Professional :: "Create Motion Tweens" Not Working?

Aug 2, 2010

For some reason I cannot Create Motion Tweens.  I have followed step by step instructions, and using exercise files from Lynda. The symbol from the Lynda files is a movie clip, and I resize it according to the demo - step by step.  Selecting "Create Motion Tweens" from the menu does not actually create motion tweens.  I have also tried from scratch in new files. I am using CS4 on Windows 7, and I have created motion tweens before.  I must have made some change somewhere else in Flash to cause this to stop working. 

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ActionScript 3.0 :: Chapter 19: Working With Motion Tweens

Mar 8, 2011

Though I find that chapter interesting and that I might have a legitimate use for it, it is a bit skimpy with details. I need to COPY MOTION TWEEN AS ACTIONSCRIPT on three different tweens (three different layers), but the tweens need to be perfectly synchronized.

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IDE :: Create 2 Separate Motion Tweens?

Sep 5, 2009

I'm trying to create 2 separate motion tweens - between frame 1 to frame 35 and frame 36 to 65 but it just won't work.

From frame 1 I want a motion tween to frame 35. We shall call the graphic in frame 1, graphic 1 and frame 35 graphic 2.

Graphic 3 represents frame 35 and graphic 4, frame 36.

When I make a motion tween from frame 1 to 35, it overwrites graphic 3 and 4 with Graphic 1. It will not allow me to put graphic 3 into frame 35, only graphic 1. If i put it in, it will automatically swap.

When I make a motion tween from frame 36 to 65, it works. But then when I try to make the motion tween from frame 1 to 35, it swaps it over.

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Flash :: Can't Properly Create Motion Tweens Between Two Keyframes In CS4?

Jan 16, 2012

I'm trying to create a flash animation of a wing flapping using three keyframes. The first keyframe is at frame 1. I then created a second keyframe at frame 5 by pressing F6, and then I created another keyframe at frame 10 by pressing F6. At frame 5, I rotated the wing so that it is going up. Frame 10 is the same as frame 1.frame 1: frame 5: frame 10: I right clicked on a frame between frames 5 and 10 and then clicked the first optio , "Create Motion Tween"; I then performed the same action on a frame between frames 1 and 5. When I preview or test the movie, there is no transition between the frames. From frame 1 to 5, there is supposed to be a transition of the wing flapping up. From frame 5 to 10, there is supposed to be a transition of the wing flapping downwards to its initial position. Instead, when I test the movie, the wing remains still until frame 5 and instantly goes to its "wing up state" and when it gets to frame 10, instantly goes to its "wing down state". Here is what the timeline looks like after I've made the changes mentioned above:

I'm using Flash CS4 to make the animation but the tutorial I'm following is using Flash CS3. I know I can use other methods to create the motion tween but I want to know why the method I'm using isn't working.

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Professional :: Motion Tweens That Don't Stretch The Object

Jul 29, 2010

I am still making some language flashcards. there are about 20 on the page. when i click the card it is supposed to 'flip' so you can see the translation. the first card does pretty well but then as I continue to the next cards, the tween becomes worse and worse. for some reason as the card flips, its dimensions get thrown off and it becomes really wide or really tall. I want the flip to be a strictly horizontal flip over the y axis. What am I doing wrong?

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Professional :: Scaling Symbols And Motion Tweens?

Jun 30, 2011

I created an animation with various symbols and motion tweens, mostly on outer level timeline.  At the end, I realized the resolution was too low for a quality quicktime export.  After scaling the canvas from 550x400 to 1650x1200, I tried scaling the rest of the objects using the "edit multiple frames" brackets, but every scene I try to do this to, only a few of the frames are scaled.  They start scaling and moving around all over the place fluctuating between the original and new positions.  So i have to go back and manually scale/reposition the tween spans.  Am I doing something wrong with the edit multiple frames thing or something?  Or is there an easier way to do this I haven't seen? 

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Professional :: Button Controlling Motion Tweens

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I am wanting to create a button that, when pressed, will make an image move along the X axis.  However, I want several other buttons to move that object along the X-axis to other locations regardless of where it is currently.
 
I want the object to move from one spot to a second spot, stop, and then move from that new location to either its previous spot or a new spot.
 
Basically having multiple buttons controlling where 1 or more image goes.  I have seen banners that will scroll horizontally when you click different Menu buttons.  The banner slides along the X-axis and stops to reveal the name of the new page on the banner (i.e. Home, About Us, Contact Us, etc.).  When another menu button is pressed, the banner slides again to reveal the new title page name (ie. Home, etc).

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Professional :: Purpose Of Motion Tweens + Movie Clip Symbols?

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I've been going over several tutorials and whatnot and I'm confused on the point of movie clip symbols and motion tweens. To me using the other tweens and symbols are "easier". Can someone explain to me why they're so beneficial to have been added to CS4/CS5? Except I understand that movie clip symbols can be adjusted using the 3D tools but is that the only difference?

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Professional :: CS5.5 JSFL: Timeline.convertToKeyframes() Doesn't Work With Motion Tweens

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I'm writing a JSFL script to export animations from Flash. I iterate through every frame in the timeline, and for each frame I go through every element in every layer, and write each Element's symbol name and matrix values out to a file. The problem is, if you've created animation using a motion tween, the exporter steps through every frame but sees the same matrix values for each Element in every frame. This is where I hit the first problem: Iterating through the timeline in this way doesn't seem to work. I can't see any way of getting the right information out for each frame.

There is a workaround: Namely, selecting all the animated layers on the timeline, and selecting "Convert to Frame by Frame animation" from the context menu. Then you run the exporter, and then you have to undo the "Convert to Frame by Frame" animation in order to continue working on the file. That's pretty messy, so I tried to automate the process, by having the export script perform the convert to frame by frame. When you perform the action, and look it up in the History window, Flash tells you that the JSFL command it used was the following:

[Code]...

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Professional :: Start Stop Motion Tweens With Keyboard Event (powerpoint Style)?

Jul 10, 2011

i've been looking around for answers to my problem to no avail. What I want to do is create a powerpoint style presentation. But rather than change slides, I have one large "graphic" that I am moving around and zooming into by "motion tweening" Now all I need to do is: (with a keyboard event) start the motion tween and then let it play out then start the next motion tween and let it play out and so on. all i have is this, which allows me to start and stop it when it is tweening, but isn't as effective as it stopping at then end of a motion tween, then allowing me to push a key and for it to go to the next "slide"

[Code]...

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Professional :: Can't Get Motion Tween Working

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Professional :: Motion Ease Not Working?

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I have created a motion tween in Flash and want to slow the speed of the tween towards the end, so my image doesnt stop suddenly. I applied a slow ease which was working previously but has now decided to stop working and I cannot get it to work again. The strange thing is when I change the ease value from 100 to -100, so the ease is applied to the start of the motion, that works fine, but when I change it back to 100 the ease wont apply to the end of the motion

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Aug 20, 2011

I have a situtation trying to get a motion tween to work. It woeks in the time framw when I hit play but when I go to test it does not work.

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IDE :: Bug In Editing Motion Tweens?

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Motion Tweens And Changing Color?

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Morphing From One Symbol To The Another Using Motion Tweens?

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I am fairly new to flash and I'm currently using CS4 to create shape tweens that morph from a shape (in my case an astroid, not to be confused with an asteroid) to text that I have broken apart into individual shapes.  This works very well with the shape tweens; however, I would like to use symbols instead of shapes for my tween.
 
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ActionScript 3.0 :: Using Multiple Motion Tweens?

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I have a problem, which I couldn't solve. I made three motion tweens. One is the background, which slides in from left. Another one, is a car, which goes in the scene from right. The two visible wheels of this car are spinning too using a motion tween. The problem is that all these motion tweens keep looping. I would like to let the background and the wheels of the car loop forever, but I want the car to come in from right and stop on the left. When I tried to stop it, it stopped the car, but unfotunately it stopped the background too. How could I manage to let the background and the wheels of the car loop, but stop the car in a position?[URL]

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IDE :: Targeting Motion Tweens Under Masks?

Apr 3, 2009

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Professional :: Unsuccessfully Trying To Create Motion Tween

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Professional :: How To Create Motion Tween With Animated GIF / SWF

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Apr 2, 2009

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[code]....

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