ActionScript 3.0 :: Way To Enable A Grab Hand Cursor?
May 4, 2010
i know this can be done through custom cursors.. i can write up a class to listen for mouse move/over and then show the hand symbol by hiding the original.. but is there any other way which avoids use or writing enter frame/mouse move type listeners...something like
Can you just confirm for me that the only way to change the cursor to a "Grab Hand" (ie an open hand rather than a pointy finger) is to make a custom cursor?
how to change the cursor when move over a chart in flex i have tried useHandCursor="true" but it's not working in charts.....and it should show values also....
I am working with CS4 with AS 3. I have defined a MovieClip library symbol. I want the cursor to be hand when mouse is over it. The stage has a single instance of the symbol with the name "btn".
I tried the following in first frame of the symbol:this.addEventListener(MouseEvent.ROLL_OVER,overHand);function overHand(e:MouseEvent):void { Mouse.cursor = "hand";}
In the game spank the monkey, how would I achieve the drag and drop functionality of the game? specifications: Press the hand to enable drag and drop As soon as user drags the hand out of the flash movie, the hand is released, despite whether or not the user's mouse is still pressed.If the user's mouse is still pressed even after coming back to the flash screen the hand does not respond until pressed again.I tried multiple things but to no avail.
One of my attempts involved having a constant onMouseMove event handler that flagged a "out_of_bound" area, but mc.onPress = function(){ //drag } does not respond after the initial press.
how to stop a ball from bouncing up and down when I grab the ball with my cursor?Currently, I have two sections of code, one for a drop and drag, and one to reenact the effects of gravity on my ball.I don't want the ball to start bouncing right away,I want it to either start bouncing when I drag it and let go, or start bouncing when I click a button.I would also like it to STOP bouncing altogether if I grab the ball. (because even though I can drag it around, the bouncing animation is still running!)Here's my current code: (With one "ball_mc" on the stage)
// creating some gravity var spring:Number=.1; var frizione:Number=.98;[code]........
I am using a Dewslider flash player to load flash animations on a webpage, but am getting the hand cursor appearing on the movie, while it should have been the normal mouse arrow.In reading some tutorials I tried using an empty flash movie to load the initial Dewslider but still having the hand cursor but now when reloading the page after visiting another page.
but i get the following error: 1119: Access of possibly undefined property buttonMode through a reference with static type flash.display:SimpleButton. / myMc.buttonMode = true; And do not apply the action to turn into a hand on mouse over!
I've come to a really strange bug in Flash: There is a swf called Nav.swf which contains on its stage a movieclip "som" which has its own class Som.as.There's an animation on Nav.swf, and when it ends it will call the method StartPlayer() on Som.as.If I run setupButtons() in the init() function, it works fine, I am able to click the button "btPlayPause" and it will trace what's in the function clickPlayPause();
THE PROBLEM: If I leave it as it is on the example below (the setupButtons() function is only called by the startPlayer() method, which is called from Nav.swf a while later after Som is instantiated) it will trace what's in both functions startPlayer() and setupButtons() BUT the button "btPlayPause" won't work! It dosn't get the buttonMode property set to true (cursor does not change to the little hand) and when I click on it it does not run clickPlayPause(), it doesn't trace anything!
The same happens if I call directly the setupButtons() function from the nav.swf. It will trace what's in setupButtons() but the movieclip won't listen to the MouseEvent.I cleaned up the code only to show what matters:
I'm trying to set the hand cursor on a HBox. I've tried buttonMode and useHandCursor but have had no luck. This example displays the busy cursor. how to make it display the flashPlayer's hand cursor?
I'm adding thumbnails using XML and have an event on them, so when I press them bigger image loads in. So I'm trying to add hand cursor on the thumbnails. Any ideas? I'm using this code
ActionScript Code: function xmlLoaded(event:Event):void { xml = XML(event.target.data);
these menu items won't open the specified url's in the same window? (won't open them at all)And why is there no hand cursor (like normally when you mouse over a link)?
I have made a Flash website and embedded it into a html file to that it could be uploaded, it works however the mouse cursor stays the same even when hovering over links!
I would like a function to run when a user clicks anywhere on stage. But this function should not run when the click is on buttons & on url:s inside a dynamic html-formated textfield. How can I detect this? I do realise that the cursor turns to a hand when you hoover over a url inside a textfield & you can set the hand to appear on buttons as well (which i always set it to do). So is there a way in realtime to detect when the cursor is & is not a hand? I've tried the following:
Code: btn_mc.buttonMode = true; stage.addEventListener(MouseEvent.MOUSE_DOWN,down) function down(E:MouseEvent)
I developed an application in flex. In my application I placed an image and set the tooltip property. I also changed the image Hand cursor property to true. Here I need that, the tooltip must be move with hand cursor.
I have added a button from the Components Menu. When I rollover the button, it changes color slightly but I would also like the cursor to turn to the traditional hand. I have tried buttonMode = true and that doesn't seem to work.
I have 2 movie clips. One its tree and sedond its toy. Now i playing with removeEventListener.. and try to make drag and drop. All must looks like i drag toy and drop to the tree. But when i drag my toy i don't see hand like when i move cursor on the html link. How i can create hand when i ower or drag my toy? Interesting make it with as3.[code]
Looking to emulate what flash and browsers do for buttons, switch from the cursor to the pointer hand. It seems to happen to everything seen as a button but I need it to do that on all links. This is for an exe. presentation.
I want to disable the hand cursor throughout my entire movie. in my movie, I have a lot of buttons, all have an eventListener, and no MovieClips.I'm not an expert on code but I've built a simple navigation site using code..I changed the code to:SimpleButton.prototype. useHandCursor=false;with this the movie runs fine but the hand cursor remains.
I need hand cursor to appear on roll over spark Label. I've tried useHandCursor + buttonMode properties, but no result. And is there anything like htmlText property for spark Label (I need underline)?
My goal is to simply have the cursor swap to be a hand (pointer) when I roll over a MovieClip. Obviously I could use SimpleButton, but the situation is that I have some enemies that are obviously MovieClips, and when I select an ability to use I want the mouse to show as a pointer when I roll over them.
I assumed this would work:
var mc:MovieClip = new MovieClip(); mc.graphics.beginFill(0); mc.graphics.drawRect(0,0,50,50);
[Code].....
There are workarounds such as adding a button into the enemy MovieClip and then removing it. Just seems there's an inbuilt way I'm missing.
Is it possible to change default system's 'hand' cursor with some 'my_cursor.png" file in Flex 3 so whenever user points over button he can see my custom cursor? :)
I am using the following code to try remove the hand cursor from my flash movie which appears as a banner in a webpage, but in vain. Anyone can help Even when using the commented codes it doesnt work!
I created a list using xml, which when clicked would display the appropriate information. Everything is working fine, except I can't get the hand cursor to appear over the list and I need to create a scrollbar for the list. I'm having difficulty with both, it seems as I'm dealing with textfield. I tried numerous solutions to the hand cursor problem but it didn't work.[code]
I've been trying for literally three days now to make a hand cursor appear over a dynamic text box -- which pulls text from an XML doc. The link works fine just no hand cursor.
I have a textfield that loads text from an XML file. The textfield uses HTML text so that it acts as a link. When I view this in IE, the little hand appears. However, in Firefox, it just stays as a pointer arrow, but it can still be clicked.
Also, does anyone know the best way to underline the text onRollover?