ActionScript 3.0 :: Adding Points On Click?
Mar 31, 2009
Recently started with a school project where I volunteered to do the scripting of (supposed to be) a simple game.The game: Animals make noises, by clicking on the right animal (associated with the noise such as a bark)you can make them stop. You need to get 8 animals right in 10 seconds (for sample). If you get that right a "win" animation starts, if you don't a "lose" animation starts. My problems:-Randomizing sounds within a set time limit.-Click the right object a that time to get a point.I searched the internet but in most cases I need to combine several scripts which has ended up wrong.
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Feb 8, 2010
direct me towards a Flv encoder, for mac, that is capabale of adding/inserting cue points. Preferably free, or cheap.I have been searching all across google but all I can find is "Moyea Flash Video MX", which in it's mac version isn't even capable of adding cue points.
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Jun 4, 2009
I have a list of flvs that are selectable with buttons and I would like to add cue points to the individual videos to trigger other events and I'm afraid my skills are lacking here.How do I target an flv in a list to add cue points and how do I target these cue points to trigger movie clips?
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Jul 31, 2009
I've got some flash 2.0 code that is supposed to add 100 points after a hitTest.
Code:
function onEnterFrame(){
connectA();
var strandID:Number
function connectA(){
for (var i = 0; i < 100; i++) {
if (this.hitTest(_root["A_" + i])) {
this.strandID = i;
_root.total = _root.total + 100;
}}
The problem is that it adds 100 points 70 times per second (the frame rate). It's supposed to add 100 points and stop. Here's a little more info: the hitTest makes two movie clips move across the screen together. Maybe because they're constantly hitting as they move, I don't know.
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Nov 17, 2010
Is there a free alternative to Soundbooth for adding cue-points to audio tracks for use in Flash? I seem to remember that you can add them to the file itself (I think). I know you can do this with FLV.
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Mar 14, 2011
I have a flvplayback component onto which I am loading a video. To mimic next frame and previous frame actions I am adding cue points to the loaded for every second of its length. The next frame /previous frame functions implement seekToNextNavCuePoint and seekToPrevNavCuePoint on the video. But its not working the way I expected it to.
Here is the actual class file. You can directly compile it with an fla file containing button instances in the library for play pause stop... Also you would need some sample flv file.
[Code]...
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Sep 9, 2009
Each time I click the "fold_btn" I need to be able to add 10 points and display it in a text box (rot1_txt).
Code:
on (press) {
_root.rot1_txt = 0;
_root.rot1_txt = _root.rot1_txt + 10;
}
Not working!
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Feb 16, 2009
I have a video object inside a flash file. I am using NetStream to attach a video to the video object. How can I add cue points to the video ? Should I add a cue point to the video object or to the NetStream ? (I am using Flash 8.)
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Jul 30, 2010
This has been a long time question, why, when you bring illustrator artwork into flash does it add so many unnecessary control points to the object? something as simple as a circle with 4 happy control points in illustrator suddenly becomes a 20 control point circle when brought into flash. It has been this way forever and I know that there is no setting to change this?
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Dec 25, 2010
I'm trying to calculate an X/Y vector (calling it angle here) in code. Don't know hot to do static methods yet, so I'm doing the following in my class:
[Code]...
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Jul 12, 2010
add multiple instances of an object to the stage at different but not random points.
For example - I have a box that is linked to a class file. In the class file I have an "ADDED_TO_STAGE" event listener. The function that is called places the box at a certain position on the stage say.... x=100, y= 200.
In the document class I create an instance of it like so -
_box:box = new box();
addChild(_box);
Now what I want is to create multiple instances of box on the stage every 5 seconds. But I don't want them all to spawn at (100,200) on the stage. But here's the catch, I don't want them to be random spawns either.
for ex- I want the first instance of box to spawn on (100,200), then 5 seconds later, the second instance to spawn at (200, 800), the third at (100, 500) and so on.
Would it be possible for me to create objects on the stage to serve as reference points for where i want the instances to spawn instead of writing the exact co-ordinates?
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Oct 3, 2002
I just recently visited the site for j records [URL]If you noticed everytime you click a button two of the MC's go to designated points from where ever they where previous.
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Sep 1, 2010
I have an image and I need to be able to click on 2 different points within the image and be able to have it tell me how far apart these 2 points are.
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Oct 3, 2011
I have been tasked with trying to create a drawing tool that draws dotted lines as you drag the mouse across the stage. I can easily capture the points on MouseEvent.MOUSE_MOVE and store them in a vector and then draw the points as dots:
The problem is that I need to calculate evenly distributed points on an ever growing Vector of points so I can only draw the line between say every 5th point (say using modulus). I have been battling away with Bezier curve equations both Quadratic and Cubic but still can't quite figure out how to convert my Vector of points into an evenly distributed Vector of Points without sucking the life from the CPU.
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Oct 23, 2010
I have added a listener to the stage to close a loader object when the stage is clicked. The problem is the click seems to effect the loader object to (basically when you click the loader it calls the click function attached to the stage). Is that to be expected? I suppose it makes sense, but is there a way of adding a listener to the stage that excludes certain objects?
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Apr 26, 2010
make it so when the user clicks on the track the copy scrolls to the accurate place? At the moment you must grab and hold the thumb (handle) to scroll the text.
ActionScript Code:
var format:TextFormat = new TextFormat();
format.letterSpacing=50;
[Code].....
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Jun 5, 2010
I'm dynamically creating MC with help of an Array to store instance,in order to build something like a stack of photo.In my loop, I'm adding listerners so that I'll be able to click on each photo
Code:
for(var ix:Number=0 ; ix<my_total; ix++)
{
mySlidesArray[ix].addEventListener(MouseEvent.MOUSE_OUT, onMouseOut);[vcode
].....
My problem is caused by the Mouse_Down, even if only photo is visible on top of all the other one, clicking on it seems to make the listeners of the photos below reacting...Is it possible ? do listeners can't be on top of each other and only detecting if nothing is on top of them?
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Dec 17, 2009
I have this code: btn_nav.addEventListener (MouseEvent.CLICK, navPop);function navPop (e:MouseEvent):void{themIn = new Tween (btn_them,"alpha" ,None.easeOut,0,1,10,false);}I need to set up a conditional adding / removing this btn alternately on click - just not really sure how to approach that.
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May 21, 2010
I am new to Flex. What I am looking for here is adding a click handler on all the items created by a SkinnableDataContainer. I tried several things that didn't work, and I have no idea what is the right way to do it.
<s:SkinnableDataContainer id="teamList" itemRenderer="TeamSummaryRenderer">
<s:dataProvider><s:ArrayList>
<fx:Object teamName="A super team 1"/>
<fx:Object teamName="A super team 2"/>
<fx:Object teamName="A super team 3"/>
</s:ArrayList></s:dataProvider>
</s:SkinnableDataContainer>
Furthermore, I don't want to declare the handler in my custom TeamSummaryRenderer component. I would prefer that the handler code stays at application level.
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Jul 22, 2009
Here is what I want to do:
I have four movieclips on the stage. Right now I have it set up so that as I click each movieclip, it will follow the mouse around until I click another clip
So on the MC itself I have :
on(release){
this.startDrag(true);
}
This is fine, but what I'd like to do now is for every time I click on the stage with one of these mc's following the mouse; it will grab an mc from the library and put it on the stage where I clicked.
Each time I click it will put a new instance of this clip onto the stage where I clicked.
For each MC that follows the mouse, I want a different mc to be grabbed from the library on click.
Would this be something easily achieved in AS3? (I'm not sure how to do what I did in AS2 in AS3 since I can't script on the MC itself)
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Nov 4, 2009
I downloaded the trial of flash cs4 and have created a simnple flash.I am creating a simple slideshow, each of the slides should be clickable and redirect the browser.I created images then imported them and they were automatically converted to symbols.I combined the symbols using some motion tweens.I then created an actions layer and created clasic tween wher I want the user to be able to click.My problem is I cant get it working. I think I am not referencing the right objects.[code]I have tried setting the object reference to the motion tween instance name, the classic tween name on the actions layer and the symbol name none seem to work
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Mar 23, 2011
Lately I am getting quite frustrated by the fact that Click in Flash is basically mouse down and up (staying in the same object). I would like to add further limits like time and movement to validate a click. How to do it cleanly? I did a check with mouse down/move/up but got some issues, how to do it successfully (and tested).
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Jan 21, 2012
There is a button inside MovieClip1 and once it is clicked movieclip2 apeares inside movieclip3.
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Jul 11, 2011
Given the following:private var errorHtml:String = "<TextFlow xmlns="http://ns.adobe.com/textLayout/2008"><p>Existing account, please <a click="clickHandler(event);">click here</a>.</p></TextFlow>";
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Jul 21, 2010
I am trying to create a mindmap where the user can drag points about the screen. I have gotten as far as drawing the line via actionscript, and drag+drop the points (defined as movie clips on stage). This is the existing script - I don't know how to get the lines to follow the points. Something to do with ENTER_FRAME or updateAfterEvent?
var line:MovieClip = new MovieClip();
line.graphics.lineStyle(1,1);
line.graphics.moveTo(ptOne.x,ptOne.y);
[code]....
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May 12, 2010
Lets say i have a button on frame 1. And if you press it normal, you ll get to frame 2. But then if you click it on another way, you ll get to frame 3. How do i do that easy?! With another way i mean like shift click or ctrl click or is it an easier way?
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May 19, 2011
on clicking the Search Icon , a search bar will be visible (ON) if user click anywhere on the stage the search bar will be NO visible(OFF) OR user click on ICON again the search bar will be OFF but it Stage CLICK is triggered without clicking
[Code]...
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Aug 16, 2010
I have a button labeled 'blueButton' and I'd like to use an anonymous function to handle the click, like so:
blueButton.addEventListener(MouseEvent.CLICK, function(event:MouseEvent):void {
trace( "-----click detected-----" );
// now do other stuff
});
Problem is, the click handler is called multiple times per click. The number of times called seems to be random (sometimes 2, sometimes 4, sometimes 3 etc). could I be missing something in my code, or maybe I set up the button wrong?
also I noticed that it seems to always get called once on the first click. After the first click is when it starts getting called additional times, maybe that has something to do with it?
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Dec 14, 2011
I have read all threads and can not find a solution but i am not somebody with a lots of knowledge about actionscript so here is my problem i am using this script .
[code]....
the problem is that when i click on the first button loads ok but when click on second still showing the first movie clip in the back ,,,,, i have try everything without luck ,,,, i guess i need to keep reading but will like to find an answer to this situation ,
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Sep 11, 2010
I created a movieclip animation that only activates when i rollover the movieclip button. I further extended the frames and created another frame animation that i active only when user clicks the button. So i have a roll over/out animation and click animation in the same movieclip in the same layer. Now the problem is that when i click on the button, its supposed to take me to another page, and it does, unfortunately without the click animation. That means after i click on the button its supposed to first finish the click animation and then go to another page. But when i click, it takes me to another page without showing the click animation
SO I tried the If function, but i seem to make a mistake somewhere and i dont know what to do. Now there is no error in script, but onw there is a problem in link, the button finishes the click animation but it does not go to the tarrgeted"about" frame. here's the code
[Code]...
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