ActionScript 2.0 :: Can Not Have 2 Mouse Cursors In Timeline

Mar 17, 2010

I have 2 functions that calls a new cursor with a simple button but once one button is clicked they stop working, it goes invisible. 1 is a pencil the other 1 is eraser. Its a drawing appi that im working.[code]...

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ActionScript 2.0 :: Switching Mouse Cursors, Adding MCs On Click?

Jul 22, 2009

Here is what I want to do:

I have four movieclips on the stage. Right now I have it set up so that as I click each movieclip, it will follow the mouse around until I click another clip

So on the MC itself I have :

on(release){
this.startDrag(true);
}

This is fine, but what I'd like to do now is for every time I click on the stage with one of these mc's following the mouse; it will grab an mc from the library and put it on the stage where I clicked.

Each time I click it will put a new instance of this clip onto the stage where I clicked.

For each MC that follows the mouse, I want a different mc to be grabbed from the library on click.

Would this be something easily achieved in AS3? (I'm not sure how to do what I did in AS2 in AS3 since I can't script on the MC itself)

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IDE :: Custom Cursors Don't Work?

Jul 20, 2009

i've seen about making custom cursors are all the same...

Mouse.hide();
cursor_mc.startDrag(true);

that's all good and stuff but you can't use them... or at least i can't...

i'm making an Escape styled game and i need to be able to change my mouse repeatedly depending on what object i click on... but once i've made my custom cursor it no longer acts like a cursor... i was thinking maybe because the real cursor is on top of the custom one... so it's only ever clicking that...

say i need a "hammer" to smash a mirror in my game

i can use this

Mouse.hide();
cursor_mc.gotoAndStop("hammer")
cursor_mc.startDrag(true);

but how do i make it so the mirror doesn't break unless ("hammer") is selected??

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Jan 25, 2010

How would you go about turning off the hand cursor of a button when a movieclip is set at alpha 0 and then turning the same hand cursor on when alpha is set at 100?

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ActionScript 3.0 :: Custom Cursors Don't Work

Jul 20, 2009

i've seen about making custom cursors are all the same.[code]i'm making an Escape styled game and i need to be able to change my mouse repeatedly depending on what object i click on but once i've made my custom cursor it no longer acts like a cursor.i was thinking maybe because the real cursor is on top of the custom one.so it's only ever clicking that.[code]but how do i make it so the mirror doesn't break unless ("hammer") is selected?

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ActionScript 2.0 :: Switching Between Multiple Different Custom Cursors?

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Code:
onClipEvent(load)
{
Mouse.hide();
this.startDrag();
}

...for customising the mouse cursor. I have five movie clips, each for the mouse cursor in different states. The first is for when the mouse is moving at anything from static to average speed; the other four are for when the mouse is moved very swiftly from left to right, right to left, up to down, and down to up, respectively. These are the two things I need to ask you:How do you detect when the user moves the cursor very swiftly in the x axis? (and also y)Triggered by fast movement as above, how do you tell the mouse pointer to change to, and play, the corresponding movie clip, before returning to the static state pointer?

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CS3 Precise Cursors Doesn't Work With Pencil Tool

Dec 19, 2009

i cant get the precise cursor to work on the pencil tool. I prefer to use the pencil tool when drawing things. I usually use the brush tool for painting in the lines , or sketching something out. I did went to preferences, but even so, the pencil still doesnt turn into a precise cursor.How do i turn the pencil tool into a precise cursor?

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Actionscript 3 :: Setting Cursor Priority With AIR Native Cursors

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Is there a way to set the priority (CursorManagerPriority.HIGH) of a mouse cursor set via Mouse.cursor = '...';?

Long story short, I've had to resort to using the CursorManager to apply cursors, because setting the priority is crucial for my application due to the HTML control overriding all cursor changes without a high priority. Setting cursors with the cursor manager totally works, but the cursors aren't as fast/response as those rendered at the OS level (as described here).

If there isn't a way, my next question is: is there any way to suppress the cursor changes made by the HTML control? Setting mouseEnabled = false does it... but disables all mouse events on the HTML page, so that doesn't work.

This doesn't work:

setInterval(function():void { Mouse.cursor = 'ibeam'; }, 100);
Setting a cursor with a high priority works, however:
// ibeamCursor is an embedded PNG
CursorManager.setCursor(ibeamCursor, CursorManagerPriority.HIGH, -2, -4);

(this code is used at mx:Application scope)

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Mouse.hide doesn't work when rolling over the link.try this code and roll the mouse over the link:

Mouse.hide();
createTextField("tf", 100, 0, 0, 200, 30);
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[code]....

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I have a dynamic text field which loads html. In the html there are links at various points. In the file I am using a custom cursor whenever the mouse is over the swf. The issue is that despite my setting Mouse.hide(), in Windows (FF and IE) the standard hand cursor shows over the top of my custom cursor when I hover over one of the links.

I know that the htmlText field only supports CSS1, so using any reference to the mouse in the CSS is futile. Additionally, due to the nature of the html going into the text field, I can never rightly guess where a link would physically be to set up some sort of work around. In all of my research, the only references to the problem refer to the Mac FF and Safari having bugs that prevent the hand cursor from being shown (to me this is counter intuitive, it seems that when Mouse.hide() is enacted that none of the system cursors should show, no?).

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I need to control the timeline with the mouse. For example, if the user rolls the mouse from left to right. it'll play the movie to the end frame. and if they go back, it'll rewind them to the original frame. Think of it this way, a (faked) 3d enviroment (series of separate images) which is rotating in back and forth and controlled by direction of the mouse. (i'm aware that i could potentially do invisible buttons along different parts of the interface, but that'll not work as smoothly as i need) I've searched for a lot of tutorials and examples, but can't seem to find anything that I'm looking for.

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Here is my code

[Code]...

Works fine.. but i want to add a code on a new frame saying

[Code]...

But the previous script is still in effect no matter what frames i put the AS in..

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i want to know if anyone can tell me how to controll the timeline via moving the moiuse in x (left to right basicly i wsant to shocase a sculpture of mine in a seemingly quicktime vr fasion. so i will take lots of images of the sculpture in difrent agles to get the 360 degreemovie. then import intoflash timeline. Then somehow i need a script to control the scrub the timeline images (to create the quicktime vr look )

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I am experiencing some weird behavior with some moveclips and buttons on my video player; (as2)URL...I have created a video player that has the scrubber/playpause button actually move with the position in the video. There are other links that appear when the main video is at a certain point. There seems to be 2 problems with it which I cant figure out what is going on...

-1st is that the scrubber is actually linked to the timeline (where the buttons are on) with the follwing code;MovieClip.prototype.scrubbb2 = function (x){var f2:Number = Math.round (this._totalframes * x);this.gotoAndStop (f2);}For some reason the timeline starts from when the video is buffering, so its all out of sync with certain points in the video. But when you move the scrubber, the timeline seems to 'snap' into place and then all the videos line up.

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ActionScript 3.0 :: Control The Timeline Using The Mouse Cursor Speed?

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here is my code

ActionScript Code:
initializeMovie ();
var prevPt:Point=new Point(mouseX,mouseY);

[code]...

the if(speed == "100") is not working properly.. i want to be able to control the timeline using the mouse cursor speed..

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ActionScript 3.0 :: Create Mouse Speed Timeline Controls?

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Here is my [code]...

But the previous script is still in effect no matter what frames i put the AS in.

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In my flash project I have numerous buttons that when hovered over or mouseOut an animation of that button happens. Everything works as it should, except if you pull the mouse away from the button very quickly. The animation gets hung up in its own timeline. I know that there is a way for the flash file to repeately check to see if the mouse is still in fact over the button. I couldn't find anything in the tuturials. If anyone knows the scripting on this

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ActionScript 3.0 :: Movieclip Within Button Begins It's Timeline From Start During Mouse Over

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My animation contains a button which 'hovers' or 'lightly floats' on the stage. The object and motion tween creating the 'hover' is in a movieclip which I then applied to a button symbol. When I test my swf and scroll over the button, the motion tween within the button skips back to the beginning. Is there a way to get a smoother transition?

PS. I put the button into a movieclip with the a motion tween and it doesn't seem to work properly.

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I am using this code to communicate with an easing function:

[AS]
onClipEvent (enterFrame) {_root.gek = false;
for (var i = 0; i<18; i++) {
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if "gek" is true then the easing function works and my little "easebar" moves to the mouse.Now, I want to be able to capture what i is when the mouse moves over it so that I can load an mc depending on where the easebar is.I thought I could declare a global variable (_global.j = 0) at the root and then set i to j and use j somewhere else. But i doesn't exist outside of the onClipEvent.

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ActionScript 2.0 :: When The User Releases The Mouse Button, The Timeline Should Move To The Specified Frame?

Jul 14, 2010

I'm building up a site in flash CS4 using AS2.i have a movieclip that acts as a button where it displays severall other movie clips inside of it, for example mc1, mc2, mc3; I'm trying to set a value to a variable that tells me at the time the end user presses it which movieclip is playing.I've done this by adding: var cb = "sp"; on the first frame of each movieclips (mc1 stands for "sp"; mc2 stands for "te")

On the main movie clip, they are displayed sequentially, so on my perspective, when mc1 starts, the value of the variable cb should be set to sp. That way, when the user releases the mouse button, the timeline should move to the specified frame.Here's the code I have for the Mouse event:

bannermiddle.onRelease = function() {
if (cb == sp) {
bannermiddle.gotoAndStop(3);[code]........

I've had the trace to the code so I could see if the value is correctly set, but it keeps showing undefined...

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ActionScript 3.0 :: Translation - Move The Timeline To A Different Frame Within Movie When A Mouse Moves Over It

Nov 16, 2009

I have a movie clip on the root timeline with 2 frames contained within it. I need the script to move the timeline to a different frame within this movie when a mouse moves over it. I pretty certain v2.0 action script would go something like:

[Code]....

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IDE :: Timeline Inside These Movie Clips And The Timeline On The Main Scene Have To Correspond To Work

Jun 10, 2009

why the timeline inside these movie clips and the timeline on the main scene have to correspond to work. [URL]

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ActionScript 3.0 :: Create A Timeline Scrubber - Nothing Allows To Just Scrub Back And Forth On The Whole Timeline In The Exported Swf?

Aug 20, 2011

I've been looking for a tutorial to create a timeline scrubber (not animating specific movie clips, but actually a scrubber that can move along different keyframes of a timeline that has a series of images on it).I found a bunch of these (scrubber controlling specific movie clips): http:[url]....but nothing that allows you to just scrub back and forth on the whole timeline in the exported swf.

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