ActionScript 2.0 :: Loading Colors From An Array?
Feb 27, 2002I know that problem has been discussed recently, but I cant find the post. Here's the prob
Code:
onClipEvent (load) {
myArray = new Object () ;
[code].....
I know that problem has been discussed recently, but I cant find the post. Here's the prob
Code:
onClipEvent (load) {
myArray = new Object () ;
[code].....
I'm trying to make an array of colors. I have uint's representing my colors now:
var btnColor:uint;
btnColor = 0x999999;
But when I trace these button colors, they come out funny.The color above comes out as:
10066329
And this is the way they get pushed into my array. I tried converting them to Strings:
arrBtncolor.push(String(btnColor));
But it was the same 10066329 that got put into the array. It must be a small thing I'm doing wrong, but so far, I haven't figured out what it is.
I'm trying to make an array of colors. I have uint's representing my colors now:
var btnColor:uint;
btnColor = 0x999999;
But when I trace these button colors, they come out funny. The color above comes out as:
10066329
And this is the way they get pushed into my array. I tried converting them to Strings:
arrBtncolor.push(String(btnColor));
But it was the same 10066329 that got put into the array.
I want to appear one of a set of colors randomly on timer fire using the below code:
var myTimer:Timer = new Timer(1000);
myTimer.addEventListener(TimerEvent.TIMER, timerFunction);
function timerFunction(event:TimerEvent) {
[Code].....
This works to randomly generate a color, but I want to call one of a set of colors. this.graphics.beginFill only takes a numeric value or a fixed color value.
How would I add the var here to activate my set?
var myArray:Array=new Array("0x000000","0x0000FF","0x00FFF0","0x0FFFFF") ;
var i:int;
for(i=0;i<myArray.length;i++){
I have an array of colors that i want to sort from light to dark. currently I am reading them in as uints and sorting the array decending using colors.sort(Array.DESCENDING); It almost works the way I want it to but there are always a couple of dark colors mixed in with lighter ones( black in a range of yellows for example). Anyone know of a good way to compare rgb values?
View 3 RepliesI have a Width and Height parametr. I have been given an array of colors in such format: [r, g, b, a, r, g, b, a, r, g, b, a... etc] Data can be acsessed by something like this
for(var y = 0; y < height; y++)
{
for(var x = 0; x < width; x++)
{
[Code].....
I want to paint that data on some sprite. How to do such thing?
BTW: I use Flash Builder for mxml+actionscript coding. So if it is easy for you you can give example using MXML (not todraw on some sprite but on some MXML component).
Checked out the kirupa easy random color code, but is it possible to call random values from an array of colors? these examples don't seem to be working.. Code:
[Code]...
How do I make the color array, dColors, an optional parameter?[code]It gives me a "1047: Parameter initializer unknown or is not a compile-time constant."I've tried a bunch of different ways, but all I get are compile errors.Don't forget to drop a colorpicker control in to your library if you copy out the code.
View 2 RepliesI work at this place that does tons of partner sites for our main company, that all the same site, just with different color schemes and logos. i'm in the middle of redoing a lot of the elements and making them flash based. i realized if i can have a way of maybe dynamically loading the colors on the page from an external php or xml document, that i would save myself and other much work in the future.
View 5 Repliesi work at this place that does tons of partner sites for our main company, that all the same site, just with different color schemes and logos. i'm in the middle of redoing a lot of the elements and making them flash based. i realized if i can have a way of maybe dynamically loading the colors on the page from an exteral php or xml document, that i would save myself and other much work in the future. does anyone know if a way to do this? to load the color of something from an external document? i'm taking about fill colors here. i think i've seen it done with componients, but is there a strictly actionscript method?
View 6 RepliesI have an array of movie clip instance names:
[Code]...
What I want to know is how I would go about making them all their default colors when you hit a movieClip instance that acts as a reset button. I can't seem to get it.
I wonder what kind of class(es) I should use to accomplish this task. I have two predefined colors, 0xFF0000 and 0x00FF00 (red and green), and I would like to set a number of gradiants of colors between these two colors. [code]This generates a random color, but I don't want to generate just any random one. Does anyone know what kind of color class I should use to accomplish my task objective?
View 5 RepliesI have a flashcard application that i am in the process of process of converting from AS2 to AS3.
i have managed to load the XML but need some help loading it into an array.
Here is the XML:
Code:
<?xml version="1.0" encoding="ISO-8859-1" ?>
<flashcard>
<card number='1'>
<question>Is red a color</question>
[Code].....
My problem comes right at the end when i try to load the XML into the cardArray,
My first loop works it load the node the second seems to erase the array for some reason when I trace it. can you tell me where im going wrong here.
[Code]....
I have a page that I'm trying to build that has a scrolling image bar at the bottom but I want to also show the full size image in flash above the images that come up in the thumbnail array when you mouse over each image in the array. I found some code that makes the thumbnail array work but I have no idea how to display the second larger image on mouse over because its loading the images externally... what can I do? Feel free to email me back.
View 1 RepliesI can use the following code to load in a specific swf:
var clips:Array = ["001/001.swf"];
but how do I tell Flash to load whatever file is in the 001 folder without stipulating a specific filename?
I am trying to develop a way to load and unload pictures and zoom in to them in a dynamically way. This is done with the idea to save space in memory for further use. I was helped by Dawsonk a while ago and we came to this code:
[Code]...
var answer_array:Array = new Array();
var wordsLoader:XML = new XML();
wordsLoader.ignoreWhite = true;
[Code]....
All of the values in my array are coming up "undefined".
Ok so i have an array of text from diffrent users that gets loaded from a database into flash here is the actionscript:
ActionScript Code:
var varSend:URLRequest = new URLRequest("http://kubassa.limewebs.com/kubassa/scripts/array_test.php?action=readShouts");
[code].....
how to load an array from a .txt file into my flash presentation. The point is that people need to be able to edit a list of products without needing the .FLA movie (or they will mess it up).
The .txt file looks as followed:
PHP Code:
[["Company1","3"],["Brandname1","Productname1","Productname2","Productname3"],["Brandname2","Productname1","Productname2"]],[["Company2","4"],["Brandname1","Productname1","Productname2"],["Brandname2","Productname1","Productname1"]]
And this is where I want it to be. But I know I can't just open a file and put it down there, so does anyone have a suggestion how to do this?
PHP Code:
var LIST:Array = [ *SHOULD BE IMPORTED HERE*];
Right now I am working on a game where I need to have 19 pieces revolving with 19 different MCs in them. The code I have can accommodate the movement and 19 pieces, but how to get 19 different ones in there - just one with 19 duplicates.
I thought if I addressed them in an array, I could tell my emptyMovieClip to load them into itself with individual MCs. I'm sure I'm on the right path, but it's not working yet.
My array:
anames = new Array (mcAnniePiece,
mcAlbertPiece,
mcAshleyPiece,
[Code].....
ok so i have this array from which i wanna fetch names of the XML files i want to load in their XML object, so i write like this but it doesn't work.[code]
View 2 RepliesI have an old gallery that loaded a set of pictures and swf's from a folder using an arrayarMedia = ["clip2.swf", "image01.jpg", "clip2.swf" .. etc ...];I wanted to update this by using xml to generate that array and came up script below.
Code:
//load media paths from xml into an array for gallery or pictuers and swf files
var galleryXML:XML = new XML();
[code].....
I know there are tons of tutorials out there about loading images from an xml file and creating a slide show. I can plug and play with those pretty good. However I would prefer it if I could start writing code myself. I am starting basic and each day working on adding code to a project.
Here is a made up app. Basically I have created three loaders that add an image to each one which I put into an array, cause why not. I have two event listeners one for an on stage click to load an image, and one a timer to load an image. The next thing I would like to try and do is load one image for a period of time, then load another etc.
So would I need a loop that loops through the array somehow connected with a timer?
public class array extends Sprite
{
//Create Loaders
private var imageOne:Loader= new Loader;
[Code].....
I have an array, how can I load it into a list box? Also, I have 6 arrays, I put them each into a different layer, Is that correct?
View 5 RepliesI am building a jukebox for a website, which has a genres, bands, and tracks list.These are all populated from a MySQL DB. The info is dumped into a listbox component.ll of the lists are working, but on the tracks list, i need to pull the track name,and its filepath. So that I can assign the track name to the lable property, and the filepath to the data property.My problem, is that I cannot get a multiple value array from php to flash, it keeps coming up as undefined.
PHP Code:
echo "&testArray=[["track1","filepath"] ["track2","filepath"]]";// i have not put the query in i dont think the problem is there
[code].....
So I've got an array of images,
Code:
pixArray = ["Images/Architecture/Hospitality/01.jpg", "Images/Architecture/Mixed/01.jpg", "Images/Architecture/Office/01.jpg", "Images/Architecture/Performing/01.jpg"];
It's part of a slideshow, loading one image, waiting 4 seconds, then it loads another, etc etc. The problem is, between each image, it has to load. I'm trying to find a way to get flash to keep loading all the images in the array until they're all loaded, something to the effect of: On the completion of the loading of the first image, start loading the second image in the array. On completion of loading that, load the third image, etc, until there are no more.
I already have a variable that tells it how many items there are as well:
Code:
var total:Number = 4;
I am loading my images into an Array after my url is loaded
Code:
function urlLoaded(event:Event):void {
urlLoader.removeEventListener(Event.COMPLETE,urlLoaded);
xml=XML(event.target.data);
xmlList=xml.children();
[Code] ....
It is arrayThumb I am interested in, I wanted each each to be placed into a location within this Array. I then wanted to do
Code:
thumbArray[0].addEventListener(MouseEvent.CLICK, click_handler1);
function click_handler1(e:MouseEvent) {
trace("IMAGE CLICKED");
}
But when I try this, I get
TypeError: Error #1010: A term is undefined and has no properties.
I have 5 movies in my library, called question0, question1, question2, question3, question4. I linked them with export for actionscript. I have an Array, called questions. Then I have a button that calls the getQuestion function. But I get the following error:
[Code]....
I've got an application that has several slides. Each slide has a sound file that goes with it. I created a function on the root timeline that plays the audio sound. Each slide loads one after another and works great. However I have next and previous buttons for each slide. Each button makes the sound channel stop. If I press something too quickly the sound in the sound channel isn't overwritten with the new sound.
So basically I want to know how to remove all sounds from the sound channel so I can load a fresh new sound. Because the stop command only stops the soundchannel until the next sound is loaded and then it starts playing the sound again. It seems like the sound channel is an array of sounds and I don't know how to clear the array before pushing a new sound to it.