ActionScript 3.0 :: Unable To Call A Random Object From That Array?
Nov 22, 2009
i filled an array with some objects, i want to be able to call a random object from that array, for instance:i trace array[2] but i want the outcome to be random. Sort of like the shuffle function in PHP.
So I'm attempting to call a random item from an array which is all fine and dandy, but I'm attempting to fill the array with functions, and therein lies my problem.Here is my code, it's just a test file I made to keep it simple while I learn how to do it:
Code: var functionArray:Array = new Array('a', 'b', 'c'); function a():void
Checked out the kirupa easy random color code, but is it possible to call random values from an array of colors? these examples don't seem to be working.. Code:
I need to create an array with objects when using random numbers. This is the script I have: ActionScript Code: if(_root.EnemyCar.hitTest(_root.kill)){ _root.EnemyCar.removeMovieClip(); var lol6 = Math.floor(Math.random()*200); if (lol6==2){_root.attachMovie("EnemyCar", "EnemyCar", _root.getNextHighestDepth(), {_x:74, _y:-100})}; if (lol6==1){_root.attachMovie("SwatVan1", "SwatVan1", _root.getNextHighestDepth(), {_x:114.9, _y:-45})}; if (lol6==0){_root.attachMovie("OilTanker", "OilTanker", _root.getNextHighestDepth(), {_x:74, _y:-250})}; } As you can see the random number is from 0-250, I want to be able to have enemycar spawning from 2-20 and other movie clips spawning from 20-40 etc.
i've been reading that XML/E4X is very slow with AVM2 / ActionScript 3.when supplying an application with XML data, is it always generally a better idea to parse the XML object into an array of objects to call rather than using E4X with the stock XML data?
I've got an input field called "question" where you can type whatever you want, an ASK button called "ask" and a response field called "answer". Once you enter a question and hit the ASK button I want flash to randomly reply in the "answer" field with YES, NO, MAYBE, DEFINATELY etc.
Do I need some kind of answers array to store all the answers and then call them at random into the "answers" field? Am I on the right track?
I want a movieclip consisting of a dynamic text box that, from the time it's loaded onto the stage, loads a randomly selected text string from an array, and continues to loop until the clip is removed from the stage. I also want the text strings to appear in the text box for random intervals between 500 and 3000 milliseconds.
While I've found tutorials here and elsewhere on loading one element from an array, usually triggered by a button, I don't know how to combine/alter it with the other elements.So I want this movieclip on the stage randomly flashing phrases from an array, some for a barely perceptible time, and others for a readable time.
I've been putting data into an array via XML, and then selecting at random an image string to load in a pic at random. But whilst doing this, I wanted to remove the String from the Array that I have just used, so I don't get repetition of the same image in the output. I initially thought that pop would remove the string I had just used - But of course it Removes the last value in the Array instead, which doesn't really help.
Ok - so how about randomizing the data once inside the Array, after it has been pulled in from XML!? That way I can load in the 'last' image, and then pop it out! Keeping a randomized selection of images each time 'it' is loaded
I have this which is based off of this question: [URL]. However this neither works in firefox and IE. If I embed my flash into the browser like this: <embed src="helpdeskApp_three.swf" id="flash" quality="high" scale="exactfit" width="800" height="500" name="movie" align="middle" allowscriptaccess="always" type="application/x-shockwave-flash" pluginspage="[URL]"/>
This works in Firefox but not IE. What is the proper way of embedding my flash movie so it works across all browsers?
I've taken the Hello class "back to formula", as my first go ran away from me. I'm unable to call displayMessage(), as a method of Hello, nothing is rendered to screen. What don't I get?
I am trying to develop a server-side application(splitterApp) using FMS 3.5.2 which would accept an incoming stream from 3rd Party encoders and publish the stream using FCPublish method to an application(edgeApp) on our edge servers. The splitterApp contains 3 classes for performing the activity. So whenever a incoming stream is received by the splitterApp, the main.asc would create an object of type IncomingStream() and push into unPublished array. A timer based job then picks the unpublished stream from the array and invokes StreamController.PublishStream(). The StreamController.PublishStream() method then creates a new PublishedStream() initialised with incoming stream. The method thereafter calls PublishedStream.PublishStream() to initiate net connection to the edge server application(edgeApp). After successful net connection, I call "this.publish_connection.call ("FCPublish", null,this.thisStream.stream.name)".
The edgeApp accepts the publish and therefore performs:
This should be rather simple, but for some reason i'm only able to find methods to just diplay a random image, but i want the image to change once a day not every time you load the page.
All i have atm are a empty movieclip to load the photos, an upload system in flash that uploads photos to a specified directory, but now i have to figure out the AS to make the movieclip load a random photo from a specified directory once a day.
i want to flip a movieclip(i.e just like coin tossing).i want to work in main timeline since this is only a popup animation i cannot call extenal class.is there any method to achieve it???
In the below code, "sector" is an indexed array.fsector1, fsector2,fsector3 are Associative arrays.The "gotoAndStop" command doesnt work properly.The last trace command, "curTerr" returns the same value as "curSec",leading me to assume i did not define "curTerr" properly.
Actionscript Code: function loadmaptest(){ sector = ["fsector1","fsector2","fsector3"] fsector1 = new Array(); fsector1["terrain"] = "grass"; fsector2 = new Array();
I'm trying to populate a mx:tree component with values that I'm getting from BlazeDS. The returned data from BlazeDS is fine it's an ArrayCollection of Folder value objects.I've been instructed to use Cairngorm for this project. I'm pretty new to Flex and Cairngorm. According to the limited documentation that I've read online I should populate the model with data so I've stuck the array collection there.What I'm stuck with is trying to update the tree component. I feel that I need some way to notify the container component for the tree that the data (i.e. the subfolders) is available on the model. I was hoping that it would be possible to fire a function in the container component to add the subfolders as children of the selected node (I could chuck this on the model before the remote object call I guess) then fire tree.invalidateList() and tree.validateNow(). Any ideas?
I was unable to find any good tutorials or hints on terrain scrollers that isn't random.. like a huge world, and a map that points where on the map you are.
I've got an MC that walks a path, this path is tweened, not scripted. Now this MC is in my library, I want this MC to spawn on the stage(random) and unload it once it is finished. If possible, I want to have multiple of this single MC on stage at the same time. And finally I want all of them to spawn at the same coordinates.
I started to mess up with classes to see how they work, and I'm having some troubleI'm trying to do a class where the user gives an array, and a number. The result is a trace of random X numbers, according to the number the user requested. If he/she types 3, the class gives 3 numbers.It works nice, but when I try to put an sort(Array.NUMERIC), i get this error:
PHP Code: TypeError: Error #1034: Type Coercion failed: cannot convert undefined to Function. at Array$/_sort() at
What I'm trying to do is to create a class loading three images as a pile into a movie clip and be able to switch from one image to another (with a fade effect) thanks to a method (setPic).
The problem I have is when I want to store my loaded image into my array( magnitude[i-1] = loader.content; ) it doesn't load anything, provoking the addchild(magnitude[i-1]); to return a null error. I know the file is properly loaded because if I addchild(loader.content) directly it does load the image (but I can't store it and access it later obviously).[code]...