Flash :: Combining Two Points And Returning Not Working, But Adding X / Y Vectors Separate Is?
Dec 25, 2010
I'm trying to calculate an X/Y vector (calling it angle here) in code. Don't know hot to do static methods yet, so I'm doing the following in my class:
[Code]...
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Jan 24, 2010
I am talking about anchor points on a line, not a keyframe. They are also called "handles". I can select the anchor points as "white" quickly, but I can't get them to be "solid"without doing it layer by layer, which is tedious. What I want is way to select lines that are in different layers and get the points I selected in a way similar to the regular selection tool or free transform tool. Here is an image of what I'm trying to do, but more easily. The lines are on separate layers, but when I select them with the subselection tool I have to go layer by layer selecting the points. I'm trying to look for a very quick way of doing it. When I do select all with the subselection tool on, the anchor points are only "white" and not "solid" as shown below.
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Nov 17, 2010
Is there a free alternative to Soundbooth for adding cue-points to audio tracks for use in Flash? I seem to remember that you can add them to the file itself (I think). I know you can do this with FLV.
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Mar 14, 2011
I have a flvplayback component onto which I am loading a video. To mimic next frame and previous frame actions I am adding cue points to the loaded for every second of its length. The next frame /previous frame functions implement seekToNextNavCuePoint and seekToPrevNavCuePoint on the video. But its not working the way I expected it to.
Here is the actual class file. You can directly compile it with an fla file containing button instances in the library for play pause stop... Also you would need some sample flv file.
[Code]...
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Jan 21, 2010
I can can select the anchor points as "white" quickly, but I can't get them to be "black" without doing it layer by layer, which is tedious. What I want is way to select lines that are in different layers and get the points I selected in a way similar to the regular selection tool or free transform tool.
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Jul 30, 2010
This has been a long time question, why, when you bring illustrator artwork into flash does it add so many unnecessary control points to the object? something as simple as a circle with 4 happy control points in illustrator suddenly becomes a 20 control point circle when brought into flash. It has been this way forever and I know that there is no setting to change this?
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Jan 3, 2011
I am new to as3 and am having an issue transferring a Flash Video Gallery into a seperate flash file.Basically I want to add this video player file into a separate flash site I am making but don't know how with as3.I copy all the library assets from the video gallery FLA into the other movie, put the movieclips in the right location and upload all the relevant actionscript files, xml data linked with the original video player file but nothing still shows up when tested live.
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Jun 24, 2006
Why the following doesnt work:
Code:
for (var i = 1; i < 6; i++) {
var mc = "mc"+i;
var mask = "mask"+i;
mc.mask._xscale = 50;
}
But, if I change the line mc.mask._xscale to mc1.mask1._xscale, it will work. I also put a trace(mc) and trace(mask) and it spits out mc1, mc2..mc5 and mask1 to mask5.
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Sep 24, 2010
I'm trying to make it so that when a user inputs the correct word an event happens. It almost works except that the event doesn't fire until the NEXT keystroke. Is there a way to test for the word AFTER the keystroke has become part of WriteInOneText.text, without adding a separate button or anything? Here's the code:
[Code]...
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Jul 5, 2011
I added three sliders, but combining all 3 slider in html page two of it working, but while checking individually all three working.
<html>
<head>
<title></title>
[Code].....
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Mar 31, 2009
Recently started with a school project where I volunteered to do the scripting of (supposed to be) a simple game.The game: Animals make noises, by clicking on the right animal (associated with the noise such as a bark)you can make them stop. You need to get 8 animals right in 10 seconds (for sample). If you get that right a "win" animation starts, if you don't a "lose" animation starts. My problems:-Randomizing sounds within a set time limit.-Click the right object a that time to get a point.I searched the internet but in most cases I need to combine several scripts which has ended up wrong.
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Feb 8, 2010
direct me towards a Flv encoder, for mac, that is capabale of adding/inserting cue points. Preferably free, or cheap.I have been searching all across google but all I can find is "Moyea Flash Video MX", which in it's mac version isn't even capable of adding cue points.
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Jul 21, 2011
I am having is trying to add objects to stage. At the moment I can not put anything onto the stage unless it is in my Main document class (Main). How would I add to stage in my player class and bullet class?
Code:
package game{
import flash.display.*;
public class Main extends MovieClip{
[Code].....
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Dec 2, 2009
I am trying to add a separate image in the background of a carousel...when a carousel image is clicked on, it moves back and the new image appears with it - but nothing loads in the new image. I thought this would be how to do it, but it's not working...what am I doing wrong? here is what it looks like so far: [URL]
[Code]....
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Jun 4, 2009
I have a list of flvs that are selectable with buttons and I would like to add cue points to the individual videos to trigger other events and I'm afraid my skills are lacking here.How do I target an flv in a list to add cue points and how do I target these cue points to trigger movie clips?
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Jul 31, 2009
I've got some flash 2.0 code that is supposed to add 100 points after a hitTest.
Code:
function onEnterFrame(){
connectA();
var strandID:Number
function connectA(){
for (var i = 0; i < 100; i++) {
if (this.hitTest(_root["A_" + i])) {
this.strandID = i;
_root.total = _root.total + 100;
}}
The problem is that it adds 100 points 70 times per second (the frame rate). It's supposed to add 100 points and stop. Here's a little more info: the hitTest makes two movie clips move across the screen together. Maybe because they're constantly hitting as they move, I don't know.
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Sep 9, 2009
Each time I click the "fold_btn" I need to be able to add 10 points and display it in a text box (rot1_txt).
Code:
on (press) {
_root.rot1_txt = 0;
_root.rot1_txt = _root.rot1_txt + 10;
}
Not working!
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Feb 16, 2009
I have a video object inside a flash file. I am using NetStream to attach a video to the video object. How can I add cue points to the video ? Should I add a cue point to the video object or to the NetStream ? (I am using Flash 8.)
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Dec 9, 2009
how to add seperate actions to a button group that is duplicated to create 2 buttons from one...this is the code which takes the movie to another frame - i have to load one of two movies depending on which button is clicked, but either button only goes to the same frame...:
Code:
stop();
import mx.transitions.Tween;
import mx.transitions.easing.*;
[code]....
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Oct 28, 2009
I am trying to change a version of the gotoandlearn carousel to add an additional image that appears along with the first image when it's clicked on. I can get the movie clip to appear/disappear properly, but I can't get the photo to pull from the XML file and appear in the movie clip. I've tried everything and what I think should work doesn't. Here is my XML file and action script code: ("the2nd" is the movie instance, "image2" is the photo in the XML file that needs to appear).
XML file:
<?xml version="1.0" encoding="ISO-8859-1" ?>
<icons>
<icon image="carouseldogs/icon1.jpg" image2="carouseldogs/icon1a.jpg"
tooltip="How we help"
[Code]....
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Jul 12, 2010
add multiple instances of an object to the stage at different but not random points.
For example - I have a box that is linked to a class file. In the class file I have an "ADDED_TO_STAGE" event listener. The function that is called places the box at a certain position on the stage say.... x=100, y= 200.
In the document class I create an instance of it like so -
_box:box = new box();
addChild(_box);
Now what I want is to create multiple instances of box on the stage every 5 seconds. But I don't want them all to spawn at (100,200) on the stage. But here's the catch, I don't want them to be random spawns either.
for ex- I want the first instance of box to spawn on (100,200), then 5 seconds later, the second instance to spawn at (200, 800), the third at (100, 500) and so on.
Would it be possible for me to create objects on the stage to serve as reference points for where i want the instances to spawn instead of writing the exact co-ordinates?
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Aug 10, 2007
I did the drop down menu tutorialut I don't know how to assign actions that will affect the main timeline, Right now assigning any actions to the buttons only affects the timeline within the drop down menu timeline. An example of what I want to do is apply a goto action to one of the buttons that goes to a frame on the main movie timeline.
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Sep 15, 2010
Using:
-Adobe Flash IDE (CS3)
-AS3
First off let me say I did try creating an extra text field off of the main stage set to Bold, and it's Verdana so I'm not exactly "selecting" a second font file all together to be embedded. Instead I am just setting the textfield property Bold to ON.
SO FAR I am not sure what I am doing wrong, but it does not want to go Bold. Aside from using Flex, which I know nothing about.
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Mar 28, 2011
I'm trying to lighten the load on the users' machine as much as possible. Which requires less resources: using Flash filters for Drop Shadow/Glow or creating vector shapes for the shadow/glow with the Modify > Shape > Soften Fill Edges command?
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Mar 10, 2011
I'd like to port a Flash application to iPhone.I like flash for a lot of reasons and would prefer to use it for content generation. However there are a few downsides I am told, like at least 3.5 MB per app.So while using Flash would make it easier to extend the current pipeline to include iPhone content, I was wondering what other choices are there for dealing with vector assets. I'm looking to bring in assets from Flash (or illustrator) easily, be able to add placeholders that can be replaced, and package them so that they can be updated easily from iOS.
Will most likely end up outsourcing the app creation, but I would like to know what the choices are before deciding what route to go.
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Dec 5, 2011
In Actionscript 3, you quickly learn that using vector graphics is a guaranteed way to inflict massive damage to the performance of your project. Using a combination of Bitmap, its bitmapData property and its copyPixels() method in place of all vector graphics will yield a ridiculous performance boost and is essential for people like myself developing games within Flash. Beyond this I'm not really sure what the next major things that I should be targeting and attempting to optimize are.
I do use a lot of the inbuilt trigonometry functions, but they don't seem to affect it all that much. I know there are some libraries that optimize mathematics with some approximation methods and similar, but so far I haven't found these necessary. Are there any other massive known points I should be looking at? I'm more referring to the inbuilt things that I should be careful of (like avoiding vector rendering) rather than how to improve my own coding style.
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Mar 19, 2011
my current situation maybe akin to me painting myself into a corner. i have many vector shapes drawn with the Flash Professional CS5 IDE, which have been converted into sprite objects and exported to actionscript. for example, here are 3 shapes:
i want to programatically fill each shape with a bitmap from my library. i realize i can fill these shapes with library bitmaps in the IDE, but i need to scale the bitmaps at runtime as well as swap them out for others. how is it possible to programatically bitmap-fill shapes drawn within the IDE at runtime without having to also programatically redraw them?
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Apr 11, 2012
I have tried on google with no luck so before I spend anymore time on this would like to know if it's possible.I have 50ish very small 1 - 2 second swf files each one is like one slide. I would like to combine them all together into one flash file.Is this possible, as a note I don't have the original source files I have just been provided with the swf files.
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Oct 3, 2011
I have been tasked with trying to create a drawing tool that draws dotted lines as you drag the mouse across the stage. I can easily capture the points on MouseEvent.MOUSE_MOVE and store them in a vector and then draw the points as dots:
The problem is that I need to calculate evenly distributed points on an ever growing Vector of points so I can only draw the line between say every 5th point (say using modulus). I have been battling away with Bezier curve equations both Quadratic and Cubic but still can't quite figure out how to convert my Vector of points into an evenly distributed Vector of Points without sucking the life from the CPU.
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Apr 18, 2010
What I need to do is assign 5 separate dynamic text fields to 5 seperate buttons and at the same time to those same five buttons i would like to add 5 images that i would be able to change merely by swapping out the images in the file theyre in on the server.I would also like to get a nice transition between the images...ALSO i want to dynamically load the images for the buttons that will be used for switching from picture to picture(which im thinking i will be able to do after i know the how to do point the aforementioned things.)
Through tutorials I've found around the net I've been able to get most of the parts together... but i get lost because what they show you for AS2 they don't for AS3 and vice versa, at least that ive seen.so... I guess my question is... would i need to set up 5 seperate dynamic text fields on the stage and then set each one of them to one of the corresponding button. If so what AS code would i need to use to do so. And if not what would i need to do?
The other part of the question would be I know about the UILoader... would i be able to use it as my buttons and images, if so would i need 5 seperate ui loaders for both the Thumbnail buttons and the images or is there a way that would be better to do it? and once i do that would i do the transitions using frames and tweens like with AS2?
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