Professional :: Motion Editor Transformation Grayed Out
Jun 28, 2010
Why are the scale x and y options grayed out on the motion editor? I tried editing width and height (W&H) in the "properties panel" under "position and size" and all that does is move the position my object diagonally for some reason, not scale the size. Also, when i do this, the Width number does not change, but the x and y position numbers above it change. Strange!
I really like the motion editor in CS4. A lot is easier than before, particularly working with ease. But I wounder how you use the custom curve when having a complicated motion with a lot of keyframes. In programs like AE it's easy to select a key and tell if it's going to be a easy in/out or both, and then I select next key and tell how that key should ease. In Flash CS4 I allways get a easy curve that range the entire tween. Is the workflow to brake everything apart so you tween every single motion, or is it another way doing it?
I'm working in Flash CS4 and I can't see my timeline (or playhead) in the Motion Editor.I've never experienced this before and have no idea how to remedy the issue
I was playing around with Flash cs4 on the motion editor, and I changed some number at "exanded graph size" from 200 to 150, and the entire motion editor became empty!
Is there a way to move multiple frames in the motion editor (CS4)? Like now I have to move them one by one and it's hard to make them keep their values coz the shift+move doesn't seem to work.
Everytime I try to make a change by scrubbing a number in the motion editor, the program crashes with no explanation as to what went wrong. How do I stop this from happening? I was viewing an online video tutorial when it happened. If it helps, here is some information about my computer:
I've tried searching but have not succeded in finding an answer, I just hope i'm not asking something that has already been answered.ANyway , here I go.For some reason the filter option is greyed out in the motion editor ans i don't understand why, and I was hoping someone would be kind enough to enlighten me on the matter?Could it have to to with the fact that i'm apply ing the motion tween to a graphic symbol with an imbedded animation ? Should i change it to a movie clip?
When I try to insert a keyframe in Motion Editor, Flash CS5 crashes.I tried to use two computers running the same Mac OS X 10.5.8 with the same specs and only one of the machines crashes.
I made a simple animation with motion tween, and hope to copy the animation. I selected all the frames, and right click, but the copy motion option is gray!!!!
I'm making a very simple animated flight plan with 3 airfields and six airplanes as seen from the top. To imitate the effect of take off and landing I want to be able to change the size of the plane when it flies.Only trouble is I can do that only with the Free Transform Tool. Even if I select Modify -> Transform -> Scale I have to change the shape of each object manually and they end up having different sizes. I tried editing the size in the properties box but the fields are greyed out. Any idea how I can change that.
I recently migrated from CS3 to CS4, and have a question about the "Motion Editor". In principle it sounds fantastic, but I can never get it to work on any of my fla files. The tab is there, but when I select a tween span in any of my files, the Motion Editor continues to say "to edit properties, select a tween span in the timeline or a tweened object in the document." Nothing I do can get the Motion Editor to show anything but this.
Is this because the Motion Editor works only on tweens in new fla files created in CS4? (My existing files were all created in CS3.) Very frustrating, as I would like to use this new feature. I tried to get it to work in a new CS4 file, creating a tween and going to the Motion Editor tab, but.
I'm struggling through trying to learn the new tween system. Is it just me or did they completely NUKE workflow with this new system? Is there any way to copy and paste the property keyframes?I often have animations where things loop, so the last frame of the motion tween needs to be the same as the first frame. In the old days I would just select and copy multiple keyframes from frame 1 and paste them at the end. Done in 5 seconds. The only way I can find to do this now is to hand set every freaking property on every freaking keyframe of every freaking object.
"How do I get the motion editor to show easing controls"?
I've just made my first flash movie in flash cs4 and I wanted to add easing to the (classic) tweens I created. I tried selecting the first graphic, then I tried selecting the (classic) tween span, but each time I go into the motion editor it just says "To edit properties, select a tween span in the timeline or a tweened object in the document".
iam new to Flash CS4 and for some reason i cant scrub the playhead when in the motion editor window? if i press on the playhead it only moves to next dot on motion timeline, like a snap motion.
The playhead in Motion Editor doesn't work and I'm seeing in tutorials.I can't scrub it along the timeline.When I pick a keyframe point it doesn't appear there unless I change the value of that point. If I then click on the playhead rectangle, the playhead disappears (actually it appears to jump to the first frame where it's half visible and can't be moved).I was playing with the motion editor interface trying to better define the problem and I figured out what's wrong.
The Motion Editor values for graph size, expanded graph size, and viewable frames were unusable in their default settings. In particular, viewable frames were set to 1 by default. As I increased the value the playhead started to function. I can't set a value higher than 117. I've maxed-out the graph size setting at 180 (300" wide format display) and the expanded graph size at 200.
I've been using the motion editor for my Motion Tweens, but as you probably know, I can't use the motion editor on a Shape Tween. Is there no way to do this? I just want it to slowly ease in.
I'm trying to access the rotationY property in code to determine the current state of a movie clip that has its rotationY animated in the motion editor. What I'm seeing is that the value of the property reported in a trace stmt is different than the value shown in the motion editor.
In the motion editor I created a tween from rotationY=0 at frame 0 to rotationY=353 at the last frame. I've added the attached code to get the value of rotationY at every frame.
What I see is that the rotation does not increase steadily from 0 to 353. Instead it increases from 0 to 90 and then decreases back to 0 and then goes negative to -90 at which point the absolute values decrease toward 0. This seems like a bug. The rotation of the object is visibly different during the 0 to 90 deg
I recently installed Flash CS4. As I attempt to learn from different tutorials I've run into a problem I can't figure out. I've watched the video tutorial at: [URL] several times to try to emulate the rotating logo. The problem I run into is when he says to open the Motion Editor and to edit the Rotation Y and Rotation Z properties. When I open my Motion Editor there is no Rotation Y or Rotation X. There is only a Rotation Z property. I've played it over and over to try to discover what setting I've missed but don't see it. How do I see a Rotation Y property to be able to edit it?
Is it just me or is creating and applying custom easing with the motion editor absurdly difficult? Firstly, the bezier curve tool for custom easing has a mind of its own. It will change the curve at a different anchor point to the one you're editing on a whim and every time you get close to where you want the curve it does it again and you're back to square one. Second, you have to recreate a custom ease for every tween as there's no way to save them. It's impossible to create two custom eases exactly the same! The entire motion editor seems designed to infuriate me and parts of it don't seem to have been tested at all.
I'm just now trying the Motion Editor for the first time in CS4 Professional. I've created a shape, converted it to a symbol, done an Insert Motion Tween, and brought up the Motion Editor. I'm looking for Rotation X and Rotation Y, but only see Rotation Z. My Publish Settings are Flash Player 10, ActionScript 3.
I've imported a gif file into flash, traced it into the bitmap, made 24 symbols from 25 I wanted, I've distributed them into timeline, made a simple animation from few layers just for fun, when I made a new symbol it was from the first frame, only there was possible to see all graphic and select a new symbol, however now when I click on the first frame the last part of graphics that I want to convert to symbol is grey and I'm not able to select it (picture 4, the small grey stains), however with a selection tool it is possible to change a shape of the "stain". Other miracle I don't understand is the magenta square in left up corner, picture3 (it occurs only from 2nd frame), in library no symbol has this square.
for one reason or another, my brush tool only allows me to select color and smoothing. Stroke, style, scale, and everything else is grayed out and will not let me change it.
If I perform a motion tween along a curved path, Flash CS4 does not allow to change the curves to "corner point" or "linear" in the motion editor. URL...
This is giving me such a headache.I have a movie clip and it has a centered registration point but the transformation point is in the top left corner. I want both to be in the center of the MC. I want a little circle with cross-hairs in t in the middle of my MC, if at all possible without moving my MC. But I cannot get that damn cross-hair to budge from the top left corner! When I go into the info window and change the X-Y values of the transformation point, the whole MC just moves to a new position. The infuriating things is, I've done it before but I just can't seem to work out what I did. Please don't tell me to drag the registration point in free transform mode. I can do that, but I cannot drag the transformation point in the same way.
I'm trying to create a flash xml editor based on senocular's news editor but I am having some trouble getting the xml file to load. My xml file is structured as below[code]...
my main class is Editor my sub class is a CustomTextField i need my Editor to keep track of what the active CustomTextField is, since there can be more than one. i want to have a variable, activeTextField:String to keep track of the active CustomTextField. i created getters and setters on editor to keep track of activeTextField. how do i call these getters and setters from the editor w/out using static getters and setters on the editor? this has to be confusing to read because i am utterly confused writing it...
Does anyone have any experience using external actionscript editors? I've given a brief look at SE|PY, but not sure why it's any better than the native editor in Flash.
When I right-click a symbol the options "set transformation point" and "reset transformation point" come up. They don't seem to do anything for me. I thought it would center them or something. This is not the case. I have the white transformation point in one corner in one keyframe and a different corner in another keyframe I click "reset transformation point" on both frames and they don't move.