ActionScript 3.0 :: Make Movieclip In A For Loop?
Nov 11, 2010
im trying to make a For loop that when run will create a movieclip containing 3 text boxes (title, summary, date) for each one of the XML items. Am i way off here?
Actionscript Code:
function onLoaded_2(e:Event):void{ xml_2 = new XML(e.target.data); xml_2.ignoreWhite = true; var il:XMLList=xml_2.channel.item; for(var
[code].....
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[Code]....
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I am doing a really simple flash piece and was wondering if someone could help me real quick...all I want is my circle to go across the page and to keep looping. My circle is moving great with this code:
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for (i = 0; i < _root.myArray.length; i++) { _root.searchAndDestroy(); }
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How to make time delay in a loop..[code]But I want every containers_array[i] to be added one after another. I don't have them scaled to 100%, they remain being 1%, just like little dots on the screen when I write down:[code]
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I have spent the last four hours trying to work this out, using a number of different tutorials and always running into roadblocks in one form or another.
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Essentially, I want to be able to make individual buttons to play in one frame on the main timeline that turn on and off simple loops that I've made.
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I've been trying to make a sound-loop player for quite some time now (i'm new to as3).i've made six letters converted them into buttons and i want them to play a different wav sound loop each one whenever i click on them and to stop the sound when i click again.This works fine for the first button but not for the rest of them because i dont know where to insert the similar code for the rest of the buttons.
Here's the code that works perfect for the first button:
import flash.media.Sound;
var sound:Sound = new The_Rloop5();
var soundControl: SoundChannel = new SoundChannel();
[code].....
Now the only thing that i managed to do is to play the same sound on both of the two buttons.
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Jan 1, 2004
It's just supposed to be background music and it plays once then stops. WHY?
[AS]
backsound = new Sound();
backsound.loadSound("sounds/loopy.mp3", true);
backsound.onSoundComplete = backsound.start;
[/AS]
I have also tried backsound.start(0,999); but it doesn't work either.
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Feb 14, 2005
So I got a loop that I'm loading into Flash with the Sound object. The sound loads good and it starts playing but when it loops back to the beginning there's some silence and then it loops again. The sound loops fine in a sound editing program, the only problem is that Flash leaves a gap when its going to start again. Anyone has come up with a solution to make a sound loop seamlessly?
[Code]...
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