I have an awkward problem with a carousel I have built. When the images are scaled down to give the 3d 'flipping' effect, they start to flicker and cause the general movement to slow down. Someone mentioned cacheAsBitmap.. .
I think that Tweener is not using fractions of pixels on x,y movement, but that exactly what I need. I read about rounded parameter (default:false), that would round pixels, to reduce problems with text, but I want to slowly pan an loaded image, so I don't want to use a rounded value. My code:
Image smoothing works fine, but it slides choppy. It looks like moving 1 pixel at seldom frames, not some fraction of px per frame. I'm considering that flash image smoothing has to deal with fraction of pixels. I searched over stackoverflow, and all I could find was about image smoothing, and not about x,y movement smoothing.
i am making a website where i need to fade full screen images. At the moment i am using TweenMax engine to change their alpha, but i think its slow on some computers ... Here is the website ( not finished ), you can see what i mean. I tried using colorTransform to change images alpha, but its even slower:
var ct:ColorTransform = new ColorTransform(1,1,1,0.95,0,0,0,0); onEnterFrame = function(){ _root.PrevBitmapData.colorTransform(_root.PrevBitm apData.rectangle,_root.ct);
If I use an XMLConnector component to access variables inside a 5mb XML file, does this mean that flash will (implicitly) download that full XML file to the local computer and then parse it to get the requested variables???
In particular how you hover your mouse over a section and a group of images slide left or right, but the move quickly to begin with and then slow down....
This is my movie here [URL]
I have the button areas working correctly..I just want them to slow down when its time to stop?
Does anyone know what would make a movie slow down the longer it is open. Theres nothing that I can think of this is constantly running, but after about 15 minutes of the website being open it slows down almost unresponsive.
trying to make things for my classroom. Dawsonk was kind enough to help me out with it months ago, but I had a computer crash at school and lost it. Unfortunately the school system doesnt try to recover stuff, they just wipe it.What I want is basically a gaming wheel (like at a carnival, the kind you spin).I want to be able to have a .jpg or something that I can modify (if I change the lesson later, or for different outcomes, just replace the .jpg with a same sized wheel).I just want to hit a button, make it spin, slow down, and stop. Maybe a second graphic of just a pointer at the top that overlaps it so you know where it lands. It doesn't even have to stop exactly on one 'category' or 'slot'. It just needs to slow down and stop randomly.
I have recently launched a site for a client which includes an interactive flash element on the home page but it takes a long time to load (10-30seconds). I have followed advice from others about keeping image small and link movies rather than embed but still slow, the swf file is about 7.9mb which i thought was ok for the size of flash file. Does anyway else know where I have gone wrong whether it be the embedding or some other area.
Basically what I am trying to accomplish is to make a rotating menu comprised of circles that are spinning at a slow constant speed, and when the mouse goes over a circle(button) the menu stops rotating.
I've been looking at the image panning tutorial over at [URL]
Basically the script makes the image scroll based on the direction of your mouse movement.
However what I want to do is, only make the image (bg_mc) scroll, whenever I mouseOver a certain area to the right and a certain area to the left. The blue shapes illustrate what I mean: [URL]
how I would go about modifying my current code, to do that. Lets assume my left scroll shape is named moveLeft and the right, moveRight.
I have two different background images for my navigation bar. I want the two images to crossfade between each other incrementally depending on the position of the mouse cursor. I was thinking I could do this with an OnClipEvent (mouseMove) and an attach movie command, but I'm not really sure how that works... like I said, i'm just starting out, and I'm thinking I've bitten off more than I could chew.
I've been searching it everywhere, but couldn't find anything in the net. I want to make smooth line movement. I've tried to create motion, but line just moves, and I want it to move smoothly according to the path. What I want to achieve can be seen [URL].. that's what I did so far - made movement out of several broken lines
I have an object on the field, 'ball', and three buttons: 'left', 'right', 'stop'. What I want is that when Left is pressed, ball starts travelling to the left at a speed of 7. Same with RIGHT, and STOP stops the movement. What I don't want is that the ball moves only when you hold down the LEFT or RIGHT buttons, which is all that I can achieve so far.
All I want is my circle to go across the page and to keep looping. My circle is moving great with this code: onClipEvent(enterFrame) { speed = 9; this._x += speed; } What do I add to make it loop?
I've been searching it everywhere, but couldn't find anything in the net. I want to make smooth line movement. I've tried to create motion, but line just moves, and I want it to move smoothly according to the path. What I want to achieve can be seen here:
[URL]
But that's what I did so far - made movement out of several broken lines - how can I make more smooth movement?
I have made xml gallery with thumbnails, following kirupa's tutorial [URL]. Everything works perfect, but I need to add some more interesting movement on horizontal scroller of thumbnails. For example, thumbnail starts to move quicklier, then they slow down..etc. How can I make it? With some ease, tween class...?
I am doing a really simple flash piece and was wondering if someone could help me real quick...all I want is my circle to go across the page and to keep looping. My circle is moving great with this code:
I have a big image (1600x1200) Which obviously doesn't fit in the window. How can i have it so when i hover the mouse the image moves. Basically a Yugop scrolling effect but in all directions
I am looking for the Action Script that will allow me to set up a horiz. set of images and use the mouse movement to move the band of images left or right. Upon clickin on the image I will have a link to other views.
i have 2 buttons and one large image. this image has about 10 product images inside of the clip.here is the idea...i want to click on the move left or move right button, clicking on the button will move the MC containing the Product Images to the left or right.the thing i am not getting is normally when i move stuff on the X-axis i have more than one button and attach the actions to each button. but i only have two buttons now. one for left and one for right. now i am confused.
I've mastered the way of image panning on an x asis for menus and so forth, but I am trying to get it working with an x and y asis. I mean like the main navigation in this example [URL].
[URL] I was Wondering if there is any code that can flip the image Horizontally when movement travels to the right and of course flip it back when it travels left.
Im looking to convert an image into set number of tiles, and have the tiles just randomly move around for a few seconds before falling back into place to create the image. Id have this looped indefinately aswell.
how to make a real movement animation.I saw some game makeing movement program i saw its not that hard .They register movement from on other movement or video some litlie spots are placed in some colors and registring the movement and applyed in the new animation.
make snap object on the mouse movement. As, I have made the code but getting issue on removing from snapping. I have attached the file. you can look in the [URL]