ActionScript 2.0 :: Call Random Values From An Array Of Colors

Oct 26, 2009

Checked out the kirupa easy random color code, but is it possible to call random values from an array of colors? these examples don't seem to be working.. Code:

[Code]...

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I am importing video playlist using xml. As soon as one video is done, I pick up next random video from the xml list of videos. Lets say I have 5 videos in that list - getting random numbers from 5 would look like so: 1 , 3, 1, 4, 3, 3, 3, 2, 5, 2, 2, 2, 3, 4, 5, 3, 3, 2 but I really want to have something like this: 4, 2, 5, 3, 1 The problem becomes apparent - the random numbers are repeating. I guess I would have to create some sort of loop to go through xml and get random number and then not repeat it. Any ideas how to make this work. Here is my xml (just 5 videos for example):

[Code].....

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[code]........

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Code:
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[code].....

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Code:
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[code].....

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I made a little diagram to show what I mean:

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Is there anyway where I can pass the Array values (not the array collection values) to the Bar charts or column charts using flex 3.5...

here is the thing i want:::

I have array values like this,,

array1 = [23, 49, 40, 239, 20, 80, 39,49,120, 24, 31,41];

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ActionScript 3.0 :: Make An Array Of Colors?

Oct 13, 2008

I'm trying to make an array of colors. I have uint's representing my colors now:

var btnColor:uint;
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I'm trying to make an array of colors. I have uint's representing my colors now:
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I want to appear one of a set of colors randomly on timer fire using the below code:

var myTimer:Timer = new Timer(1000);
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[Code].....

This works to randomly generate a color, but I want to call one of a set of colors. this.graphics.beginFill only takes a numeric value or a fixed color value.

How would I add the var here to activate my set?

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I know that problem has been discussed recently, but I cant find the post. Here's the prob

Code:
onClipEvent (load) {
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[code].....

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for(var y = 0; y < height; y++)
{
for(var x = 0; x < width; x++)
{

[Code].....

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BTW: I use Flash Builder for mxml+actionscript coding. So if it is easy for you you can give example using MXML (not todraw on some sprite but on some MXML component).

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How do I make the color array, dColors, an optional parameter?[code]It gives me a "1047: Parameter initializer unknown or is not a compile-time constant."I've tried a bunch of different ways, but all I get are compile errors.Don't forget to drop a colorpicker control in to your library if you copy out the code.

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What is a good method to remove a value from an array once it has passed a certain length? For example i only want my array to hold 5 values.

Also, is there a method for clearing the entire array, ie removing all values? Or will i have to manually change all the values with a loop?

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anyone knows how to pass an array values from an HTML into flash? Well, to begin I'll discuss what am I doing. I edited a twitter widget javascript which search tweets based on the hashtag I needed then passing it on an array per tweet and then displaying it using a <div> it updates once every 5 minutes. Now I want to display those tweets on a dynamic text on Flash. Let's say I will have 5 dynamic text placed on my flash file then; I want each of those dynamic text to have the tweets I have based on on my HTML arrays to be displayed in random.

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I have played around with it and made it "rollover" instead of "release".However, i don't really like the random colors selected.Can i choose a certain color series (yellow for instance; light yellow, dark yellow).Or make it turn into a specific number of colors on the same square; it can randomly select from a series of colors i have listed?

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var mystr:String;

how i can apply random colors to "mystr" string? in as2

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Array of color id-s represents a 3D Array of values. I've represented each value with a color(Blue is 1, Red is 2 and Green is 3). So for the example the array for the image would be[code]...

Now, I have an array of predefined shapes/objects. I'd like to replace the grouped colors with the shapes that I have. I'd like this to follow the rule of finding the largest shape first and then down to the smallest one. [code]...

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I have some variables created on the main timeline and a mc called options which will be where those variables can be manipulated. A way I've tried to this is by creating a first array(array1) and populating it will all the variable names found on the main timeline, and another array(array2) containing the values of the variables the user has changed(which are displayed on some dynamic text fields). To make these changes, an "apply" button is pressed which will set the values found in array2 to the variables in array1.[code]How would you do this so that var1, var2... are updated properly according to the values found in array2?And because array2 contains strings(read from dynamic textfields), how do you deal with that since var1 and var2 are numbers?

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I have an array of movie clip instance names:

[Code]...

What I want to know is how I would go about making them all their default colors when you hit a movieClip instance that acts as a reset button. I can't seem to get it.

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