I am doing a really simple flash piece and was wondering if someone could help me real quick...all I want is my circle to go across the page and to keep looping. My circle is moving great with this code:
All I want is my circle to go across the page and to keep looping. My circle is moving great with this code: onClipEvent(enterFrame) { speed = 9; this._x += speed; } What do I add to make it loop?
I guys i am trying to make Movie clip movement to infinite loop to x axis.It should move like left to right on loop, without any jurk.i used this code. this is working fine to move left, but i am not getting how should i make it move on looop.
I'm new to flash and this is my first animation... I'm making it in CS5 using AS2 and it features a snail with a movement loop. The loop is in the library as a movie clip, it has 3 layers and is 19 frames long. Because it is a snail in the loop it ends in a different place then it started. The snail has to move along 97 frames after each movement. I thought I could do this within the movie clip using some actionscript on frame 1 but I haven't really got to grips with actionscript so I was wondering how I should go about moving it every time the loop restarts.
I am just learning actionscript, and your site has been able to clarify a number of things for me. With that said my question is this: In your tutorial you used the following code to create horizontal movement: AS]onClipEvent(enterFrame) { speed = 10; this._x += speed; }[/AS] how would you create a continuous loop of this movement (ie. make the movie move horizontally across the screen over and over).
I am currently working on a Flash application in which I have several vertical bars that go across the window, and when one of the bars is clicked on, the others move to either the left or the right to create space to the right of the selected bar for a large image.[URL].. I have already written enough of the script to get the bars to move to where they should be when they are clicked on, but they do it instantly--there is no show of movement between point 1 and point 2 (this being the starting and ending x coordinates for each movieclip).
If you're wondering about any of my number values, they are the way they are because the document is 800 wide, it has 5 vertical bars within it, each of them 30 wide, and the bars are 5 pixels apart when placed next to each other. Anyways, here's the script I am currently working with:
[Code]...
With this code, all the speed variable does is determine the length of the pause before the bar goes from its original x coordinate to its final x coordinate. I have tried to replace the line that reads "clip3_mc._x += speed;" with several variations ("clip3_mc._x ++;" , "clip_mc._x = clip_mc._x + 15"), but I don't think that's the issue.
I've been searching it everywhere, but couldn't find anything in the net. I want to make smooth line movement. I've tried to create motion, but line just moves, and I want it to move smoothly according to the path. What I want to achieve can be seen [URL].. that's what I did so far - made movement out of several broken lines
I have an object on the field, 'ball', and three buttons: 'left', 'right', 'stop'. What I want is that when Left is pressed, ball starts travelling to the left at a speed of 7. Same with RIGHT, and STOP stops the movement. What I don't want is that the ball moves only when you hold down the LEFT or RIGHT buttons, which is all that I can achieve so far.
I've been searching it everywhere, but couldn't find anything in the net. I want to make smooth line movement. I've tried to create motion, but line just moves, and I want it to move smoothly according to the path. What I want to achieve can be seen here:
[URL]
But that's what I did so far - made movement out of several broken lines - how can I make more smooth movement?
I have made xml gallery with thumbnails, following kirupa's tutorial [URL]. Everything works perfect, but I need to add some more interesting movement on horizontal scroller of thumbnails. For example, thumbnail starts to move quicklier, then they slow down..etc. How can I make it? With some ease, tween class...?
how to make a real movement animation.I saw some game makeing movement program i saw its not that hard .They register movement from on other movement or video some litlie spots are placed in some colors and registring the movement and applyed in the new animation.
make snap object on the mouse movement. As, I have made the code but getting issue on removing from snapping. I have attached the file. you can look in the [URL]
I have a block that i'm trying to make move from right to left, and if the block gets to a certain point, it will move back to it's original position. So, i have this on my block (movieclip) rightnow
so, im a uni student and i got a little too ambitious creating an interactive media project for children. long story short im completely lost when it comes to actionscript 3.0.
i am attempting to use webcam movement to make butterflies fly around the screen. i have created all the graphics and I have created the video object and the video input from the webcam, and i know how to make the butterflies move, but i dont know how to import the butterflies in the first place. I created the animation in after effects and have exported it as an FLV. how do i get the FLV to the stage etc.
i want to make a group of buttons, this buttons have to be in constant movement, random movement, so i download an example from this site, So now i have all the buttons moving, and the quesition is this... how can i make the random movement stop, on the rollover, and make it start again in the rollout.... thats the whole stuff..
I want to make a smooth movement when i click on anywhere in my seek bar. So i come up with an tween which is below. I have a mask called tbMask which is stays beside timeBar.
ActionScript Code:
Code: new mx.transitions.Tween(timeBar, "_xscale", mx.transitions.easing.None.easeOut, 0 , tbMask._xmouse, 2, true);
So basically this would make timebar stretch to tBmask's _xmouse which has same x (170). But it dont! It exceeds about 50% where i clicked and go back to _xmouse.
Far from this problem, the anothers are; I call this swf from my main swf. Tween function works when i try to view my main.swf but it dont work when i call player.swf from browser.
I've been looking for a tutorial and answer to this for a while but can't find what I'm looking for. I am loading html text into a dynamic textfield, and I have a scrollbar controlling the scroll using the code below. What I want to do is also add scroll up/down buttons and have the scroll bar move in relation to the text scroll. I was just going to use "tracklistingtext.scrollV -- " for the scroll buttons, but right now the scroll bar doesn't recognize the text movement. What do I need to do to get the scroll bar to listen to the text scroll position?
var listTextreq:URLRequest=new URLRequest("tracklist.txt"); var listTextLoader:URLLoader = new URLLoader(); var bounds:Rectangle=new Rectangle(scrollMC.x,scrollMC.y,0,300);
I have a round arrow on stage (like half of a circle) and I want to make it turn left when mouse moves right and vice versa. How to accumulate this turning thing ?
I'm not sure what to call this particular way of making the movieclip follow the mouse.When the mouse moves up, the movieclip plays through the frame. If the mouse moves down, the movieclip plays in reverse? I think that's how it works.
I have a round arrow on stage (like half of a circle) and I want to make it turn left when mouse moves right and vice versa. How to accumulate this turning thing
I'm trying to make a MC rotate on it's axis (registration point)...I want it to rotate both clockwise and counter-clockwise at random speeds and random degrees of rotation. For example...CW fast 90 degrees...then CCW slower for 150 degrees...then CW really fast for 270 degrees...etc..etc..
this is the error Iam getting and my code below, I keep getting an error and can't understand why could someone with a bit more experience 'm at my wits end-TypeError: Error #1034: Type Coercion failed: cannot convert flash.events::Event@2edef11 to flash.events.KeyboardEvent.
var upArrow:Boolean = false; var downArrow:Boolean = false; var rightArrow:Boolean = false;