ActionScript 2.0 :: Make A Sound Loop Seamlessly?
Feb 14, 2005
So I got a loop that I'm loading into Flash with the Sound object. The sound loads good and it starts playing but when it loops back to the beginning there's some silence and then it loops again. The sound loops fine in a sound editing program, the only problem is that Flash leaves a gap when its going to start again. Anyone has come up with a solution to make a sound loop seamlessly?
[Code]...
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Feb 14, 2005
I got a loop that I'm loading into Flash with the Sound object. The sound loads good and it starts playing but when it loops back to the beginning there's some silence and then it loops again. The sound loops fine in a sound editing program, the only problem is that Flash leaves a gap when its going to start again. How to make a sound loop seamlessly?
This is my code:
loadMusic = function() {
loop = new Sound();
loop.loadSound("lomtrack.mp3", false);
} loadMusic();
playMusic = function() {
loop.start(0, 100);
} playmusic();
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Dec 30, 2010
I have an MP3 of helicopter blades that's about 4 seconds. I put this as a layer in my movie of the helicopter, yet the sound "hesitates" when the movie loops. The audio goes from edge to edge of every frame of the movie, yet I still get the hesitation.
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May 19, 2010
Everything I've tried so far with a FLVPlayback component to seemlessly loop a progressively-downloaded 15 second video has failed. There's always a split-second pause when it's time to loop. For the scenario, embedding video in a flash project is not an option, and the split-second pause is unacceptable. I've tried setting autorewind to true and handling autorewind event fired by FLVplayback. I've tried watching the playhead of the flvplayer for when It gets upwards of 99.5 percent done and seeking to 0. My latest solution involves having two VideoPlayer instances with the same source behind the FLVPlayback component and toggling between them when it's time to loop, and there is still a seem between the end and beginning. I've tested the video in quicktime to make sure it's not an artifact of the video.
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Nov 17, 2004
so Macromedia says Flash can't really loop mp3s seamlessly, and suggests importing WAV files. But if you're using AS to load an external sound at runtime, this is not possible. So I ask you, coding geniuses, is there a work-around to the silence that Flash adds to the beginning (end?) of an mp3 file, thus causing it to loop incorrectly (I've already tried adding a decimal to the secondsOffset and it sounds awful).
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Jun 8, 2008
I'm using this code to play/stop a sound in my flash movie, but I can't figure out how to make it loop. What do I need to do?[code]
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Sep 16, 2010
I have spent the last four hours trying to work this out, using a number of different tutorials and always running into roadblocks in one form or another.
I'm using Flash CS3 with Action Script 2.0 enabled.
Essentially, I want to be able to make individual buttons to play in one frame on the main timeline that turn on and off simple loops that I've made.
I have a video of a man dancing, and I want to give the user the ability to press nine buttons and activate each loop to play over the video.
- I need each loop to be able to layer - so, each button controls only it's own loop - giving the user the ability to compose the music that the dancer is moving to.
The way I though I would do this would be to make a single button for each loop, that when clicked played the loop, and then when clicked again muted that single loop, and then when clicked, played it again and so forth.
- I have the nine loops cut up and in the library, but I don't know how to program this.
Additionally, I would really prefer the loops to not be playing, and for the user to have the chance to build the piece of music around the dancer.
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Dec 9, 2010
I've been trying to make a sound-loop player for quite some time now (i'm new to as3).i've made six letters converted them into buttons and i want them to play a different wav sound loop each one whenever i click on them and to stop the sound when i click again.This works fine for the first button but not for the rest of them because i dont know where to insert the similar code for the rest of the buttons.
Here's the code that works perfect for the first button:
import flash.media.Sound;
var sound:Sound = new The_Rloop5();
var soundControl: SoundChannel = new SoundChannel();
[code].....
Now the only thing that i managed to do is to play the same sound on both of the two buttons.
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Aug 12, 2002
I just want sound to loop infinately. What do I have to type in the "loops" box to make it do this?OR do I have to use script, for example, an "until False" script loop.
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Jul 28, 2009
I have several buttons in a movie and I want to be able to rollover an individual button and play the sound for that button and when I rolloff I want the sound for that button to stop.
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May 18, 2007
I use Flash MX 6.0
1) I have a button and when I put cursor over it, it must start looping a sound. When I drag away, the sound must stop. I would be even cooler if it was possible to make the sound fade away when the mouse is rolled away. I have no problem creating another sound file that fades my current sound away.
2) I have a button which represents a knife, that should stab something (a panel) once pressed. So fist the knife must be clean. but after one or more presses, the blood should remain as a movie clip (as I want to animate the dripping blood)
3) once rolled over a button, the sound must start looping (as I wrote in 1.) AND the knife should slowly go backwards (MC). BUT when I roll mouse away, the sound fades away (as in 1. again) PLUS the knife should slowly move back to its place in stead of just jump from one place to another.
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Jul 27, 2010
I use the following code to play 2 files continuously.
ActionScript Code:
import fl.video.*;
my_FLVPlybk.source = "1.flv";
[code]...
But they can't be played like a single file. There is a big jitter between these 2 files. How to elimit this jitter?
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Oct 30, 2010
I have a mov file that's 157 megabytes. I try running it on my page within a javascript scroller animation and the animation is very choppy and in fact I used css to simulate a mask but the thing doesn't get masked, probably do to the sluggishness of whole page, the page never fully loads, and the movie file makes it nearly impossible to scroll through the page. The file is just too huge. I currently have it embedded as such:
<a href="#">
<object class="im" classid="clsid:02BF25D5-8C17-4B23-BC80-D3488ABDDC6B" codebase="http://www.apple.com/qtactivex/qtplugin.cab" height="286" width="655">
<param name="src" value="why_eating_dry_fruit_is_unhealthy.MOV">
[code]....
1) Should I convert the mov to swf - that is, is swf a more compatible and appropriate format for seamless integration in html web page?
2) Whichever I choose, how do I reduce the file size - like on youtube where the videos run seamlessly? I plan on using javascript to scroll through a gallery of videos, so I need the videos to not bog down the page.
3) Also, a lot of sites with galleries of videos have an icon that indicates "click to play". Is that part of the video itself or can I just create an image and then when clicked on, the video plays?
I do have Adobe Flash CS4 Professional, if that matters. And if mov file is more suitable, then how can I reduce its file size?
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Mar 3, 2010
So I'm currently charged with making a karaoke-style app which displays lyrics on-screen synced with an audio track. I'd prefer not to have one massive timeline for each track so I've cut the audio into sections (verses & choruses) and put each one on the timeline of separate MovieClips so I can sync the lyrics manually.
I store each MC in an array in my MainPlayer class, which listens for an Event dispatched from the last frame of each MC, removes it and then adds the next one and runs its play() method. There's an audible gap in between which at first thought might be due to using .mp3s so I switched to .wavs and it's still there.
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Aug 5, 2010
Need to make a character start to talk when the sound starts and stop talk when the sound stops so I'm using this:
[Code]...
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Apr 30, 2009
I have CS4 but saving doc as CS3 so I hope I am in the right forum. I added a behavior as sound streaming mp3. I want to loop it.. Here is the action code that was generated. How would I change it to looping. I changed the true to false at the end of the code but that didn't work. here it is:
//Load Streaming mp3 behavior if(_global.Behaviors == null)_global.Behaviors = {}; if(_global.Behaviors.Sound == null)_global.Behaviors.Sound = {}; if(typeof this.createEmptyMovieClip == 'undefined'){ this._parent.createEmptyMovieClip('BS_figaro',new Date().getTime()-(Math.floor((new Date().getTime()) /10000)*10000) ); _global.Behaviors.Sound.figaro = new Sound(this._parent.BS_figaro);
[code]....
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Jan 14, 2010
How can I loop a sound without the gap? If i try
ActionScript Code:
play(song, 100);
it will have a gap everytime it loops, how can i fix that?
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Jan 5, 2011
I have managed to get my sound playing from the library but would like to know what the simplest way to loop the sound in as3 would be, (using the smallest amount of code as possible preferably!)
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Apr 30, 2009
I added a behavior as sound streaming mp3. I want to loop it.. Here is the action code that was generated. How would I change it to looping. I changed the true to false at the end of the code but that didn't work.here it is:
//Load Streaming mp3 behavior
if(_global.Behaviors == null)_global.Behaviors = {};
if(_global.Behaviors.Sound == null)_global.Behaviors.Sound = {};
[code]......
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Dec 3, 2009
how to continuously loop a sound, but all I have seen is aSound.play(0,1000);Not really a continueous loop. I was looking at watching for one of the COMPLETE dispatches (from the Sound object, or from the SoundChannel object), then start the sound again. The only thing is would this not start another channel?
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Apr 28, 2010
How do I get this sound to loop?
"sonido1" - my mp3
Code:
stop();
import com.greensock.TweenMax;
import com.greensock.easing.*
function love() {
TweenMax.to(sonido1, 1, {volume:1, delay:0.5});
[Code] .....
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Sep 1, 2009
How do you play the audio seamlessly in flash, while reloading each page? Example is the nike blog, [URL] Will be glad if anyone could point me to a tutorial or there is a existing workaround script for this.
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Mar 16, 2010
how to get 4 FLV to seamlessly run from one to another without the end user having to click a button?
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Apr 24, 2004
I'm using some modified code from a chapter exercise (from a text book) to play four separate MP3s external to the FLA. Here's an example of what happens when a button is clicked:
Code:
BtnOne.onRelease = function():Void {
stopAllSounds();
song1=new Sound();
song1.loadSound("Music/Puffy.mp3", true);
gotoAndPlay("music1");
On the label 'music1', I have this AS:
Code:
stop();
song1.onSoundComplete = function() {
song1.start();
}
The problem is, there's something of a noticeable stutter when the MP3 reaches the end, just before it starts up again. The first MP3 (contrary to the others), is a seamless ambient sound which ought to sound perfect in the FLA, but doesn't, again, because of the slight stutter in starting it up again. Is there a better way to do this? I thought, perhaps, this would be fixed if I removed the "stop();" line and instead had it play the next frame, which would invariably send it back to the previous one, but this changed nothing. Is there a better method to use? Even with the other three MP3s, which aren't seamless, I want to loop, unless and until the user clicks the 'Mute' button.
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May 27, 2008
I'm having trouble getting a decent system running for playing multiple independent flv movies in a container clip using the flv component back-to-back. I guess what I'm looking for is tips or examples of creating the video equivalent of a slide show - with options to skip next, previous and go to a specific clip.
Basically, at the heart of it, I'm just setting flvcomponent.play(newcontentpath) via actionscript. But that causes a skip of about 0.5s while flash switches gears and begins the next clip.
Does anyone have any tips on achieving good transitions in actionscript2? More generally and tips on dealing with video via actionscript .
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Apr 25, 2009
So, I downloaded a simple sound loop from Flash Kit.
I am building a Flash webiste and want the sound to loop once the movie loads. I have added a stop and play button to the movie in case the viewer doesn't want the sound on. I understand sound can be annoying.
I add the following code to the FRAME 1 of the movie. Everything works fine but when the loop finishes, it just stops. How do I get it to continue looping? Also, as I navigate to other sections of the movie.. I want it to continue playing and not restart when I go back to say "Home". Home starts at frame 1 as well.[code]...
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Jun 17, 2010
ok so im having an issue with Flash CS5.I have a sound looping, and my animation is only 13 frames long, while the song is like a minute long, so each time the animation loops threw the default "Loop Playback" a new sound audio is played which os overlapping the previous over and over causing a massive echo effect.Whats the best way to loop both of them insync, or atleast copy and paste the animations frames and make it the length of the song?
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Feb 27, 2008
I have created a button which plays an external MP3 file, but the first problem is it only plays once. What script do i have to add so the sound continually loops. Secondly, I have created a button which stops music, but I can't figure out the code which stops the MP3 file playing. I've tried backMusic.close();, but an error message is displayed as the sound is already loaded up.
Heres the ActionScript Code:
package {
import flash.display.*;
import flash.events.*;
import flash.geom.*;
import flash.text.*;
[Code] .....
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Feb 10, 2009
Is there some secret to attaching sound via a loop? I have had to hard code this and write it out 26 times.
Here's what I want:
ActionScript Code:
for(k=1;k<=26;k++)
{
[Code]....
I've tried it with _root, without, using a variable such as moji = eval("moji"+k) then moji.onPress, but nothing works. It just won't play the sound unless it's hard coded.
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Oct 19, 2003
In the tutorials, there is a sound loop that you start with a button, The fla didn't have a stop script to add to a second button.
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