ActionScript 3.0 :: Multiple Effects With A Custom Class?
Mar 18, 2010
I created a class with some effects that I use most of the time, but I'm having a problem. What I have is a class, that contains three different effects, fade, scale and tint effects on a mouse over and they work fine when I do something like this.
Class:
Code:
package standard.interactive{
import com.greensock.*;
[code]....
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Jul 11, 2009
I've seen that it's very simple to create a document class (a class associated to the main timeline itself), or an instance of a class which is linked to a single asset (e.g. a movie clip).But what if I need to implement a class (let's call it Main) which uses multiple assets from the Flash library? The only way I know to do this is by instantiating any asset with its linked class, and passing them all to the Main constructor like this:
ActionScript Code:
var asset1:Asset1 = new Asset1(...);
var asset2:Asset2 = new Asset2(...);
var asset3:Asset3 = new Asset3(...);
[code].....
This is kind of a tedious process, especially when the composition hierarchy is long and you have to pass them all as arguments through many nested classes.For instance, I needed to link a preload sprite (the typical circle in gradient color which is constantly rotating until the load is complete) from the library to any thumbnail class of a gallery, which in turn is part of another class, which in turn is part of the main class. So I needed to pass this preload clip as an argument throughout the nested classes.
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Oct 19, 2011
I decide to make some custom effects for movie clips of my own, but while doing it i found out that i don`t know what happens withe the effect object after his job is done.
Code:
package {
import flash.events.*;
[code].....
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Sep 19, 2009
I have a flex application and I want to add a new custom component with action script at runtime. This works fine. I have created my custom component and added the following code:
var freeView:FreeView=new FreeView();
freeView.setStyle("showEffect",this.fadeIn);
freeView.setStyle("hideEffect",this.fadeOut);
[Code]....
But my problem is the fade in effecto is not working. I know I've declared the effect correctly because if I use it in another component (like a panel) it works fine.
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Jan 23, 2010
I am new to AS3, as well as Flash in general, so forgive me if this seems highly elementary. All I am trying to do is create a custom class that extends the MovieClip class and contains a custom property of "marker". I want to be able to use and change the value of this custom property on the timeline for an instance of this class and have it behave just like any other (Ex: this.x ==> this.marker).
[Code].....
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May 14, 2010
im new to flash and im trying to create a map where the color of each country changes when you roll over it with the mouse. i got it working for a single country, but i dont want to use the same code 40times. is there a way to get this working with a "for" loop? here is my code that works for 1 country:
ActionScript Code:
function changeColor1 (e:MouseEvent):void {
var colorTransform:ColorTransform = btn1.transform.colorTransform;
[code]....
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Jun 16, 2011
I have a custom class being constructed from my main class. In the custom class it has another custom class that is passed in as a parameter. I would like to strictly type the parameter variable but when I do, 'the type is not a compile type constant etc'.This, I understand, is because the custom class used as a parameter has not yet been constructed.It all works when I use the variable type ( * ) to type the parameter.I suspect this is a design flaw, in that I am using an incorrect design pattern.It is actually hand-me-down code, having received a large project from someone else who is not entirely familiar with oop concepts and design patterns.
I have considered using a dummy constructor for the parametered class in my main class but the passed in class also takes a custom class (itself with a parametered constructor). I am considering using ... (rest) so that the custom classes' parameters are optional.Is there any other way to control the order of construction of classes? Would the rest variables work?edit)in main.as within the constructor or another function
var parameter1:customclass2;
customclass1(parameter1);
in customclass1 constructor:
[code].....
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Dec 2, 2011
This is my first time working with a class attached to a movieclip that is nested inside a class attached to a movie clip.I've tested all the properties and methods of PTListItem.as and they work properly but when I try to call them on the list item through PTListTop.as it returns undefined.The end goal is to dynamically load a checklist via a txt file.
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Mar 6, 2012
I'm trying to make a "pan" efect (I'm not sure if this is pan) in flash (as3) where you have an image bigger than the mask where it is displayed (just horizontaly). It's a very simple effect, but I'm having trouble with the tweens. First, I tried with the tween class. But it ended up a mess with the speed of the tween (the parameter where you set the frames or seconds of the tween). The "begin" parameter is easy, is the x value of the object, no matters where is it.
The "end" parameter is easy too, is 0 or the end of the image, depending if you are on the left or right button (the tween begins when you are over those buttons and end with a stopTween when you are out of them or when the tween is over). The problem I'm facing it's the "duration" parameter: I want the same speed in all the tweens, no matters where it begins. Obviously, if I put a static value, if I'm in the middle of the image, the speed reduces to half.
So I'm trying to figure out how to create an algorithm to do this. I first tried something like calculating which percent of the image is the current "x" value:
If I am at 50%, make the tween in 50 frames.
If I am at 90%, make the tween in 10 frames.
If I am at 20%, make the tween in 80 frames.
But I think there should be a way to make it easier. Maybe I'm getting it wrong, and the tween class is not what I need... I'm just trying to make an displacement effect, always at the same speed (although an ease in and out until the speed is reached would be greater).
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Nov 4, 2011
I have the following situation:I have an event handler, that displays small messages in my application's statusbar.These messages get passes through by dispatching events from custom components.A simple message could be like "HTTP Error" or so.Now, the main event listener, in the main application file, listens to the event dispatched by any custom component,but seems to refuse listening to events dispatched by custom AS classes.Here is my code for the custom event:
package main.events
{
import flash.events.Event;[code]..
So to sum it all up:
- The event listener listens to the custom event dispatched by any custom component.
- The event listener does not listen to the custom event duspatched by an AS class.
Those who wonder, the event really gets dispatched, that's why I added a trace call.
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Nov 23, 2011
Anyone tried TextAnim? It's brilliant for making your own text effects.I am making something real simple but cannot get it to work. I am sure just pure AS3 thinkers could probably solve this without even knowing the class.I store some lines of text in an array, and each time I click the stage - the text anim kicks into do its magic on the new line of text pushed at it.here's the code - i have an instance of myTextField already on the stage
Code:
var t1:String = "This is my first line to write";var t2:String = "This is the black hole I was talking about";
var t3:String = "And now TO END WITH CAPITALS";
var txt_ary:Array = new Array(t1,t2,t3);[code].....
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Jan 25, 2010
I couldn't work it out yet...
package components {
public class templateSelection extends VBox {
static public var tempSelectionBag:Dictionary;
[Code]....
I want to have a custom class tempSelection with a Dictionary as a public accessable property of that class. If I use this code, the compiler tells me:
1046: Typ wurde nicht gefunden oder war keine Kompilierungszeit- onstante:Dictionary
Which translates to:
Type was not found or was not a compile-time constant: Dictionary
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Aug 16, 2011
If I have a Document class that extends MovieClip, and I want to use it as the basis for another Document class, is it possible to create a subclass that extends the main document class and use that for a different FLA?
For example,
fla1.fla has a document class of MyMainClass:
public class MyMainClass extends MovieClip
fla2.fla has a document class of MySubClass:
public class MySubClass extends MyMainClass
I've tried, but now I'm getting errors that all of my variables that reference stage instances aren't being found.
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Apr 20, 2011
I have a custom class created by a main document class, and I want the custom class to run a function in document class after some time.
How can I sent the instruction from custom class back to the document class?[code]...
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Mar 5, 2007
get a bunch of objects in my library to inherit from (or even be) one class that i have made, but without having to make .as files for every single one is this possible, or is there any other way to give objects another classes functionality in an auto-generated class?
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Dec 7, 2009
Is there a way I can reference a Movie clip I have on the main stage from a custom class of a document class?[code]
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Oct 14, 2011
I need to use stage.width/height in my CustomClass so I found some topics about it.
if (stage)
{
init(ar,firma,kontakt,oferta,naglowek,tekst,dane);
[code]......
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Dec 28, 2009
I'm trying to create a class which will create a tween for several different instances of an object. I am creating the instances in the Document Class. The trick is, I would like to specify how long each tween will take.
Here's what I have so far:
DOCUMENT CLASS
ActionScript Code:
package {
import flash.display.MovieClip;
import mcCloud;
[Code].....
As you can see, I have a variable "myTime" which syncs the timer and the tween. This causes to tween to repeat and the clouds to continually scroll across the stage. How can I determine the var myTime at the time I create each instance of the Movie Clip mcCloud?
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Feb 24, 2009
I keep getting an "undefined property" error when I try to call an external function from within the Doc class. I added the error message to the Doc Class below so you can see where it occurs.
If I take the code from the Tooltip.as below and place it on the FLA's main timeline I can get things working fine, but I would like to move all script to classes. The document class structure looks like this:
Drag_and_Drop.as
Code:
package {
import Tooltip;// Import custom class
public class Drag_and_Drop extends MovieClip {
[Code]....
I realize that I could just combine all the code in the Doc class to get it working, but it would be nice to separate out this particular code which has only one use.
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Jun 2, 2009
the website I'm work on has the document class Main. Within this website I have a movieclip on the stage which I built a custom class for its functionality and I linked this movieclip to this class to make it work. There is no reference to this movieclip or class in Main.
Now, I need to communicate between these two classes. Can I do this? Can I dispatch an event from the custom class linked to the movieclip and have the document class listen for an event? How?
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Dec 28, 2009
Is there a point of creating custom event class if i dont need to pass custom property with that event?
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Apr 1, 2011
I have a document class called Main.as In the class constructor I have the following listener:
enter code here
var listeningFORModeChangeToStudent:Sprite = new Sprite;
listeningFORModeChangeToStudent.addEventListener(TellAllModeChangeToStudent.STUDENT,exp);
addChild(listeningFORModeChangeToStudent);
[code]....
In a third class I make a call to the despatcher in the previous class:
enter code here
var ThisTellAllModeChangeToStudent:TellAllModeChangeToStudent = new TellAllModeChangeToStudent;
ThisTellAllModeChangeToStudent.tellAllModeChangeToStudent();
I have trace statements in eveything and from this I know the despatcher in TellAllModeChangeToStudent is being called.The problem is that the listener in the main.as is not calling the function exp.I cant see why and I dont know how to check if the listener is actually seeing the dispatch event?
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Jan 4, 2012
I understand it's probably best practice to name your custom classes differently than the built-in AS3.0 classes; however, what kind of problems could I run into if I don't?Specifically, I have a class which, ideally I want to name DataProvider. But, as you know, there is already a DataProvider class on the Flash platform (used for list-based components and such).Now, I don't think I'll ever use BOTH of those classes, so I'm assuming as long as I reference the correct DataProvider class in my import statements I should be ok?What if I DO need to use both, is that even possible?
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Apr 20, 2011
I want to dispatch a custom event from the Country() sto the MenuButton();[code]When a country is hovered a custom event is dispatched which I want the MenuButton to listen and if the parameter passed is the same as its name to get highlighted. The Country Class is the Base Class for my countries movieclips I have on stage and the MenuButton the Base Class for the menu button.
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Feb 18, 2009
In a nutshell I have a custom event that I am dispatching from one class that is not getting picked up by the other class even though i have added the appropriate addEventListener calls on its constructor.Here's how the classes are laid out:
application(class/parent)
- network(class/child)
- loginscreen(class/child)
The constructor of the Application class creates and stores references to the network and loginscreen classes:
ActionScript Code:
import com.fg.managers.NetworkManager;
import com.fg.screens.LoginScreen;[code].....
The NetworkManager class extends the MovieClip class as does the LoginScreen and Application classes as well.Now within the oLoginScreen class I dispatch the ValidateCredentialsEvent by calling it this way:
ActionScript Code:
dispatchEvent (new ValidateCredentialsEvent(ValidateCredentialsEvent.VALIDATE_CREDENTIALS, oLoginData, true, false));
Then when I debug the code, I can step through and see that the ValidateCredentialsEvent is being generated but it is never picked up by the oNetworkManager class whatsoever.Is this occuring because the NetworkManager and LoginScreen classes are children of the Application class and because of this can't capture events raised by one another without using the Application class as the intermediary to redispatch these events? My whole idea here was to create a generic network managing object that could be called from anywhere within the application, by any object, using custom events.
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Oct 3, 2009
Im trying to use an AS3 modification of gskinner's collision detection class, but this being the first custom class i've ever tried to implement, i dont what i'm doing.How do i implement it into my flash? Do I just put it in the same folder as my .fla and .as?Do i have to initiate it in the main class?From what i understand it creates a rectangle, what would i need to turn it into a simple true/false?
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Sep 27, 2011
If I can create dynamic variables on a MovieClip.. why would I not be able to create dynamic variables on a class that extends MovieClip?
[Code]...
I created from a mc symbol in the library. it works fine, except for adding the custom variable.. .. which I need to be able to do.
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Apr 4, 2007
I'm not allowed to import classes into other classes but I am not sure how to achieve what I want. I want 2 custom classes to pass data one from another directly. I have 2 custom classes I want to use: one extends the XMLSocket Class:
class Game extends XMLSocket {
import XMLParser //not allowed to do this I know!
var parser:XMLParser = new XMLParser();[code]....
As I say I realise I am not allowed to import the parsing class into my Game class (or any class for that matter) but I don't know how to pass data directly between these two classes without referencing them in the main FLA.
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Sep 21, 2010
I have a problem when making flash applications with more than one frame that has symbols placed on it in that I can't declare all of the event listeners for the objects at the same time and I have found that even if I put them all on the first frame, add the event listeners, then click through to the next frame then the buttons won't work on that frame.
Does anyone have any idea how I could solve this? I did consider myself a fairly competent AS3 programmer until I realised I had no idea how to handle this sort of thing. Solved: I initialised the clips from my external class and then addChild'd and removeChild'd them as I needed to and placed their x and y on addChilding.
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May 18, 2010
I'm creating a slideshow where each slide can have:- a video or a still- 1 audio track or many (up to 3)- 1 button or many (up to 3)I was thinking that each slide can be it's own object, and then I would pass the video, audio, buttons, etc., into it as parameters:
package
{
import flash.media.Video;
[code].....
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