I have an MP3 of helicopter blades that's about 4 seconds. I put this as a layer in my movie of the helicopter, yet the sound "hesitates" when the movie loops. The audio goes from edge to edge of every frame of the movie, yet I still get the hesitation.
So I'm currently charged with making a karaoke-style app which displays lyrics on-screen synced with an audio track. I'd prefer not to have one massive timeline for each track so I've cut the audio into sections (verses & choruses) and put each one on the timeline of separate MovieClips so I can sync the lyrics manually.
I store each MC in an array in my MainPlayer class, which listens for an Event dispatched from the last frame of each MC, removes it and then adds the next one and runs its play() method. There's an audible gap in between which at first thought might be due to using .mp3s so I switched to .wavs and it's still there.
How do you play the audio seamlessly in flash, while reloading each page? Example is the nike blog, [URL] Will be glad if anyone could point me to a tutorial or there is a existing workaround script for this.
Everything I've tried so far with a FLVPlayback component to seemlessly loop a progressively-downloaded 15 second video has failed. There's always a split-second pause when it's time to loop. For the scenario, embedding video in a flash project is not an option, and the split-second pause is unacceptable. I've tried setting autorewind to true and handling autorewind event fired by FLVplayback. I've tried watching the playhead of the flvplayer for when It gets upwards of 99.5 percent done and seeking to 0. My latest solution involves having two VideoPlayer instances with the same source behind the FLVPlayback component and toggling between them when it's time to loop, and there is still a seem between the end and beginning. I've tested the video in quicktime to make sure it's not an artifact of the video.
so Macromedia says Flash can't really loop mp3s seamlessly, and suggests importing WAV files. But if you're using AS to load an external sound at runtime, this is not possible. So I ask you, coding geniuses, is there a work-around to the silence that Flash adds to the beginning (end?) of an mp3 file, thus causing it to loop incorrectly (I've already tried adding a decimal to the secondsOffset and it sounds awful).
So I got a loop that I'm loading into Flash with the Sound object. The sound loads good and it starts playing but when it loops back to the beginning there's some silence and then it loops again. The sound loops fine in a sound editing program, the only problem is that Flash leaves a gap when its going to start again. Anyone has come up with a solution to make a sound loop seamlessly?
Is there any tool can help me rip audio from SWF file and ave it in MP3 format separately in another folder, and extract audio stream to MP3, AAC, M4A, WAV, WMA, AC3, MP2 formats?
I am working on a project which I have to link a few swf. I have used loadMovieNum for the linking, meaning the actionscript I apply for my buttons look like this:
on (release){ loadMovieNum("filename.swf",0); }
Above script enables me to link the files. However, I wish to play an audio across all files CONTINUOUSLY. Is there ANY way to do it? I tried putting the audio in another file and load the movie on level 1. But everytime when I jump from one file to another, the audio stops.
I would like to have an external file (actually, one of several randomly selected files, but I can handle that) play and loop but I have yet to understand how to do the latter. My code works great for playing the file through one time, but when playback completes, it's done. How do I loop the audio? Is there perhaps a listener that can wait for the file to finish playing, then call a function to play the sound again?
I need to create a flash video for a website of a product rotating through 360 degrees - looping seamlessly. This will be 100 frames long. I then need to add a 500 frame voice over.
I need to optimize file sizes so what is the best way to tackle this?
Is there a way to loop the video with actionscript but not the audio? i.e. rather than extend and repeat the video phyiscally in the timeline inlind with the audio length - as I assume this will increase the file size?
I have a problem with an animation because I want to stop the loop sound without stop the entire animation what can I do to make correctly this action please? I tried to make a movieclip to control individually of the center time line but i dont get good results.
I have a mov file that's 157 megabytes. I try running it on my page within a javascript scroller animation and the animation is very choppy and in fact I used css to simulate a mask but the thing doesn't get masked, probably do to the sluggishness of whole page, the page never fully loads, and the movie file makes it nearly impossible to scroll through the page. The file is just too huge. I currently have it embedded as such:
1) Should I convert the mov to swf - that is, is swf a more compatible and appropriate format for seamless integration in html web page?
2) Whichever I choose, how do I reduce the file size - like on youtube where the videos run seamlessly? I plan on using javascript to scroll through a gallery of videos, so I need the videos to not bog down the page.
3) Also, a lot of sites with galleries of videos have an icon that indicates "click to play". Is that part of the video itself or can I just create an image and then when clicked on, the video plays?
I do have Adobe Flash CS4 Professional, if that matters. And if mov file is more suitable, then how can I reduce its file size?
I got a loop that I'm loading into Flash with the Sound object. The sound loads good and it starts playing but when it loops back to the beginning there's some silence and then it loops again. The sound loops fine in a sound editing program, the only problem is that Flash leaves a gap when its going to start again. How to make a sound loop seamlessly?
This is my code: loadMusic = function() { loop = new Sound(); loop.loadSound("lomtrack.mp3", false); } loadMusic(); playMusic = function() { loop.start(0, 100); } playmusic();
I'm using some modified code from a chapter exercise (from a text book) to play four separate MP3s external to the FLA. Here's an example of what happens when a button is clicked:
On the label 'music1', I have this AS: Code: stop(); song1.onSoundComplete = function() { song1.start(); }
The problem is, there's something of a noticeable stutter when the MP3 reaches the end, just before it starts up again. The first MP3 (contrary to the others), is a seamless ambient sound which ought to sound perfect in the FLA, but doesn't, again, because of the slight stutter in starting it up again. Is there a better way to do this? I thought, perhaps, this would be fixed if I removed the "stop();" line and instead had it play the next frame, which would invariably send it back to the previous one, but this changed nothing. Is there a better method to use? Even with the other three MP3s, which aren't seamless, I want to loop, unless and until the user clicks the 'Mute' button.
I'm having trouble getting a decent system running for playing multiple independent flv movies in a container clip using the flv component back-to-back. I guess what I'm looking for is tips or examples of creating the video equivalent of a slide show - with options to skip next, previous and go to a specific clip.
Basically, at the heart of it, I'm just setting flvcomponent.play(newcontentpath) via actionscript. But that causes a skip of about 0.5s while flash switches gears and begins the next clip.
Does anyone have any tips on achieving good transitions in actionscript2? More generally and tips on dealing with video via actionscript .
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1) on this dude's site, Beyond the Pixel, he/she's got the style sheet repeating a trend gif. I created one myself and have got it working on my htm file. Problem is, I want to be able to get the htm repeated image to seamlessly blend into my swf file. How did BTP do it? I assume I need to estimate the pixel distance (the repeated gif I'm using is 5x5 pixels) then absolute place the swf file using proper css placement code. Then I'd just start that same gif in flash on the movie's edge and repeat it across the movie (x and y). I think I'm right on the former, but feel that I'm being to simplistic in the latter.
2) I followed this tutorial on preloaders. Got it to work, even managed to get it to load vertically and change the size of the loadBar. Problem, and it may not be on true publishing, but when I test the movie, the preloader does its deal but right before it goes to frame 3 to display a ND picture, a little green box pops up in the upper left of the frame. It does this every time. I'm using Flash MX '04 on a G5.
i used kirupa's [URL].. tutorial to create a movie with buttons that load external movies and works seamlessly.
my problem is that i want to do the same thing on the external movies that are loaded so to be able to load new external movies on top of them. it does not work and i know its because of the _root script that gets messed up when a new movie is loaded. it has to become _parent or smthing but i can't seem to be able to make it work..
I basically need to put audio behind my flash.It is divided into labels to create different pages and is controlled by buttons.
- Is it possible to put different MP3 audio recordings behind different labels? i.e. if the user clicks on the forward button will that audio stop and the next page's audio begin?
- How do you put audio in flash?
- Can I have an audio on/off button? And if so, how do I code it?
Am going to use Adobe sound booth to make the recordings and save as MP3s. I would have probably around 20 1-2 minute recordings.
Is there a way to suppress/mute the video portion of an FLV while it's playing so only the audio comes across? Is there a Flash player out there that does this?
I've a number of audio files and six menu items in my presentation.respond with instruction on how to stop the currently running audio when a new menu item is clicked (launching a new audio file)?
I have a movie that has an audio track (I have it set to "start" for the Sync). It works perfectly, but when I insert a preloader with it, the audio disappears. The rest of the movie still works fine (visual) but it is silent.
I made a flash video for my science project today, i added some music to it too. but the music keeps on runnning even when the presentation is over. and when i even stop it, and play it again, the audio runs in the background from the last time i played it and another stream of that audio starts from the begining. as if i play the song onec from the beginning and once from somewhere in the middle and both at the same time.
When I go to test my video the audio and video are playing at different playback speeds. I'm trying to create a video using Flash that requires events based on the song itself. how to make the audio and video play at the same speed during Timeline playback and testing?
I am attempting to complete a learning module that contains audio voice over in CS4...However, I am unable to view the audio waveform on the timeline. The sound has been added but I can't see the waveform..