Professional :: Audio Not Syncing With Video?

Jun 13, 2010

When I go to test my video the audio and video are playing at different playback speeds. I'm trying to create a video using Flash that requires events based on the song itself. how to make the audio and video play at the same speed during Timeline playback and testing?

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ActionScript 3.0 :: Syncing Externally Loaded Audio Files?

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So what's going wrong, is that the audio files are not playing in sync. They are all pre-loaded so any delay between files shouldn't be sought in the files not being fully loaded yet. For initiating playback in the application, I'm using a simple function with a for loop in it, which sets each instance of my sound class to start playing at position 0 of its timeline (I've added in highlighting for all of the "code" blocks in my post, to keep everything easy to read through):

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function playSounds():void {
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[code]....

Seeing as this didn't work, I have no clue what I could give a shot next... so if anyone has any ideas or suggestions, it would be greatly appreciated! Something else I noticed, was that if I run the application on very fast PCs, the MP3s are almost always in sync, but the PC that I'm developing on isn't that sluggish either and they hardly ever run in sync on it - so it will form a problem for pretty much all of the people who will use the application.

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Actionscript 3 :: Syncing Frames To Audio And Channel.position Acuracy?

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Calling channel.position on an ENTER_FRAME event, I notice that it's not being updated every frame, but it looks more like every frame and a half.

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Media Server :: FMS For Syncing Background Video

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I have a question regarding which version of Flash Media Server will best serve the project I am currently working on and whether the approach I have in mind is possible with FMS.The project envolves Flash Media Server syncing a dynamic background across multiple Flash Players running on separate computers on the same local network. One approach is to have FMS handle the variables and calculation on its side and communicate this to the other Flash Players (this I understand can be done with the Streaming Server).The second approach is to have FMS execute ActionScript on its own side to create the dynamic background and then serve this out as a video stream to the other computers. (With this approach FMS can completely takeover the processing required to generate the background content and the other computers only need to play it back as video. Is this type of approach possible with FMS and, if yes, with which version.

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If I import an FLV video is there any way to remove the audio, put the audio into a byte array, and then re-add the audio to the flv video?

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I've got a bit of a niche problem, in that I was tasked with making an animation for a 5760px X 1080px video wall. I tossed with the idea of doing a video in after effects instead but then decided the resulting file would be too large and encumbersome so I decided to pursue my other idea which was through flash. Now as you all probably know, maximum dimension for flash is half of what i need, 2880. So i made a half size mock up, got it approved and basically translated that into x3 1920x1080 fla's each containing a 3rd of the total animation, all synced for each other.

Now I need to figure out the best means of playing them together synced fullscreened on the video wall, which has just gone up. We are going to have a content management system that most likely will be able to sync the files but I'd really like the swf's to be able to sync without any help just incase sorta thing.

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I have a Flash movie which is synched to an MP3 file by adding keyframes at  the appropriate points to trigger actions.

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