ActionScript 2.0 :: Play Timeline 3 Times For Banner Ad
Aug 18, 2005I am trying to play a banner ad 3 times and then stop for a banner ad. Does anyone know how to do this using actionscript. I have tried and failed.
View 2 RepliesI am trying to play a banner ad 3 times and then stop for a banner ad. Does anyone know how to do this using actionscript. I have tried and failed.
View 2 RepliesI have a very simple banner that I would like to play 3 times and stop. How can I do that in Actionscrip 3.0?
View 4 RepliesI can do basic animation but do not know action scripting. I need make a flash banner loop 3 times then stop.
I am using Flash CS4 and built my entire banner animation on the main timeline.
stop ()
Is there a fucntion what will play a timeline two times and after it stops ?from frame 1 to 15 i want it to play two times and stop after. I dont want to duplicate timeline
I'm stumped on getting my coding movie consisting only of tweens to just play 3 times and stop on last frame. I'd also like it to delay and stay on last frame about 10 seconds and/or delay before playing the first frame about 2 seconds. that stuff i do now with timer events- I set both for the interval (100000 and 2000) and repeat is set to one for each, with a timer on the last and first frames. (not sure if that's the best way to do that)
View 3 RepliesI've been looking at other posts and trying to cobble this together, but am lost. I have a movie I need to play from frames 1-45 five times then continue from frame 50 to frame 70 and stop. on frame one I have the following script (in a layer for actions)
if (numberOfTimesToLoop<5) {
gotoAndPlay(1);
numberOfTimesToLoop++;
} else {
gotoAndPlay(50);
[Code]...
This is my movieclip, its on the root:frame1 code:
Code:
trace("clip()");
stop();
[code]....
I'm creating a timeline to stop a movieclip at specific times.
Using setInterval I'd like to use an if statement to pause my movieclip at each of the times indicated by variableTimes:
variableTimes = [15, 20, 25];
if(myTimer=variableTimes){
myMovie.stop();
However, I can't seem to figure out how to give variableTimes three independent variables.
I have a movie in which three balls bounce up and down 3 times and then bounce high and trade places, then they bounce 3 times and repeat.Instead of bouncing three times I would like to shorten it with a loop.How do I tell the movie to loop from frame 156 back to frame 106 three times, and then go to frame 157 and play?
View 10 RepliesI have a boxer class that I would like to be able to dispatch a custom event out of at different times so the main timeline can pick it up and do something. It is at the end of different things. ie. movieclip finished playing. So far when I try to dispatchEvent it says I can't with error 1061.
View 8 RepliesI'm creating a mini site for a course I'm doing and I have a row of buttons that have an image of a character that I want to animate when the viewers mouse goes over them. I'm not good with action script and I'm stumped on what to look up when googling for an answer.
Ideally I would like the row of buttons (that the chacters sit in - and when they are clicked they go to that characters main page) to animate - ie blink or move slightly but when the viewer hovers their mouse over them they then go into a new animated sequence - so I guess that would require two movieclips - so that would mean that the first animation of a blink would run all the time (I can do that bit! ) but how to get it to switch to another movieclip for the duration of the mouse hover - and to only play when the mouse is in that area (I've done scrolling image bars before and I hated the way it scrolled even when the mouse was no where near the images!)
this is a very rough bare bones of the flash page I'm doing - I've attached it to my main website just so others can see what I'm talking about. [URL] all the squares at the bottom will have a characters in them and I want them to do very subtle things like blink or the occasional wave but when someone goes to click on them they wave or jump around - this would stop if the viewer then moves the mouse away and it goes back to the initial movieclip.
Is there an actionscript to play a movieclip at random times? This is when it reached the end frame of the timeline.
View 6 RepliesI learned to play a movieclip a specified number of times then stop. I need to stop an entire .fla (or, it may become a scene, but for now it's the only content) after it loops TWO times only.The .fla has one frame containing graphics and text on separate layers and 4 movieclips on different layers. The movieclips have no actionscript in them right now. They are essentially tweens over staggered times.
In fact, right now there's no actionscript anywhere in this particular .fla.How can I play it two times then stop. Also, I need to be able to accomodate further stuff after this.. that is, the movie is not yet been completed..it was just a start, but it's only this part that *is* completed I need to loop twice.
Is there an actionscript to play a movieclip at random times? This is when it reached the end frame of the timeline.
View 6 RepliesI'm working on a project using a MVC design pattern where flvs are played form a xml playlist. I noticed something strange in the Output window. For the first flv the NetStatusEvent NetStream.Play.Start fires once, the second one fires twice, the third one three times....
Here is the part of the code where I load the video :
Code: Select allpublic function loadVideo(url:String):void
{
_nextBtn.mouseEnabled = true;
_playHead.x = 0;
[Code].....
I recently got back into animating and I need some help with my latest project. I have a number of different animations that I would like to be played on the inside of a tv, however I would like for these animations to play at certain times. For example, at 9:00 pm (real time) the tv displays the animation of the character sleeping. I'm not sure how to do this, and I'm not sure if I need an internal clock.
View 6 RepliesHow would i attatch a movie clip, call it to play three times through then remove it from the stage when a button is pressed? Would i have to use an interval or are there other methods?
View 14 RepliesI am new to CS5 and i'm wondering how to make a flash banner play only once for the visitor. My home page has a search engine and every time the search the result will display with the banner playing again. this is the same for navigating through pages. I want the banner to stay on the last frame. its not looping, its just replaying everytime i navigate.
View 1 Repliesi created with a flash rotating banner. Banner works fine on all computers but won't play on iphone. I'm aware that there are limitations at this point with flash and iphones. How are webdesigners creating rotating banners and the like that play on iphones? Can this be done in flash cs3?
View 11 RepliesImagine this scenario:The application is a Game, where the enemy characters can 'attack' the player, and each time they attack the 'Attack.mp3 file is played from the libraryNow my question is, if I have to create a new instance of the MP3 file in the memory, each time playing it, or can i use a 'master' Sound instance ,that I can play multiple times simultaneously.(similarly I can use one 'enemy.jpg' bitmapdata, that I can then copy to the screen with copyPixels, and only having it in the memory just once )IE if i have 50 'Enemy' characters running around the game
View 1 RepliesI'm trying to make a Flash banner for a website and I'm having trouble with the play/pause part. Right now I've got it set up as 100 frames with 10 keyframes and 10 pictures and at the end it goes back to the beginning. Here's my AS:
[Code]...
How do I make it so that it only reads the first part of hte code and then reads the next after the user clicks it the second time?
I've been working on my first full blown flash site for a few weeks, tackling problems as I encounter them, and I've learned a lot...but sometimes the simplest things I cannot figure out for the life of me. All I am trying to do is have some flash banner SWF files play within the portfolio page of my site. I don't want them to open in a pop up or anything just play within the page when the link on my site is clicked. I figured it would act like a movie clip and I could just drop it onto the stage, but when I do that it doesn't look right, loops continuously, and is not interactive. How can I make this work?
View 0 RepliesI have a flash piece that I want to loop 3 times and then stop.
View 2 Repliesi'm new to AS3. how do i go about executing a custom function n number of times and then executing another function n number of times repeatedly?
eg.
function firstOne():void { }
function secondOne():void { }
i need firstOne() executed say 3 times and then secondOne() 3 times and then firstOne 3 times again and so on. i'm trying to move a movieclip 3 times to the left and then 3 times to the right continuously.
I am building a banner ad and I am using Flash CS4. I need it so when someone clicks the banner it takes them to the page in a new window. Its just a a simple URL and I keep getting syntax errors now and I dont know how to do this properly. I have tried these methods.
[Code]...
[URL]about 30 seconds into this flash, there is an FLV of a computer screen. The problem is, when I pause the swf, the flv keeps going. How do I get around this?1. Is it possible to convert the flv to swf?OR2. Is it possible to control the flv from the main timeline?
View 7 RepliesI'm working with AS3 and I have two questions. First, to save on having to re-do work, is there a way to simply play the timeline in reverse IE from frame 210 - 200? I've got a page set up to slide in from the right when clicked on, and if you click on the back button, I want the page to slide out to the right again. Figured the easiest way to do this would be to simply reverse the timeline. Just don't know if that's possible in flash.
Secondly I've got it set up in the timeline for a FLVPlayback component to slide in to the center of the stage from the right when its page is clicked on and though this works in the timeline, when I test the movie, it doesn't slide in and if I expand the preview to full screen, the flv and its controls are still on the right side of the stage. how to get the movie to slide in properly?
I would like to be able to skip some frames using functions. For example:
When you press a button created, the timeline jumps to (and plays) from frame 9 to 24 and then it immediately jumps to frame 110 and so on...
So. I would need a code for the "from - to" function. And the other question is about creating a function like that:
do this then do that then do that...
I have movie clips, animation, streaming voice over, and event music and sound fx on the timeline. I have tried the following example:
on (release) {stopAllSounds();
daveNight.stop();
stop();
[code].......
I want to play the movie in the timeline, so i dont have to export the file every time i want to see the movie clip.
This is a school prosject so please respond quickly.