ActionScript 2.0 :: Call Random Values From An Array Of Colors
Oct 26, 2009
Checked out the kirupa easy random color code, but is it possible to call random values from an array of colors? these examples don't seem to be working.. Code:
I am importing video playlist using xml. As soon as one video is done, I pick up next random video from the xml list of videos. Lets say I have 5 videos in that list - getting random numbers from 5 would look like so: 1 , 3, 1, 4, 3, 3, 3, 2, 5, 2, 2, 2, 3, 4, 5, 3, 3, 2 but I really want to have something like this: 4, 2, 5, 3, 1 The problem becomes apparent - the random numbers are repeating. I guess I would have to create some sort of loop to go through xml and get random number and then not repeat it. Any ideas how to make this work. Here is my xml (just 5 videos for example):
I have an array (say 'origA') which contains 20 values and also another array (say "itemA" with only 1 value in it. I need to push any 10 random values of "origA" into "itemA". But i cannot push a same value which is already pushed into "itemA".
I am recently working with an application. Where I need 4 unique values from an array in such a way that it should checking random item every time. For eg:-
Main_Array = ["one","two","three","four","five","six","seven "]; Sub_Array = ["three"]; // initially it holds one value for(each value of Sub_Array)
[code]........
I am trying but I don't get unique values, or something gets wrong which I am not able to solve. Looking forward desperately for some help
So I'm attempting to call a random item from an array which is all fine and dandy, but I'm attempting to fill the array with functions, and therein lies my problem.Here is my code, it's just a test file I made to keep it simple while I learn how to do it:
Code: var functionArray:Array = new Array('a', 'b', 'c'); function a():void
i filled an array with some objects, i want to be able to call a random object from that array, for instance:i trace array[2] but i want the outcome to be random. Sort of like the shuffle function in PHP.
I am trying to figure out a way to add 2 colors (hex values) to generate a new color.I am not sure as to how this can be computed. Is the new color an average of the hex values of the 2 colors?
I have several (300 actually) movie clips, just plain shapes, which I would like to change colors randomly by fading from one color to another. I would like each one to be different, so they don't appear as if they are all changing at the same time. Sort of a psychedelic effect...I've searched the web day and night and can't find anything thing even close.
I have a question regarding the dynamic coloring of movieclips. I want to be able to specify a limited number of binhex values, and have those colors applied randomly to a movieclip.
I made a little diagram to show what I mean:
The original clip will be in simple black and white . . . but I'm looking for a way to apply those binhex values to the duplicated clips' color areas in random arrangements.
I can't seem to find any specific information on this anywhere.
and i want to show these values on the Yaxis and months on Xaxis....
I have two Qns,
1) how can I pass this array to Bar chart or column chart.
2) how do I need to show months on Xaxis. beacuse I'm asking this regarding, I have kept a filters that even if we want to see some months or a particular months or perticalar span of months... there on Xaxis it need to change the months dynamically depending on the filters..... (for ex, on Xaxis the values should be (Jan, Apr, Jun,Oct) if i select the 3 months period filter....)
I have written a logic to collect the values of those particular months into an array, but not understading how to pass this array to Bar chart,, beacuse there I don't know what Xfield and Yfield to be given....
I am trying to get symbols to randomly get tinted from 4 select colors.The symbols come in randomly but would like them to come tinted randomly as well. How would you get them to tint at a random color in AS2?
I'm trying to make an array of colors. I have uint's representing my colors now: var btnColor:uint; btnColor = 0x999999; But when I trace these button colors, they come out funny. The color above comes out as: 10066329 And this is the way they get pushed into my array. I tried converting them to Strings: arrBtncolor.push(String(btnColor)); But it was the same 10066329 that got put into the array.
I want to appear one of a set of colors randomly on timer fire using the below code:
var myTimer:Timer = new Timer(1000); myTimer.addEventListener(TimerEvent.TIMER, timerFunction); function timerFunction(event:TimerEvent) {
[Code].....
This works to randomly generate a color, but I want to call one of a set of colors. this.graphics.beginFill only takes a numeric value or a fixed color value.
How would I add the var here to activate my set?
var myArray:Array=new Array("0x000000","0x0000FF","0x00FFF0","0x0FFFFF") ; var i:int; for(i=0;i<myArray.length;i++){
I have an array of colors that i want to sort from light to dark. currently I am reading them in as uints and sorting the array decending using colors.sort(Array.DESCENDING); It almost works the way I want it to but there are always a couple of dark colors mixed in with lighter ones( black in a range of yellows for example). Anyone know of a good way to compare rgb values?
I've got an input field called "question" where you can type whatever you want, an ASK button called "ask" and a response field called "answer". Once you enter a question and hit the ASK button I want flash to randomly reply in the "answer" field with YES, NO, MAYBE, DEFINATELY etc.
Do I need some kind of answers array to store all the answers and then call them at random into the "answers" field? Am I on the right track?
I have a Width and Height parametr. I have been given an array of colors in such format: [r, g, b, a, r, g, b, a, r, g, b, a... etc] Data can be acsessed by something like this
for(var y = 0; y < height; y++) { for(var x = 0; x < width; x++) {
[Code].....
I want to paint that data on some sprite. How to do such thing?
BTW: I use Flash Builder for mxml+actionscript coding. So if it is easy for you you can give example using MXML (not todraw on some sprite but on some MXML component).
I want a movieclip consisting of a dynamic text box that, from the time it's loaded onto the stage, loads a randomly selected text string from an array, and continues to loop until the clip is removed from the stage. I also want the text strings to appear in the text box for random intervals between 500 and 3000 milliseconds.
While I've found tutorials here and elsewhere on loading one element from an array, usually triggered by a button, I don't know how to combine/alter it with the other elements.So I want this movieclip on the stage randomly flashing phrases from an array, some for a barely perceptible time, and others for a readable time.
I've been putting data into an array via XML, and then selecting at random an image string to load in a pic at random. But whilst doing this, I wanted to remove the String from the Array that I have just used, so I don't get repetition of the same image in the output. I initially thought that pop would remove the string I had just used - But of course it Removes the last value in the Array instead, which doesn't really help.
Ok - so how about randomizing the data once inside the Array, after it has been pulled in from XML!? That way I can load in the 'last' image, and then pop it out! Keeping a randomized selection of images each time 'it' is loaded
How do I make the color array, dColors, an optional parameter?[code]It gives me a "1047: Parameter initializer unknown or is not a compile-time constant."I've tried a bunch of different ways, but all I get are compile errors.Don't forget to drop a colorpicker control in to your library if you copy out the code.
anyone knows how to pass an array values from an HTML into flash? Well, to begin I'll discuss what am I doing. I edited a twitter widget javascript which search tweets based on the hashtag I needed then passing it on an array per tweet and then displaying it using a <div> it updates once every 5 minutes. Now I want to display those tweets on a dynamic text on Flash. Let's say I will have 5 dynamic text placed on my flash file then; I want each of those dynamic text to have the tweets I have based on on my HTML arrays to be displayed in random.
I have played around with it and made it "rollover" instead of "release".However, i don't really like the random colors selected.Can i choose a certain color series (yellow for instance; light yellow, dark yellow).Or make it turn into a specific number of colors on the same square; it can randomly select from a series of colors i have listed?
Array of color id-s represents a 3D Array of values. I've represented each value with a color(Blue is 1, Red is 2 and Green is 3). So for the example the array for the image would be[code]...
Now, I have an array of predefined shapes/objects. I'd like to replace the grouped colors with the shapes that I have. I'd like this to follow the rule of finding the largest shape first and then down to the smallest one. [code]...
I have some variables created on the main timeline and a mc called options which will be where those variables can be manipulated. A way I've tried to this is by creating a first array(array1) and populating it will all the variable names found on the main timeline, and another array(array2) containing the values of the variables the user has changed(which are displayed on some dynamic text fields). To make these changes, an "apply" button is pressed which will set the values found in array2 to the variables in array1.[code]How would you do this so that var1, var2... are updated properly according to the values found in array2?And because array2 contains strings(read from dynamic textfields), how do you deal with that since var1 and var2 are numbers?
What I want to know is how I would go about making them all their default colors when you hit a movieClip instance that acts as a reset button. I can't seem to get it.
I wonder what kind of class(es) I should use to accomplish this task. I have two predefined colors, 0xFF0000 and 0x00FF00 (red and green), and I would like to set a number of gradiants of colors between these two colors. [code]This generates a random color, but I don't want to generate just any random one. Does anyone know what kind of color class I should use to accomplish my task objective?