ActionScript 2.0 :: Switching Between Multiple Different Custom Cursors?
Jun 27, 2008
Code:
onClipEvent(load)
{
Mouse.hide();
this.startDrag();
}
...for customising the mouse cursor. I have five movie clips, each for the mouse cursor in different states. The first is for when the mouse is moving at anything from static to average speed; the other four are for when the mouse is moved very swiftly from left to right, right to left, up to down, and down to up, respectively. These are the two things I need to ask you:How do you detect when the user moves the cursor very swiftly in the x axis? (and also y)Triggered by fast movement as above, how do you tell the mouse pointer to change to, and play, the corresponding movie clip, before returning to the static state pointer?
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Similar Posts:
Jul 22, 2009
Here is what I want to do:
I have four movieclips on the stage. Right now I have it set up so that as I click each movieclip, it will follow the mouse around until I click another clip
So on the MC itself I have :
on(release){
this.startDrag(true);
}
This is fine, but what I'd like to do now is for every time I click on the stage with one of these mc's following the mouse; it will grab an mc from the library and put it on the stage where I clicked.
Each time I click it will put a new instance of this clip onto the stage where I clicked.
For each MC that follows the mouse, I want a different mc to be grabbed from the library on click.
Would this be something easily achieved in AS3? (I'm not sure how to do what I did in AS2 in AS3 since I can't script on the MC itself)
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Jul 20, 2009
i've seen about making custom cursors are all the same...
Mouse.hide();
cursor_mc.startDrag(true);
that's all good and stuff but you can't use them... or at least i can't...
i'm making an Escape styled game and i need to be able to change my mouse repeatedly depending on what object i click on... but once i've made my custom cursor it no longer acts like a cursor... i was thinking maybe because the real cursor is on top of the custom one... so it's only ever clicking that...
say i need a "hammer" to smash a mirror in my game
i can use this
Mouse.hide();
cursor_mc.gotoAndStop("hammer")
cursor_mc.startDrag(true);
but how do i make it so the mirror doesn't break unless ("hammer") is selected??
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Jul 20, 2009
i've seen about making custom cursors are all the same.[code]i'm making an Escape styled game and i need to be able to change my mouse repeatedly depending on what object i click on but once i've made my custom cursor it no longer acts like a cursor.i was thinking maybe because the real cursor is on top of the custom one.so it's only ever clicking that.[code]but how do i make it so the mirror doesn't break unless ("hammer") is selected?
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Jun 16, 2003
Mouse.hide doesn't work when rolling over the link.try this code and roll the mouse over the link:
Mouse.hide();
createTextField("tf", 100, 0, 0, 200, 30);
tf.html = true;
[code]....
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May 7, 2009
I have a dynamic text field which loads html. In the html there are links at various points. In the file I am using a custom cursor whenever the mouse is over the swf. The issue is that despite my setting Mouse.hide(), in Windows (FF and IE) the standard hand cursor shows over the top of my custom cursor when I hover over one of the links.
I know that the htmlText field only supports CSS1, so using any reference to the mouse in the CSS is futile. Additionally, due to the nature of the html going into the text field, I can never rightly guess where a link would physically be to set up some sort of work around. In all of my research, the only references to the problem refer to the Mac FF and Safari having bugs that prevent the hand cursor from being shown (to me this is counter intuitive, it seems that when Mouse.hide() is enacted that none of the system cursors should show, no?).
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Feb 22, 2009
I'm trying to switch cursors on mouse over but I think my roll over/outs are being triggered over and over again, because when I trace the function, it just keeps printing. Here is where the function is called and I swap the cursors:
owl_shadow.addEventListener(MouseEvent.MOUSE_OVER, over_over_handler);
function over_over_handler (evt:Event):void
{
removeChild(default_cursor);
[Code]....
how to stop the repeating and flickering?
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Feb 23, 2009
I'm making a simple point and click shooter with a custom cursor and I seem to have a bit of a problem. It is very similar to a problem that I've read here. It seems that when the cursor is over the button it constantly switches between the MOUSE_OVER and MOUSE_OUT state (and...preventing any clicks i assume). Now the solution on the previous mentioned post doesn't work for me since the custom cursor always needs to be on screen.
Here's a piece the code I'm using (customCursor is already added on the stage):
PHP Code:
stage.addEventListener(MouseEvent.MOUSE_MOVE,follow);
function follow(evt:MouseEvent) {
//I use this to keep my cursor on top.
[code]....
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Jan 19, 2010
It seems that when the cursor is over the button it constantly switches between the MOUSE_OVER and MOUSE_OUT state (and...preventing any clicks i assume). Now the solution on the previous mentioned post doesn't work for me since the custom cursor always needs to be on screen.
Here's a piece the code I'm using (customCursor is already added on the stage):
PHP Code:
stage.addEventListener(MouseEvent.MOUSE_MOVE,follow);
function follow(evt:MouseEvent) {
//I use this to keep my cursor on top.
[Code].....
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Dec 12, 2009
I'm making a website for my business. I want this site to run similar to an OS UI. The first issue I've run into is swapping between "window" MC depths. I'm not quite sure if its just that I need to add a mathematical variable to each one every time it is clicked or how to getDepth of the highest "window" MC in order to put the desired "window" MC above it.
You can download the .fla file <a href="www.dpr.150m.com/images/index.fla">here</a>.
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May 30, 2011
I'm having issues with switching scenes for this 6 scene short story, between scene 1 and 2, the text (thats in a text box from my character) in my project, slides in and out just fine... At the end of the code in the 1st frame, I added a code snippet (click to go to next frame and stop), and it goes to the next frame, code then tells to click button, then the text switches/slides in and out fine, the horse(another character) comes into the scene fine... Then again at the bottom of frame 2 now, I add the same code snippet to the click button, its suppose to go to scene/frame 3, where the text slides in and then out, but it's giving me output errors, AND I noticed when I press the (click to go to next frame and stop)snippet again, it inputs a totally different snippet(click and play next frame), which I manually change back to the other snippet, and even make sure that its suppose to go to frame 3, and then it still gives me output errors: Error:
Cannot tween a null object. at com.greensock::TweenLite() at com.greensock::TweenLite$/to() at CortesWP1_fla::MainTimeline/fredRun2() at Function/http://adobe.com/AS3/2006/builtin::apply() at com.greensock.core::TweenCore/complete() at com.greensock::TweenLite/renderTime()
[Code].....
For some reason the code in scene 1(frame 1) to scene 2(frame 2) is fine. Its the code from scene 2(frame 2) to scene 3(frame 3) thats giving me issues. I'm trying to keep the button I created on the bottom right corner of the scene, to be the one button that clicks from scene 1 through 6(dones not need a previous button).
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Oct 8, 2011
I read a tutorial a while back about making a symbol for a character's mouth in an animation, and making multiple frames within the symbol, with one for each different mouth position I'd like to use (Open and saying a certain letter, smiling, frowning, etc.). What I can't figure out is how to keep it from constantly animating repeatedly through all the mouth frames on its own in each shot when I just want it to stay in a certain position on certain sequences of frames. I also can't figure out how to select the precise frame I want when it needs to change.
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Oct 19, 2009
we are making an app that uses a lot of images. Is it possible to preload all the images at the start of the app ? So the user doesn't have to wait in beteen switching the images.
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Oct 20, 2011
When setting up a Stage3D's Context3D for rendering, is it expensive / bad practice to switch between Program3D's in an Event.ENTER_FRAME cycle?I don't have an example at hand, but I'm curious to know if there's such situations where this alternation between programs would be used and if the frame-rate would suffer considerably.
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Jan 25, 2010
How would you go about turning off the hand cursor of a button when a movieclip is set at alpha 0 and then turning the same hand cursor on when alpha is set at 100?
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Mar 17, 2010
I have 2 functions that calls a new cursor with a simple button but once one button is clicked they stop working, it goes invisible. 1 is a pencil the other 1 is eraser. Its a drawing appi that im working.[code]...
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Dec 19, 2009
i cant get the precise cursor to work on the pencil tool. I prefer to use the pencil tool when drawing things. I usually use the brush tool for painting in the lines , or sketching something out. I did went to preferences, but even so, the pencil still doesnt turn into a precise cursor.How do i turn the pencil tool into a precise cursor?
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Dec 13, 2011
Is there a way to set the priority (CursorManagerPriority.HIGH) of a mouse cursor set via Mouse.cursor = '...';?
Long story short, I've had to resort to using the CursorManager to apply cursors, because setting the priority is crucial for my application due to the HTML control overriding all cursor changes without a high priority. Setting cursors with the cursor manager totally works, but the cursors aren't as fast/response as those rendered at the OS level (as described here).
If there isn't a way, my next question is: is there any way to suppress the cursor changes made by the HTML control? Setting mouseEnabled = false does it... but disables all mouse events on the HTML page, so that doesn't work.
This doesn't work:
setInterval(function():void { Mouse.cursor = 'ibeam'; }, 100);
Setting a cursor with a high priority works, however:
// ibeamCursor is an embedded PNG
CursorManager.setCursor(ibeamCursor, CursorManagerPriority.HIGH, -2, -4);
(this code is used at mx:Application scope)
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Oct 13, 2011
I have Flash CS5.5 I just uploaded an swf with a few button instances I got the msg that I needed to update my Flash player so I did. After that when I went to test the swf I get no button cursors on any buttons in the swf. The buttons work when I press on them but there is no cursor. If I publish the file locally the cursors are there, I made a few different fla's with test buttons to make sure and they all do the same thing. The publishing settings are set for 10.2 , this seems to have happened once I got the new Flash player 11.3.
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Oct 13, 2011
I have Flash CS5.5 I just uploaded an swf with a few button instances I got the msg that I needed to update my Flash player so I did. After that when I went to test the swf I get no button cursors on any buttons in the swf. The buttons work when I press on them but there is no cursor. If I publish the file locally the cursors are there, I made a few different fla's with test buttons to make sure and they all do the same thing. The publishing settings are set for 10.2 , this seems to have happened once I got the new Flash player 11.3.
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Aug 18, 2009
I have a Flex application embedded in a Flash application, which was working fine and currently works fine if not embedded. As of last Friday, when embedded the Alerts do not show (no error, just nothing), DateField Calendar dropdowns do not show (null value reference of DateField), and dynamically showing the busy cursor errors (null value reference). My code for the Flex app did not change, and I can't think of any reason outside of Flash Player updates (which I think unlikely) or something has changed in the Flash application that is embedding it.
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Jan 28, 2011
I've only now started using the new motion tweening and motion editor introduced in CS4 and I have a question. Say I have two MovieClips animating on the stage and I want their movements to be in sync. I've created a custom tween to one of the MovieClips and now I want to have the other MovieClip move with the exact same tween. Is there a way to copy the tween I created for MovieClip #1 and apply it to MovieClip #2? Or do I have to manually re-create the tween from scratch?
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Jun 9, 2010
i recently made a custom event and its easy.what i didnt find though was a way to add different types of events under the same category e.g
MouseEvent.CLICK
MouseEvent.MOUSE_DOWN
...
i know how to make CustomEvent.Type1. how to add other types.
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Mar 18, 2010
I created a class with some effects that I use most of the time, but I'm having a problem. What I have is a class, that contains three different effects, fade, scale and tint effects on a mouse over and they work fine when I do something like this.
Class:
Code:
package standard.interactive{
import com.greensock.*;
[code]....
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May 27, 2011
i am currently working on a flash game using multiple scenes. I have made a quick video highlighting exactly what is happening. I get no error messages ut it still occurs.bassically the first button links to a second scene and the second button links to the back to the first scene.
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Dec 9, 2009
I need to realize a multiple-track player. The user can upload multiple tracks and mix (play them together). My problem is to allow the user to define an exact start position of each track to allow a synchronization between them, something like this:
Track 1: start at [x] sec.
Track 2: start at [y] sec.
play/stop
where the user can set the x and y. I've tried to realize it with AS2 (using netstream and setInterval) and AS3 (using netstream or sound and timer). Only if I set the same x and y both tracks are playing simultaneously.
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Dec 16, 2009
How do I accept multiple arguments in a custom method? Like:
Proxy(101, 2.02, "303");
function Proxy(args:Arguments){
Task(args);
}
function Task(var1:int, var2:Number, var3:String){
// work with vars
}
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Oct 18, 2011
I am using several instances of the same custom component on the same SWF. The component is essentially just a textfield with special sizing requirements. I also have another "wrapper" component that deals with the info from the textfield components. I was initially planning on using the stage index to associate the data with the textfield component it came from. This became more complicated than I anticipated. When I trace from the wrapper i can't get the index of the textfield components. So I got it in the component code and sent it with the info to the wrapper via a custom event. The problem there is that i can't tell which component is which because they are indexed identically. I can also see the component shim as well as the textfield.I'm just really confused about how programmatic components work on the display list.
My main Question. Is there a better way to associate the info with the proper component? I guess that's my only question. Please point me in the right direction.
EDIT2: I created a dummy place-holder component that just draws a rectangle then at runtime replaces it with programmatically generated textfield component.
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Nov 19, 2011
I made a custom LabelItemRenderer, inside it I want to give some additional style to a StyleableTextField. How can I do it without losing inherited styles? I tried different things, but always got an error saying antiAliasType must be set.
s|List.customListStyle
{
fontFamily: Arial;
[Code].....
How should I set my text field style, and then set it in the createChildren method?
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Dec 9, 2009
I need to realize something like a multiple track player. The users can upload multiple tracks and start to play them together. My problem is to allow the user to define a start position of each track to allow a synchronization between them, something like this:
Track 1: start at [x] sec.
Track 2: start at [y] sec.
play/stop
where the user can input the x and y. I've tried with AS2 (using netstream and SetIntervall) and AS3 (using netstream or sound and timer). If I set the same x and y both tracks are playing simultaneously. But not if the x and y are different.
View 4 Replies