ActionScript 3.0 :: HtmlText Link Hand Cursor With Custom Cursors On Windows?
May 7, 2009
I have a dynamic text field which loads html. In the html there are links at various points. In the file I am using a custom cursor whenever the mouse is over the swf. The issue is that despite my setting Mouse.hide(), in Windows (FF and IE) the standard hand cursor shows over the top of my custom cursor when I hover over one of the links.
I know that the htmlText field only supports CSS1, so using any reference to the mouse in the CSS is futile. Additionally, due to the nature of the html going into the text field, I can never rightly guess where a link would physically be to set up some sort of work around. In all of my research, the only references to the problem refer to the Mac FF and Safari having bugs that prevent the hand cursor from being shown (to me this is counter intuitive, it seems that when Mouse.hide() is enacted that none of the system cursors should show, no?).
I need hand cursor to appear on roll over spark Label. I've tried useHandCursor + buttonMode properties, but no result. And is there anything like htmlText property for spark Label (I need underline)?
I'm using Windows 7, Flash CS5, Flash Player 9, ActionScript 3.0 I created a slideshow with links on a few of the slides. My problem is that the Hand Cursor doesn't always appear on the slide with a link, and sometimes appears on a slide without a link. I'm not sure what I'm doing wrong. Here's the code I have in one of the slides with a link that doesn't show the hand cursor:
[Code]...
Here's the slideshow on my client's website:[URL] You'll see that the 1st slide should have a hand cursor since it has a link to it. The second slide (beading 101 ad) has a hand cursor but shouldn't since there's no code on it - no url on this one.
I using the SSP component, and I scripted a custom event for clicking on loaded images to go to the next image.This is working very fine except for that the hand-cursor won't show up on roll-over on the image.I'd like this to happen, but dont't know how to.This is ths scrip I use now:
listenerObject = new Object(); listenerObject.onImageClick = function(eventObject):Void { my_ssp.nextImage();
How would you go about turning off the hand cursor of a button when a movieclip is set at alpha 0 and then turning the same hand cursor on when alpha is set at 100?
Is there a way to set the priority (CursorManagerPriority.HIGH) of a mouse cursor set via Mouse.cursor = '...';?
Long story short, I've had to resort to using the CursorManager to apply cursors, because setting the priority is crucial for my application due to the HTML control overriding all cursor changes without a high priority. Setting cursors with the cursor manager totally works, but the cursors aren't as fast/response as those rendered at the OS level (as described here).
If there isn't a way, my next question is: is there any way to suppress the cursor changes made by the HTML control? Setting mouseEnabled = false does it... but disables all mouse events on the HTML page, so that doesn't work.
This doesn't work:
setInterval(function():void { Mouse.cursor = 'ibeam'; }, 100); Setting a cursor with a high priority works, however: // ibeamCursor is an embedded PNG CursorManager.setCursor(ibeamCursor, CursorManagerPriority.HIGH, -2, -4);
how to change the cursor when move over a chart in flex i have tried useHandCursor="true" but it's not working in charts.....and it should show values also....
i've seen about making custom cursors are all the same...
Mouse.hide(); cursor_mc.startDrag(true);
that's all good and stuff but you can't use them... or at least i can't...
i'm making an Escape styled game and i need to be able to change my mouse repeatedly depending on what object i click on... but once i've made my custom cursor it no longer acts like a cursor... i was thinking maybe because the real cursor is on top of the custom one... so it's only ever clicking that...
say i need a "hammer" to smash a mirror in my game
I am working with CS4 with AS 3. I have defined a MovieClip library symbol. I want the cursor to be hand when mouse is over it. The stage has a single instance of the symbol with the name "btn".
I tried the following in first frame of the symbol:this.addEventListener(MouseEvent.ROLL_OVER,overHand);function overHand(e:MouseEvent):void { Mouse.cursor = "hand";}
i've seen about making custom cursors are all the same.[code]i'm making an Escape styled game and i need to be able to change my mouse repeatedly depending on what object i click on but once i've made my custom cursor it no longer acts like a cursor.i was thinking maybe because the real cursor is on top of the custom one.so it's only ever clicking that.[code]but how do i make it so the mirror doesn't break unless ("hammer") is selected?
...for customising the mouse cursor. I have five movie clips, each for the mouse cursor in different states. The first is for when the mouse is moving at anything from static to average speed; the other four are for when the mouse is moved very swiftly from left to right, right to left, up to down, and down to up, respectively. These are the two things I need to ask you:How do you detect when the user moves the cursor very swiftly in the x axis? (and also y)Triggered by fast movement as above, how do you tell the mouse pointer to change to, and play, the corresponding movie clip, before returning to the static state pointer?
I am using a Dewslider flash player to load flash animations on a webpage, but am getting the hand cursor appearing on the movie, while it should have been the normal mouse arrow.In reading some tutorials I tried using an empty flash movie to load the initial Dewslider but still having the hand cursor but now when reloading the page after visiting another page.
but i get the following error: 1119: Access of possibly undefined property buttonMode through a reference with static type flash.display:SimpleButton. / myMc.buttonMode = true; And do not apply the action to turn into a hand on mouse over!
I've come to a really strange bug in Flash: There is a swf called Nav.swf which contains on its stage a movieclip "som" which has its own class Som.as.There's an animation on Nav.swf, and when it ends it will call the method StartPlayer() on Som.as.If I run setupButtons() in the init() function, it works fine, I am able to click the button "btPlayPause" and it will trace what's in the function clickPlayPause();
THE PROBLEM: If I leave it as it is on the example below (the setupButtons() function is only called by the startPlayer() method, which is called from Nav.swf a while later after Som is instantiated) it will trace what's in both functions startPlayer() and setupButtons() BUT the button "btPlayPause" won't work! It dosn't get the buttonMode property set to true (cursor does not change to the little hand) and when I click on it it does not run clickPlayPause(), it doesn't trace anything!
The same happens if I call directly the setupButtons() function from the nav.swf. It will trace what's in setupButtons() but the movieclip won't listen to the MouseEvent.I cleaned up the code only to show what matters:
I'm trying to set the hand cursor on a HBox. I've tried buttonMode and useHandCursor but have had no luck. This example displays the busy cursor. how to make it display the flashPlayer's hand cursor?
I'm adding thumbnails using XML and have an event on them, so when I press them bigger image loads in. So I'm trying to add hand cursor on the thumbnails. Any ideas? I'm using this code
ActionScript Code: function xmlLoaded(event:Event):void { xml = XML(event.target.data);
these menu items won't open the specified url's in the same window? (won't open them at all)And why is there no hand cursor (like normally when you mouse over a link)?
I have made a Flash website and embedded it into a html file to that it could be uploaded, it works however the mouse cursor stays the same even when hovering over links!
I would like a function to run when a user clicks anywhere on stage. But this function should not run when the click is on buttons & on url:s inside a dynamic html-formated textfield. How can I detect this? I do realise that the cursor turns to a hand when you hoover over a url inside a textfield & you can set the hand to appear on buttons as well (which i always set it to do). So is there a way in realtime to detect when the cursor is & is not a hand? I've tried the following:
Code: btn_mc.buttonMode = true; stage.addEventListener(MouseEvent.MOUSE_DOWN,down) function down(E:MouseEvent)
I developed an application in flex. In my application I placed an image and set the tooltip property. I also changed the image Hand cursor property to true. Here I need that, the tooltip must be move with hand cursor.
I have added a button from the Components Menu. When I rollover the button, it changes color slightly but I would also like the cursor to turn to the traditional hand. I have tried buttonMode = true and that doesn't seem to work.
I have 2 movie clips. One its tree and sedond its toy. Now i playing with removeEventListener.. and try to make drag and drop. All must looks like i drag toy and drop to the tree. But when i drag my toy i don't see hand like when i move cursor on the html link. How i can create hand when i ower or drag my toy? Interesting make it with as3.[code]
Looking to emulate what flash and browsers do for buttons, switch from the cursor to the pointer hand. It seems to happen to everything seen as a button but I need it to do that on all links. This is for an exe. presentation.
I want to disable the hand cursor throughout my entire movie. in my movie, I have a lot of buttons, all have an eventListener, and no MovieClips.I'm not an expert on code but I've built a simple navigation site using code..I changed the code to:SimpleButton.prototype. useHandCursor=false;with this the movie runs fine but the hand cursor remains.
My goal is to simply have the cursor swap to be a hand (pointer) when I roll over a MovieClip. Obviously I could use SimpleButton, but the situation is that I have some enemies that are obviously MovieClips, and when I select an ability to use I want the mouse to show as a pointer when I roll over them.
I assumed this would work:
var mc:MovieClip = new MovieClip(); mc.graphics.beginFill(0); mc.graphics.drawRect(0,0,50,50);
[Code].....
There are workarounds such as adding a button into the enemy MovieClip and then removing it. Just seems there's an inbuilt way I'm missing.
Is it possible to change default system's 'hand' cursor with some 'my_cursor.png" file in Flex 3 so whenever user points over button he can see my custom cursor? :)
I am using the following code to try remove the hand cursor from my flash movie which appears as a banner in a webpage, but in vain. Anyone can help Even when using the commented codes it doesnt work!
i know this can be done through custom cursors.. i can write up a class to listen for mouse move/over and then show the hand symbol by hiding the original.. but is there any other way which avoids use or writing enter frame/mouse move type listeners...something like