I dont know whats up with this... but all of a sudden today, in my flash cs4 (mac and PC versions) When i go to open a fla in flash to work on it, i select a text box... in the properties window under position and size --- HIEGHT-(selection hieght) value is grayed out... I opened fla's that i had don before but this also now affects them as well. I tried opening on my PC .. now it does the same thing. Every file i open now.. when i got to the properties of a text box ... the height values are grayed out. I am using Palatino roman font... in a simple text box. Position and size:
I am finding that my flash object is not displaying properly in preview or after export. I basically have a long restaurant menu that is 748 wide by 2039 high full of static text. When I preview/export only the top 3/4 of the text are displayed, the lower end portion is blank. This text field is layered on top of a background jpg, which lies of top of the stage. I've made sure the stage's dimension covers exactly everything. My footer shows up properly, as well as the stage itself. Its just the lower portion of texts that is the problem.I should also mention that the height selection is grayed out with this text field I have. I tried creating a new smaller text field but again, its grayed out.
I never realized that fl.getDocumentDOM().selection doesn't retain the selection order... <sniff>. I was hoping to build relationships based on the order. I guess I took if for granted that tools like Maya and Max store the selection buffer in order of what was selected. I'm trying to avoid: Select Object, <Press 'Parent' Button>, Select Parent, <Press 'Parent' Button>
i am attaching a number of _mc (my_mc) with a for loop. Inside each my_mc is an input textfield (my_txt)I want to click on my_mc.my_txt and select the textfield .the following code allow this and i can enter text from the keyboard however I want to add text from a _mc keybooard on screen (here called myBtn_mc).As soon as I click on myBtn_mc of course I lose focus ... i have tried to use a variable (select) to keep scope&focus
I have two vector graphics I imported to my stage and want to do a shape tween between them. But shape tween is grayed out. The images are imported Illustrator EPS's. I attached two screenshots.
I've been playing with Wondershare Democreator for a few days now and it's been working very well. But today for the first time I tried putting a demo on a website. [URL] is an example of the problem I'm having. The above example works immediately in all browsers except IE. When I load that page for the first time in IE the play icon in the centre won't work and the play button at the bottom is greyed out. If I refresh the page things work find and work form then on, but if I clear my cookies and cache the same thing happens again. Obviously it's an unacceptable situation to be telling the viewer to refresh if using IE. It has to work first time. The embed page used is the one created by the software. I've contacted the creators but who knows when they'll get back to me.
I'm in the process of designing a Flash application, and it requires either two or three pieces of data from the user.The third data element is only relevant if one of the other elements has changed from the default value.In order to prevent the user from inputting information that would skew the calculations based on the input, how can I gray out the text input box if the default conditional is unchanged? I could embed a conditional to ignore the input from that particular box, but I know that some users will fill in all data fields regardless of on-screen instructions.
I made a simple animation with motion tween, and hope to copy the animation. I selected all the frames, and right click, but the copy motion option is gray!!!!
I've imported a gif file into flash, traced it into the bitmap, made 24 symbols from 25 I wanted, I've distributed them into timeline, made a simple animation from few layers just for fun, when I made a new symbol it was from the first frame, only there was possible to see all graphic and select a new symbol, however now when I click on the first frame the last part of graphics that I want to convert to symbol is grey and I'm not able to select it (picture 4, the small grey stains), however with a selection tool it is possible to change a shape of the "stain". Other miracle I don't understand is the magenta square in left up corner, picture3 (it occurs only from 2nd frame), in library no symbol has this square.
Why are the scale x and y options grayed out on the motion editor? I tried editing width and height (W&H) in the "properties panel" under "position and size" and all that does is move the position my object diagonally for some reason, not scale the size. Also, when i do this, the Width number does not change, but the x and y position numbers above it change. Strange!
I have a movie clip, and need to to a 180 3D rotation on it, however when I select it and go to transfrom - 3D Rotation, the value fields are grayed out.
for one reason or another, my brush tool only allows me to select color and smoothing. Stroke, style, scale, and everything else is grayed out and will not let me change it.
I've got a navigation menu that relies on this following script to control what state appears when the relevant section loads.
[Code]...
I'm trying to figure out what I need to add to get the navigation buttons to be greyed out (which is frame 1 of 'navi' with "none" label) because the section doesn't have any following pages, it's just an address page.You can see the full animation at [URL] the Contact Us section. presume it's another 'else if' command but I'm a little confused what to do. Ned, if you see this, I did try and solve it myself but I came up against the knowledge block:-)
I would like to use a movieclip to load a flv video. The problem I have is that I want to change the video dimensions. I've tried several software to change the video dimensions but as far as it seems all of them keep the same height-width ratio than in the original video. Is there any software that would allow me to change the height and width without keeping the same height/width ratio as in the original video file?
I am resizing a movie clips height automatically to match the height of some dynamic text that is displayed above it (will eventually be loading it from xml ). is there a way to keep a safe margin top and bottom? this is my code so far Text_Box_Graphic.height = Text_Box.height;
I want to constrain the height of a flex component to the height of the browser viewport.
The component's children are populated from a database table using a repeater, and are basic checkboxes. There are enough of them that the flex app ends up being about twice the height of the screen, which means some of the rest of the layout goes crappy on me. How can I force the component that contains these to limit itself to the size of the viewport?
By default the height of an Flex Accordion container is the height of the initially selected child. I'd like to be able to set the height to the tallest child so that no resizing or scrolling is necessary when other children are selected. I do not want to use the resizeToContent property. I want the size of the container to stay constant no matter what child is selected.
My current thought is to extend the accordion class setting the creation policy to "all" and then override the measure function to loop through all the children and find the tallest one and use that for the height. This seems a little kludgy though, so I'd like to know if there is a better approach. Ultimately my question is: is there a way to set the size of an accordion container such that the container never resizes and scoll bars are never necessary to display any of the children?
I have a bit of graphical content inside a symbol that I've created in Flash CS5. Let's call it FunGraphics_Art, it's set to export, and it extends MovieClip.When I edit the symbol in Flash and I hit control-A, the properties panel tells me that all of the content has a height of 72 pixels, positioned at 0,0.The content consists of a few (classic) textfields, and a couple of Checkbox components and a few bits of vector art.All the content is on a single frame, no layers.So far, so good. I export my art as a .svc and am able to use it all in code just fine. However I then add the following bit of code to my .as file..[code]Somehow, there's something strange going on that's causing Flash to think my exported symbol is about 75 pixels higher than it actually is. I've looked around for invisible "blank" textfields, but haven't found anything yet.
I've created a dynamic text field, and set autoSize to true, so it can grow was tall as necessary. I then want to use the _height value to size a container graphic (speech bubble). Here's the (simplified) code:
[Code]....
Returns 19.6 followed immediately by 35.2. It's as though reading txt._height causes it to recalculate, so it's correct the second time. I also tried the textHeight property, which also seems to get recalculated after _height is accessed. This sequence, for example:
I have a problem with an flash object. The object is an expanding topbanner, but when retracted, the on mouse over effect still appears on the invisible part of the banner. The code is the following:
I made a scrollbar class that works pretty well. I'm trying to come up with an idea for how to set to the height of the scrollbar vs the height of the scrolling content. This is a standard thing that happen in the OS. Seems there should be a minimum number and the maximum value should be reached as the size of the content approaches the size of the visible area.
I am going to embed a Flex app on an html page. The html page is already going to have a scroll bar to scroll up and down. The contents of the flex app are very dynamic, and I don't want to have an extra scroll bar when there is already one. So is there a way to make the height of the swf match the height of the contents of the swf?
Is it possible to get the browser height via flash and set the stage height to that value? I know you can set the height to 100% in publish settings, however one of my scroller scripts needs the stage height to be exactly the height of the content area of the browser.
I am trying to reference to top level (stage) width and height of the main stage for the placement of something located inside a movieclip on the stage.
My code is: Code: my_loader.x = (stage.stageWidth - my_loader.width)/2; my_loader.y = (stage.stageHeight - my_loader.height)/2;
But this seems to just relate to the width/height of the mc that my_loader is nested in...
Is it possible to set the height of the sprite depending on the height of an textfield inside that sprite? I'm creating a box with a textfield inside it, but I want the box to be sized depending of how much text it is in the textfield..
I have a VBox with fixed width and height, and I add image objects with fixed width and height. I find that if my objects' height exceed the VBox's height, it doesn't show the object. I tried validateNow(), but it doesn't work. The object is added, but VBox just doesn't display it, so it leaves a blank with a same height as my other object.