ActionScript 3.0 :: Drawing Api W/ Button Selection

Feb 18, 2009

I want to have 4 buttons my stage that draw different color boxes with the option of me reference them.Heres the working version so far without the capabilities of 4 buttons:[code]

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I am in the process of learning AS 3 and Flash on my own and currently using the Actionscript 3.0 Adobe Classroom in a book CS4 version. Having a problem with the Lesson Adendum if anyone has done it. This lession requires you to create two buttons. They both draw shapes on the stage. When one is clicked, it draws Rectangles on the stage following the mouse movement. When the other is clicked, it draws Ellipses instead. The problem I am having is that it just draws rectangles and not ellipses when the 2nd button is clicked. Would be greatful if someone could tell me what i am doirng wrong. Here is the code that I have so far. Apologize for the commented out code, I left it in to show what I have tried:

[Code]...

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What i'm trying to do is trace the selection of a txtfield using a button... I started like that : PHP Code:

[Code]...

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OK. So I have a group of radio buttons on the stage. If the user chooses one of the buttons and hits 'Submit' all is fine. If they fail to make a selection I want to show them an error. Using the code below works fine if this happens initially, but if the user makes a selection and hits 'Submit' the radGroup.selection is now true. So now if they do not make a selection the next time, when they hit 'Submit' it does not catch the error.

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ActionScript 2.0 :: Trace The Selection Of A Txtfield Using A Button?

Jul 28, 2004

What i'm trying to do is trace the selection of a txtfield using a button... I started like that :

PHP Code:

this.btbold.onPress = function() {
mylt = new Object();
Selection.addListener(mylt);[code].....

My pb is, i have to set focus 1st on the txtfield, as the flash help says, but my selection becomes the whole txtfield... I only want ot be able to trace my current selection..

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[Code]...

EDIT: Someone informed me that if the variables weren't defined OUTSIDE of the function then they would be garbage collected. I moved them outside but it is still behaving the same.

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Code:
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[code].....

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[Code]....

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[Code].....

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[code]....

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ActionScript Code:
import flash.display.DisplayObject;
import flash.display.Graphics;
import flash.display.Shape;

[Code]...

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[Code]...

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