ActionScript 3.0 :: Adding TxtField Through File Not Working?
Feb 26, 2011
I am making a game for my school project and I need to make some textFields. I am doing this in a extern Actionscript file.This code is inside the Actionscript file:
What i'm trying to do is trace the selection of a txtfield using a button... I started like that : PHP Code:
[Code]...
My pb is, i have to set focus 1st on the txtfield, as the flash help says, but my selection becomes the whole txtfield... I only want ot be able to trace my current selection.. How should i do?? TiA
What i'm trying to do is trace the selection of a txtfield using a button... I started like that :
PHP Code:
this.btbold.onPress = function() { mylt = new Object(); Selection.addListener(mylt);[code].....
My pb is, i have to set focus 1st on the txtfield, as the flash help says, but my selection becomes the whole txtfield... I only want ot be able to trace my current selection..
I have imported libary of flash "flash.text.TextField". I have have set x and y position and height and width of text file . Now I need to know all the available attribute of flash.text. For example flash.text.border=true. etc. Is there any document about flash.text ?
how can I change the txtField.text without using the addChild function in the main class?? because the Content Class is already visible when you compile it.. and when I remove the that addChild function, the txtField.text is still in its default value which is "Lorem Ipsum"
Specific yet simple problem: [URL] What I want to achieve:
1) after 1st entering, NONE of present input fields[TF] is selected.
2) when i press TAB key[1st time], first TF is selected and cursor inside it is blinking.
3) pressing TAB key repeatedly, i can cycle through all TFs [one by one]. The RIGHT order of CYCLING through TFs is displayed inside TFs.
What i have so far:
1) TAB key press works ONLY AFTER i first click on any TF, TFs are cycled in BAD order. Cursor is blinking correctly.
2) implemented Key.DOWN listener. Works without need to first click on any TF, but cursor inside selected TF is missing which makes orientation difficult. TFs are cycled in the RIGHT order.
I am designing a game in which there are three doors on stage. The doors are each instances of the same symbol. The instances are named "door1","door2" and "door3". The symbol contains three frames-"color1","color2" and "color3"- each frame is a the same door in a different color.
I want the game to randomly select a color for each door at the start of the game. I have been trying to use variations of the following code:
var min = 1; var max = 3; function doorColor (event:ENTER_FRAME, getNewDoor)
I will try to be as clear as I can. I have an existing swf file that I want to add Play,Pause, FF and Rewind via an externally loaded swf file that has the controls contained in it.I am loading an external swf file that has all of the controls on it via this code:
// Set up the Mouse to use a listener var mouseListener = new Object(); Mouse.addListener(mouseListener);
I have an existing swf file that I want to add Play,Pause, FF and Rewind via an externally loaded swf file that has the controls contained in it.
I am loading an external swf file that has all of the controls on it via this code:
// Set up the Mouse to use a listener var mouseListener = new Object(); Mouse.addListener(mouseListener);
[Code]....
I am doing this so I can rollover the viewing window and have it appear. I cannot get any code to work to control the timeline (which is broken down into sections with individual MC's in each section.
What I am looking for is the code to apply to the buttons on the external swf file that has the controls to control the playing of the movie.
just learning as3 for flex. i am trying to do this:
var someNumber:String = "10150125903517628"; //this is the actual number i noticed the issue with
var result:String = String(Number(someNumber) + 1);
I've tried different ways of putting the expression together and no matter what i seem to do the result is always equal to 10150125903517628 rather than 10150125903517629.
I have a movieclip with the instance name information_mc. I am trying to get this movieclip to move up and down, depending on its y co-ord or in what direction it is tweening at the moment it is clicked.I have the following AS:
Code: information_mc._y = 240; var curMovement:String = "goingup";
I really need to make this work [URL]. My problem is that when I add an animation to the mask, the buttons that I have inside a movieclip, they stop working as a button.
I'm trying to calculate an X/Y vector (calling it angle here) in code. Don't know hot to do static methods yet, so I'm doing the following in my class:
I created the code below which works as it should using the main timeline actions in AS3 - now, for my project I need this to work in AS3 using class files (basically I'm creating an app which uses pages as class files. This is intended to go on the 2nd page.for some reason though when I've copied it into my project and instantiated it when the page loads, even though all traces say that the squares should be there - they are not! The best I've had so far is one square in the final position![code]
I have been given an .swf file that needs to be added to an HTML page - no problem. That file then needs to link to another site. Is this something that needs to be added to the file before it is loaded onto a website?
I've seen the following code provided in other threads, but either it is meant to be used when creating the file, or I'm not using it correctly when I try adding it to my .asp page.
on (release) { getURL ("<URL here>", "_blank"); }
If I'm not trying to do something impossible, edit the code below to make this file link:
I am very very new to flash...I created a quick little slide show...in which I want to add to add an mp3 file too...the slide show works as such.. Each frame has a picture and next button, so when I test the movie. The pictures are stopped, I click the next button and it goes to the next frame......pretty straight forward. How do I add sound? I just want the music to start when I open it, and stop when the slide show is over.
The funny thing is...if I insert music into a file with no buttons and just let it stream (and stop on the last frame) it works great, the music plays...Only now that I have a movie with buttons, it doesn't even start. I have been thumbing around the actions panel, but for the most part I'm lost.
I am trying to add a photo to a Flash file that we had created for us: URL...I am kind of sort of new at Flash. I can edit these files but I can't figure out how to add a new photo. I thought you could just add a new layer but that's not working.URL...
just created a slideshow that loops because I want it to continuously play. I added another timeline layer and inserted my music file which is 4:03 minutes long which I set to loop as well. However after it has been playing for about 15-20 seconds it sounds like it is layering another music file on top of the existing one and so on and so forth, so a couple of minutes
I downloaded a flash template and I need to add special characters (Greek Language) to: fonts.fla. After editing the file the flash is not loading anymore.
Notice : This is an AS3 project and you can only add AS3 SWF files When publishing your custom SWF file be sure to add this method to your actionscript file: public function startModule():void { //inside this method you can start your transitions to show the content }
I'm trying to add code to some videos that I have already exported out as FLV for tracking purposes. How does one go about this the correct way? I have the code snippet already, just don't know if I open the FLV in flash and add the code to the first frame, then re-export it or is there another way of doing it?
I am trying to add a photo to a Flash file that we had created for us:
[URL]
I am kind of sort of new at Flash. I can edit these files but I can't figure out how to add a new photo. At first I tried to add in a new layer and copy the frames from the previous layer but Flash won't let me do that. [URL]
Alright im trying to figure out how to take the xml gallery tutorial, and add the ability to add lines to the xml from the swf itself.The swf would just be 2 text boxes, one having the url to the image, and one for the caption
how i can add text to an existing file instead of overwriting it... ive got this far... string filePath = "C:\tex1.txt"; StreamWriter foo; if (File.Exists(filePath)) { // File exists // Don't do anything.} else {// File does not exist foo = new StreamWriter(filePath); foo.Write("Blarg. Zorb. Zeeb. Foo."); foo.Close();}
and id like to add a text link like this to each "entry name":
Code: <link href="Title1.html" text="Title1" /> Note: Each "entry name" currently becomes a link in itself when displayed. I need the new link to be a separate link. And this is the xml code in the actionscript:
How would I add the name of an item in an array to a text box? I want to add the name of each item in an array to the text box depending which picture is being displayed.
Is it possible to add a player component to your fla file? In all the documentation I'm finding the only thing I can find is adding it to an flv file. I've run into a roadblock, my flash video encoder is not installed, I no longer have the cds to install it and when I try to export to an mov file its saying that the version of flash is too new for my quick time application. There has to be an easier way to add add controls to your flash movies.
I have a website [URL] that you can but banner advertizing on it. The banners have to be a jpg or swf file and have to be a certain size. I have no trouble with PS. Everytime you refresh the screen or go to another page a new add appears. What I'm wondering if I can take several pictures and make them into swf file. What I'm trying to accomplish is a rotating banner so you don't have to refresh to see the new ads.