ActionScript 2.0 :: Switching Mouse Cursors, Adding MCs On Click?
Jul 22, 2009
Here is what I want to do:
I have four movieclips on the stage. Right now I have it set up so that as I click each movieclip, it will follow the mouse around until I click another clip
So on the MC itself I have :
on(release){
this.startDrag(true);
}
This is fine, but what I'd like to do now is for every time I click on the stage with one of these mc's following the mouse; it will grab an mc from the library and put it on the stage where I clicked.
Each time I click it will put a new instance of this clip onto the stage where I clicked.
For each MC that follows the mouse, I want a different mc to be grabbed from the library on click.
Would this be something easily achieved in AS3? (I'm not sure how to do what I did in AS2 in AS3 since I can't script on the MC itself)
...for customising the mouse cursor. I have five movie clips, each for the mouse cursor in different states. The first is for when the mouse is moving at anything from static to average speed; the other four are for when the mouse is moved very swiftly from left to right, right to left, up to down, and down to up, respectively. These are the two things I need to ask you:How do you detect when the user moves the cursor very swiftly in the x axis? (and also y)Triggered by fast movement as above, how do you tell the mouse pointer to change to, and play, the corresponding movie clip, before returning to the static state pointer?
I have 2 functions that calls a new cursor with a simple button but once one button is clicked they stop working, it goes invisible. 1 is a pencil the other 1 is eraser. Its a drawing appi that im working.[code]...
I have a mouse trailer that lets the user smear paint splats over the stage area. The trailer works fine stand alone, but when I attach a listener to give the user the option to turn the trailer on/off via a pair of buttons, the trailer turns on/off but now fails to follow the mouse cursor!
Here's the trailer code... (I've attached the CS3 file just in case)
Code: i = 0; onMouseMove = function() { var cur_x = _xmouse;
I just started playing around with as3 and I have a function for mouse clicks that draws a shape on each click. However the mouse click event does not appear to work unless I click a movieClip object I placed in the middle of the screen. Is there a way to make the mouse click event recognize when I click anywhere on the screen?
I changed the mouse cursor using a tutoral from this forum, but when I press the right mouse button,the standard mouse cursor reapears.How to prevent that?
I am trying to have two guestures on a SpriteVisualElement which I thought should be pretty simple implemented: Mouse_Move for sweep Gestures and mouse click to enable.. So I have 2 Eventlisteners on my stage:
[Code]...
The main problem is that every type of sweeping on the screen also fires the taphandler().. how to identify the correct event? I tried to to my taphandler only if(!event.buttondown) but no success.
I am looking for a way to simulate a mouse hover/mouse click. What's happening is a bar is autoscrolling and checking to see if there is an active button 'below' it. Sort of like a bar rolling along a music staff and checking for notes.
i've seen about making custom cursors are all the same...
Mouse.hide(); cursor_mc.startDrag(true);
that's all good and stuff but you can't use them... or at least i can't...
i'm making an Escape styled game and i need to be able to change my mouse repeatedly depending on what object i click on... but once i've made my custom cursor it no longer acts like a cursor... i was thinking maybe because the real cursor is on top of the custom one... so it's only ever clicking that...
say i need a "hammer" to smash a mirror in my game
How would you go about turning off the hand cursor of a button when a movieclip is set at alpha 0 and then turning the same hand cursor on when alpha is set at 100?
i've seen about making custom cursors are all the same.[code]i'm making an Escape styled game and i need to be able to change my mouse repeatedly depending on what object i click on but once i've made my custom cursor it no longer acts like a cursor.i was thinking maybe because the real cursor is on top of the custom one.so it's only ever clicking that.[code]but how do i make it so the mirror doesn't break unless ("hammer") is selected?
i cant get the precise cursor to work on the pencil tool. I prefer to use the pencil tool when drawing things. I usually use the brush tool for painting in the lines , or sketching something out. I did went to preferences, but even so, the pencil still doesnt turn into a precise cursor.How do i turn the pencil tool into a precise cursor?
Is there a way to set the priority (CursorManagerPriority.HIGH) of a mouse cursor set via Mouse.cursor = '...';?
Long story short, I've had to resort to using the CursorManager to apply cursors, because setting the priority is crucial for my application due to the HTML control overriding all cursor changes without a high priority. Setting cursors with the cursor manager totally works, but the cursors aren't as fast/response as those rendered at the OS level (as described here).
If there isn't a way, my next question is: is there any way to suppress the cursor changes made by the HTML control? Setting mouseEnabled = false does it... but disables all mouse events on the HTML page, so that doesn't work.
This doesn't work:
setInterval(function():void { Mouse.cursor = 'ibeam'; }, 100); Setting a cursor with a high priority works, however: // ibeamCursor is an embedded PNG CursorManager.setCursor(ibeamCursor, CursorManagerPriority.HIGH, -2, -4);
Recently started with a school project where I volunteered to do the scripting of (supposed to be) a simple game.The game: Animals make noises, by clicking on the right animal (associated with the noise such as a bark)you can make them stop. You need to get 8 animals right in 10 seconds (for sample). If you get that right a "win" animation starts, if you don't a "lose" animation starts. My problems:-Randomizing sounds within a set time limit.-Click the right object a that time to get a point.I searched the internet but in most cases I need to combine several scripts which has ended up wrong.
I have added a listener to the stage to close a loader object when the stage is clicked. The problem is the click seems to effect the loader object to (basically when you click the loader it calls the click function attached to the stage). Is that to be expected? I suppose it makes sense, but is there a way of adding a listener to the stage that excludes certain objects?
make it so when the user clicks on the track the copy scrolls to the accurate place? At the moment you must grab and hold the thumb (handle) to scroll the text.
ActionScript Code: var format:TextFormat = new TextFormat(); format.letterSpacing=50;
I'm dynamically creating MC with help of an Array to store instance,in order to build something like a stack of photo.In my loop, I'm adding listerners so that I'll be able to click on each photo
My problem is caused by the Mouse_Down, even if only photo is visible on top of all the other one, clicking on it seems to make the listeners of the photos below reacting...Is it possible ? do listeners can't be on top of each other and only detecting if nothing is on top of them?
I have Flash CS5.5 I just uploaded an swf with a few button instances I got the msg that I needed to update my Flash player so I did. After that when I went to test the swf I get no button cursors on any buttons in the swf. The buttons work when I press on them but there is no cursor. If I publish the file locally the cursors are there, I made a few different fla's with test buttons to make sure and they all do the same thing. The publishing settings are set for 10.2 , this seems to have happened once I got the new Flash player 11.3.
I have a dynamic text field which loads html. In the html there are links at various points. In the file I am using a custom cursor whenever the mouse is over the swf. The issue is that despite my setting Mouse.hide(), in Windows (FF and IE) the standard hand cursor shows over the top of my custom cursor when I hover over one of the links.
I know that the htmlText field only supports CSS1, so using any reference to the mouse in the CSS is futile. Additionally, due to the nature of the html going into the text field, I can never rightly guess where a link would physically be to set up some sort of work around. In all of my research, the only references to the problem refer to the Mac FF and Safari having bugs that prevent the hand cursor from being shown (to me this is counter intuitive, it seems that when Mouse.hide() is enacted that none of the system cursors should show, no?).
I have this code: btn_nav.addEventListener (MouseEvent.CLICK, navPop);function navPop (e:MouseEvent):void{themIn = new Tween (btn_them,"alpha" ,None.easeOut,0,1,10,false);}I need to set up a conditional adding / removing this btn alternately on click - just not really sure how to approach that.
I am new to Flex. What I am looking for here is adding a click handler on all the items created by a SkinnableDataContainer. I tried several things that didn't work, and I have no idea what is the right way to do it.
<s:SkinnableDataContainer id="teamList" itemRenderer="TeamSummaryRenderer"> <s:dataProvider><s:ArrayList> <fx:Object teamName="A super team 1"/> <fx:Object teamName="A super team 2"/> <fx:Object teamName="A super team 3"/> </s:ArrayList></s:dataProvider> </s:SkinnableDataContainer>
Furthermore, I don't want to declare the handler in my custom TeamSummaryRenderer component. I would prefer that the handler code stays at application level.
I downloaded the trial of flash cs4 and have created a simnple flash.I am creating a simple slideshow, each of the slides should be clickable and redirect the browser.I created images then imported them and they were automatically converted to symbols.I combined the symbols using some motion tweens.I then created an actions layer and created clasic tween wher I want the user to be able to click.My problem is I cant get it working. I think I am not referencing the right objects.[code]I have tried setting the object reference to the motion tween instance name, the classic tween name on the actions layer and the symbol name none seem to work
I have Flash CS5.5 I just uploaded an swf with a few button instances I got the msg that I needed to update my Flash player so I did. After that when I went to test the swf I get no button cursors on any buttons in the swf. The buttons work when I press on them but there is no cursor. If I publish the file locally the cursors are there, I made a few different fla's with test buttons to make sure and they all do the same thing. The publishing settings are set for 10.2 , this seems to have happened once I got the new Flash player 11.3.
If I "Right Mouse Click" on a Flash SWF file embedded in a page and click "Print" it prints just the flash, in perfect colour etc etc..How can I achieve this exact operation, but as a button in Flash? So it prints just as if I did the above operation.
As an extra, if you know how - Is there any way I can default the page to print out "Landscape" too ?
Lately I am getting quite frustrated by the fact that Click in Flash is basically mouse down and up (staying in the same object). I would like to add further limits like time and movement to validate a click. How to do it cleanly? I did a check with mouse down/move/up but got some issues, how to do it successfully (and tested).
I have a Flex application embedded in a Flash application, which was working fine and currently works fine if not embedded. As of last Friday, when embedded the Alerts do not show (no error, just nothing), DateField Calendar dropdowns do not show (null value reference of DateField), and dynamically showing the busy cursor errors (null value reference). My code for the Flex app did not change, and I can't think of any reason outside of Flash Player updates (which I think unlikely) or something has changed in the Flash application that is embedding it.