Professional :: Creating Animations From Jpegs?
Oct 20, 2011
I need to create animations fron a set of jpegs. I can layer selections in photoshop; create symbols in Flash, although When I open a multi-layer psd in FL, don't always get multi-layers in FL. More importantly, what graphic/symbol formats are required for the typical animation techniques (eg, different tweens, bones, puppet).
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Jun 22, 2009
I have seen it done where people are able to create drawing programs that allow the users to save thier work as jpegs or even movies.
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Mar 31, 2010
How to load a series of images locally from a folder and create a movie clip for each one dynamically?
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May 31, 2004
I wanted to know the method to do a dynamic loading of jpegs with click of a button with crossfade between the two jpegs
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Jul 27, 2009
i am totally new to flash and want to ask Is it possible to create complete flash animations in .net platoform with C# by using the flash APIs. Can anyone explain how it is done(which apis tools needed) and provide/link to some of the examples.
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Jun 22, 2009
I would like to be able to create a set of standard text animations for different length bulleted lists, headings etc and then feed these animations (probably with xml?) to create unique mc's.
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Aug 16, 2011
Is there any Actionscript-C# API/Libraries available so that i can create a flash file via my C# program and manipulates the content of that (Ex : Add a motion tween animation to it). I have seen something similar to this in adwords.google.com (to create promotions/ads)
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Oct 6, 2005
can walk me through something like what this site has for its interactive menu? I don't even know what that kind of interaction is called, so I don't know what to search for.
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Oct 19, 2005
Ive read the transitions tutorial and understand how that works, however, the site that I am building uses actionscript for its animation rather than timeline effects (for the most part). creating smooth transitions between external swf when the animations are done in actionscript?
Right now in my external .swf I have two frames, the first frame is the intro the second is the outro. The only difference between the two frames is the actionscript is reversed from fading in to fading out (etc.) on the second. There is no midframe per say, it just stops on the first frame because there is a stop(); on it. When the user clicks out of that section it just moves and plays the second frame. This works, however I fear that that method will get me into trouble later on. Is there a better way of doing this?
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Apr 13, 2010
I have a file that dynamically loads JPEGs in two sizes (thumbnails and zoom). There is nothing in the AS concerning sizing, only loading and positioning.The site looked fine and now the pictures all have jagged edges to them (it's stained glass and the leading looks edgy instead of smooth). The photos that are loading look smooth upon uploading.I have them Publishing as, Flash Player 8, AS 2.0, JPEG Quality at 100, only Protect from Import is checked, I'm working in Flash CS4 on a Mac.
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May 6, 2010
I have 210 jpeg images that are numbered and aranged in order to creat an animation. Is there a faster way of importing them into the time line. Instead of dragging one image on the stage per keyframe at a time?
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Oct 27, 2011
I'm creating an animated background/flash animation, in short I have several tweened pieces all moving/swinging around and I want them all to loop at the end of their individual loops. Each piece is on its own layer) I have been using gotoAndPlay(2); (I'm using a preloader so frame 2 is the start). The problem is (If I'm correct here) is the first layer to reach the end runs the "go to and play" resetting everything!. I want each layer to act independantly. Is there a different version of gotoAndPlay(2); that will work or am I looking at things like nested animations/importing individual fla's ect (all of which goes over my head).
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Jan 10, 2012
I am a web designer and I do like to hand code using jquery however, I think it would be much faster to use gui applications like flash to create animations especially on the fly as well as support for writing and editing source code.
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Apr 5, 2010
If I have a couple of animations in a single folder, it doesn't look like there is a way to animate the folder as a whole, so is it possible to group all the animations somehow and animate that?
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Mar 28, 2011
I have uploaded my Dreamweaver CS5 web site and the flash/swf files don't appear.What files are suppost to be with exported swf files when uploaded so they appear on the web on my web site
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Apr 13, 2011
My Newest Animations Are Not Animating. They are running in the timeline but are displaying as static images as animated shockwave files.
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Feb 17, 2010
Im developing an interactive in wich I use many animations either frame-by-frame (image-by-image) or with an embedded flv in the timeline and I have noticed that all of them don't play smoothly when first played, but once the animation has occured once they play the way its supposed to be. Im assuming is because once played an animation gets into the machine cache or something, so I wanna know if there is any way to force an animation to get into the display cache before is played.
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May 17, 2010
i made a animation with flash, well. i made two animations.i want to put them togheter but i don't now how.so two different filesDesign.fla It has to be:Official Design.fla
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Dec 4, 2010
Say I want to trigger an animation (i'm thinking about some kind of text appearing from the backround) when a button is clicked, how do I do this?
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Mar 7, 2011
I'm a newbie in adobe flash cs4 and i'm trying to create a simple (i hope) animation.
What i'm trying to do is the following:
I have 3 boxes (b1, b2 and b3).I want to draw a line, starting on b1 and ending in b2. After that i want to draw another line connecting b2 to b3.
The goal is to give the effect of lines growing between the boxes.
Is this simple? And what frame per second value do you recommend?
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Apr 18, 2011
What is the best way to convert an animation created in Flash to a .mov file. I've tried the export movie command in the file menu, changing various settings in the publish settings in Flash and and in the Quicktime options boxes. But the resulting .mov file has all kinds of fragments and artifacts. Has anybody had any luck creating animations in Flash and then converting them into a format that can be assemble in iMovie?
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Apr 20, 2011
I'm fairly new to Flash and I'm having a bit of trouble. I've created two animations. One's a bouncing text animation and the other animation is a series of twinkling stars. I've added a key frame stop to keep the bounching text from looping, but I want the twinkling star animation to continue to loop. Is there any way to have one animation stop and the other loop?
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Oct 31, 2011
I have 2 Flash animations, both tweened and working as intended, and now I'd like to make a third flash animation which will be composed of the other 2 animations playing after each other (with a few empty frames in between). How I do this? I tried just adding them to the time line and giving enough frames, but that doesn't do the trick.
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Feb 18, 2012
I have created an app in CS5.5 for Android and iOS. I have tested on two Android devices and everyingthing works fine. However, on an iPad and iPhone the animations are really slow. Here are some more facts:
1) My project has many scenes and in the problems scene there are upwards of 1,200 frames. But even simple animations run slowly.
2) The frame rate is set for 24 fps.
3) I have created a universal app (iphone and ipad), publish resolution is standard at full screen.
4) Ironically, I have already tried caching as bitmap. That actually slowed my animations even more. I am truely at the end of the line here and don't have any possible solutions.
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Mar 25, 2010
In Adobe Flash CS3, is there a way of copying a complex animation from one document to another, differently sized document and have it appear in the same relative position, i.e. bottom left of my stage?I created a growing flower for a 300x250px file, and I want to use it in a 728x90px file. It has many keyframes. I tried pasting in the frames, but it appears off stage. I need to move it upwards. Do I have to move the elements at each individual keyframe, or is there a way of moving it universally at one go?
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Feb 12, 2011
The problem i'm having with the new motion tweening is trying to make the last frame of the animation exactly like the first one. I need to do this because i'm trying tocreate smooth looking walk/run/breathing etc animation cycles. How do you make the final frame of the loop match the first frame of it?
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Mar 9, 2011
I am creating a flash animation which has to be converted into Html 5. The reason for the conversion is the i-pad, so that my animation can run on i-pad or i-phone. I have tried using the WALLABY tool from adobe but haven't get the accurate animations. Though I have saw some adobe videos in which these people are perfectly running their flash animations through this WALLABY tool.
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Jun 10, 2011
I notice when I run animations in the flash player, the image quality because very pixelated and blocky when I enlarge the animation.
I need my website to scale to different screen resolutions, so this can be a problem. Is there any way to make images smoother when the flash file is enlarged beyond it's native resolution? I really need to know since my website has to scale to a LOT of resolutions.
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Aug 17, 2011
I have made a nested animation within a movie clip, but it doesn't show up frame-by-frame in the timeline is there a way to make it appear in the timeline?
I need to take a photo of my screen with each image on it for a stop motion animation project for school I tried exporting a series of still images as a workaround, but for some reason the data from the nested animation also fails to show up in any kind of movie export.
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Oct 25, 2011
I have an idea for a simple game/program and not sure if Flash is the way to go.After reading many articles I've come to the conclusion that if I wanna make my idea a reality then I need to do it myself but not sure where to start.Before spending the money on buying cs 5.5 want to make sure it can do what I need.So my question is can you have users input data that would then control your animations?
For a simple example:I want a user to be able to input a number then depending on the number a certain animation sequence would occur.So say a user inputs the number 10 then my animation would walk over to a pile of say apples and pick up 10 apples. If they input 5 the animation would pick up 5 apples etc...So my idea has nothing to do with apples but revolves around the user inputting numerical data which would then control what the animations do.
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