ActionScript 3.0 :: Rotation Troubleshoot: Where Is 270 Degrees?
Oct 19, 2010
I am rotating an object by incrementing in 90 degrees,however after 180degrees it rotates to -90...then it can't quite make it's mind up if it should go to -180, or 0, which should be the same thing? (except it messes up my if statements down the line)(by that I mean, sometimes it will go back to 0, and sometimes it will switch to -180??)Where is 270, and for that case, 360?
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Apr 21, 2009
Program A has a cannon that aims to line up with where-ever the mouse is pointing, in 360 degrees, and fires when the mouse is is clicked. Program B has an eye instead of a cannon that should in theory do similar functions when the capslock key is toggled, but instead only has a 90 degree range of motion from the Right of the eye toward the bottom (quadrant 4 only). Where did the ther 270 degrees of rotation disappear to?
[Code]...
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Nov 30, 2010
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import fl.transitions.*;
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Nov 5, 2009
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Mar 23, 2011
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[Code]...
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[URL]
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[Code] ......
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