that it is angry about the class itself, somehow. (syntax or the like)