Loading Second Image From Thumbnail Array?
May 26, 2009
I have a page that I'm trying to build that has a scrolling image bar at the bottom but I want to also show the full size image in flash above the images that come up in the thumbnail array when you mouse over each image in the array. I found some code that makes the thumbnail array work but I have no idea how to display the second larger image on mouse over because its loading the images externally... what can I do? Feel free to email me back.
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Oct 1, 2011
[URL]I can change the images and even the number of pieces. When I create a puzzle with a large amount of pieces you can't really tell what the whole image is suppose to look like. So what I would like to do is after the image is loaded and put in the listener, create a small version of that same image so the user can now know what the image should look it.
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Sep 14, 2009
I'm looking to do a sliding image menu like this one: [URL]. I can do this using tweening but it is not as smooth as using actionscript. Does anyone know what the name of this is as when I do a search as I can't find any solutions? I've tried 'thumbnail expand' and 'image easing' but am not getting any hits.
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Oct 30, 2011
I have found an excellent tutorial and source file for a 3D image gallery. However I would like to make the thumbnail click thorugh to a url link when pressed rather than loading the image into the gallery.
Currently the images load in through actionscript. Is there a way to amend this script so you can specify that a thumbnail clicked links through to a url, like you would with a normal button instance rather than loading the image. Here is a link to the file and tutorial. The actionscript is on the top layer within the file.[URL]...
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Aug 27, 2009
As far as I know, what I ask here isn't possible, but I thought I'd ask anyway in case I'm missing something.
Suppose you want to let users upload JPG images, and these images are scaled into smaller icons and the original images are always discarded and never required again. Is there any way that would commonly work in most modern browsers that would let the user select a single image on their hard drive, have that LOCALLY turned into a thumbnail and upload the created thumbnail to a server?
In a case where the server just needs a small image, it would be wasteful both in user time and server resources to proceed uploading the whole image, only to immediately discard it. It would be much better to just scale it on the client.
I can imagine three options. Just plain HTML/Javascript, using Flash or using Java. If this were possible with Flash, that would seem like the best option. But reading flash.net.FileReference documentation, it seems that you can upload a file from the HD yes, but you cannot look inside the file you are uploading. On the other hand, if you enable "can access local files" in Flash publishing options, it seems that you can then no longer access the net, so that doesn't work.
With HTML/Javascript, it is possible to load images and display them on a <canvas>, but if you try to access the pixels of these images, you get security violations, so that doesn't seem to work.
Java I hesitate to use, because only 96.52% of my users have it installed, and the file upload dialogs I have seen implemented in Java (at Facebook for example) have not worked well (unresponsive interface). I wonder though if Java is the only thing allowing resizing images from local HD?
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Oct 30, 2011
I have found an excellent tutorial and source file for a 3D image gallery.However I would like to make the thumbnail click thorugh to a url link when pressed rather than loading the image into the gallery.Currently the images load in through actionscript. Is there a way to amend this script so you can specify that a thumbnail clicked links through to a url, like you would with a normal button instance rather than loading the image.Here is a link to the file and tutorial. The actionscript is on the top layer within the file.URL...
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Sep 4, 2010
I have an image viewer which has both next and prev buttons and a thumbnail menu at the bottom. They are both loading images from the same array, I need to get them to talk to one another. For example: if I click one of the thumbs to take me to array4, then click the next button it will recognize array4 and go to array5. Right now the thumbnails don't send that information to the rest of the script.
Here's my script:
stop();
import mx.transitions.Tween
import mx.transitions.easing.*
var photos_arr:Array = new Array(
[Code] .....
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Mar 6, 2011
I'm converting Kirupa tutorial for AS2/XML gallery to a AS3 image gallery that works with AMFPHP.I'm running into a output error:TypeError: Error #1010 After some searching I found out that the script says that there's a undefined propperty in the script below. It should load an image from the Array "Image" in a empty movieclip wich excists on stage called "picture" ["picture"+0] is also used in other parts but then as ["picture"+p]. P=0 with an increment based on button clicks (previous and next)
function firstImage() {
if (this.loaded == this.filesize) {
picture.alpha = 0;
var loader:Loader = new Loader();
[code]....
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Nov 23, 2010
This thumbnail loader has been the bane of my existence for the past several days. I finally have the images loading in correctly from the XML through an Array.
However, I can NOT for the life of me get them to load with equal distance from one another that corresponds with the varying image widths. I have set up a contentLoaderInfo in order to trace the widths of the images, but can't figure out how to associate them with their respective images in the array to appropriately define the x location.
ActionScript Code:
//XML Load in XML
var XMLURLLoader:URLLoader = new URLLoader();
XMLURLLoader.load(new URLRequest ("ggcelebrity.xml"));
[Code]....
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May 6, 2005
I use this code to try to create a photo thumbnail slider from an array loaded with the images names. The problem is that I can create one thumbnail with my code as shown, but I get in trouble when I try to make thumbnails of more than one image from the array. How should I work around this?
I want the thumbnails to create a nice row, that I can use in a "infinite image slider"...
Code:
//image array
//the array that holds the images names
imgArray = _root.getCurrentArray();
//the path to the images folder
[Code].....
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Oct 29, 2010
Now I'd like to add duplicates of the thumbs so as to appear like a reflection. Created another loader and loaded each file again. (Tried "ldr2.content=ldr1.content" and many other versions of that statement to try and set the second loader's content to be the same as the first's, but could not get anything to work. So I had to resort to loading the thumbs again.)
Did that. Still so far, so good. Even used the "rotationX=180" trick you guys showed me to flip the photos. Set the ldr2's "y" to "ldr1.y - event.target.content.height" I learned from yous as well. Got that working and now have two rows of photo thumbnails. Just looking forward to applying a mask (something else you guys showed me) to make the reflection fade real nice.
HOWEVER, at run time, it loads the photos into the two rows of loaders in a different sequence. They're displayed OK, and it would work except for the fact that the second row of photos, the ones rotated 180 degrees along their X-axes - the "reflections" - are not in the same order as the first row.
how to control the order in which the XML file is loaded so that both rows of photos (thumbs, actually) match up? Do some things just load faster and appear random even though the same XML file is being used?
[Code].....
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Jul 18, 2006
Ok so i have looked thru the forums for the past two days trying to solve my issue and i didnt find anything that works. I have the xml thumbnail gallery from the site working here.Its the base code except i change some things so that it would work if i loaded with the mxloader component into another movie. When i try and do so the XML file doesnt load. you can see this here. Im not sure if theres something else that i need to do to make this work or what, but i cant seem to figure it out. all the paths are absolute paths (http://ect...). and even stranger is that it worked like 3 or 4 times when i first started then stopped working. so i dont know if its
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Apr 8, 2009
I am using a scrolling thumnail bar to load external swf with transitions, I got to work using an earlier thread, by including the _parent property, however it loads the same swf everytime. I am really stumped.
heres the code i have actions layer first frame
Code:
currMovie = "swf2";
holder.loadMovie(currMovie+".swf");
panel.onRollOver = panelOver;
[code].....
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May 29, 2009
how to load thumbnails from XML (XMLList), and if it reach to image #5 it will keep loading in a different row.
This is what I got now, but it will only load in one Row.
// Start here
var imageLoader:Loader;
var xml:XML;
var xmlList:XMLList;
[Code].....
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Jan 4, 2009
I am using Flash CS4. I insert and build a SWF file just fine. In the component inspector there is a preview entry but there is a note that says it is only for development not runtime. It says to use ActionScript and the Export option. I have used the Export Option to create the thumbnail image but I have no idea how to setup the ActionScript.
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Sep 22, 2008
Is there a way to read in an existing image and write out a smaller, jpeg version?
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Jan 23, 2006
i'm using a modified version of the xml thumbnail tutorial on this site and am having a weird problem. sometime on some machines the thumbnails are desplayed in reverse order but when the page is refreshed they're dispalyed in the correct order. on other machines they load in in the correct order fine. anyone have any ideas why this would happen? the image names are loaded into an arrayin the onload of the xml the thumb images are put into an array:
for (z=0; z<videototal; z++) {
thumbnails[z] = xmlNode.childNodes[z].childNodes[0].firstChild.nodeValue;
moviefile[z] = xmlNode.childNodes[z].childNodes[1].firstChild.nodeValue;
[code].....
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Jun 18, 2008
i'm making a scrolling xml gallery. Everything is working fine however for the particular design of the site i'm making i need thumbnails that have different widths. Currently i've written an xml file that lists the names of the images which are then loaded into a container within a scroller.Is there a way i can load external images and then write some AS that figures out how wide each thumbnail image is? (i have a feeling i need to write a variable for the widths of the containers but not sure how) or maybe an easier way of looking at it - does anyone know of an example that loads an array of images sequentially that have different widths but display next to each other?
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Jul 20, 2009
I've done a basic thumbnail scroller before, but now I'm trying to make one like the scroller at I need to figure out how to get the popout with the text on it. Specifically when the image is the center image. Can anyone point me in the right direction?
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Nov 23, 2009
I am trying to display the title of the thumbnail image, which is being loaded from the XML file. If i trace the title then it is printed, but it is not displayed in the TextField.
Below is the code, i used so far.
Code:
var Current_page:Number;
var Total_pages:Number;
var Detail_mc:Array = new Array();
[Code].....
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Jan 20, 2009
I'm tring to have it when you click on a thumbnail, it loads a larger image over the scene. Here is an example, since I'm sure that my desc. is awlful. link My scrolling thumbnails are based off of the tutorial on kirupa.com. Here is my site. and action script. (architecture is only one that has any images on it currently for testing)
Code:
cliparray = [];
function loadXML(loaded) {
if (loaded) {
xmlNode = this.firstChild;
[code]....
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Jun 8, 2009
I've completed the tutorial to create a photo gallery using flash and xml, and have gone on to add the thumbnails. Everything works as intended, but now I would like to add another feature... I'd like to highlight the thumbnail that coordinates with the current image (maybe at 100% alpha while the others are only at 50% or something along those lines). Any suggestions, building off of this:[URL] ?
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Feb 8, 2010
I have a MC filled with button thumbnail images. I am trying to tell the thumbnail to display the corresponding fullsize image. the script I have for the first button is
on (release) {
picts.gotoAndStop(2);
}
Picts is the name of the MC containing full size images. There is no response to the button.
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Jul 4, 2010
I'm having trouble trying to get rid of an image in my container when I click on a thumbnail. I keep getting an error saying DisplayObject must be a child of the caller.I've looked around the web and can't figure out what I'm doing wrong, nor am I sure what the error means when its referencing the caller.[code]
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Jun 30, 2010
I am loading the swf of this scroll bar into my main project using a button. How do I make a large version of the thumbnail load above the scroll bar?
Here is the code that is on the main timeline:
//Import TweenMaximport com.greensock.*;
//Save the horizontal centervar centerX:Number = stage.stageWidth / 2;
//Save the width of the whole galleryvar galleryWidth:Number = infiniteGallery.width;
//Speed of the movement (calculated by the mouse position in the moveGallery() function)var speed:Number = 0;
[Code] .....
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Aug 30, 2006
I've been going through a lot of tutorials online regarding photo galleries etc., and not many seem to facilitate shrinking the actual photo for use as a thumbnail (possibly due to the performance limitations). My project won't have that problem, as it will be stored on an internal network. basically, I want to dynamically load a picture and shrink it for use as a thumbnail in a gallery.
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Aug 13, 2010
I am loading 20 thumbnails. I am loading 20 large pictures of the thumbnails. Large pics load second, pushed into largePicArray They all load at different times. So I can't just throw them in their own array, and them call upon them by their elements. So I can't push 20 thumbs to array1, and 20 large pics to array2, and hope that their elements are in the same order. It won't happen.
So my Q is this. What is the easiest way to place them in the same element order after they all have loaded? So that, for example, "thumb17.jpg" can be in any element of its thumbArray, and then "largePic17.jpg" would be in the same element position, in largePicArray. If "thumb17.jpg" is in element 5 of thumbArray, I need largePic17.jpg to be in element 5, in largePicArray.
I have a few ideas, but I want to hear ideas. Maybe you know a nice, easy route?
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Jan 1, 2005
I am working on a website where I want certain images to load whenever a user clicks on a thumbnail. I want a preloader to appear before the image is displayed. I created this so far:
mcLoader = new MovieClipLoader();
loadListener = new Object();
mcLoader.addListener(loadListener);
mcLoader.loadClip("foto.jpeg", placeholder_mc);
loadListener.onLoadProgress = function(placeholder_mc, loadedBytes, totalBytes) {
[Code] ....
When I preview this of course I see my image, but I want to know if the preloader works. So I hit ctrl+enter again and... nothing. The progress bar (bar_mc) blinks once and then blank... a white screen... Besides, I want this code to be executed when a user clicks a thumbnail, how can I implement this on a button, while at the same time, the first thumbnail should load automatically, so there's no exmpty page when the user first opens the website?
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Sep 12, 2010
i am currently working with flash based fashion website. here i am uploading large image and thumbnail from xml. i also have menu navigation at top. my code structure is detail below:
[Code]...
my problem here is like i have home button with 5 thumbnail and handbags with 2 thumbnail when i click home button will display 5 thumb with large image and again when i click hangbags buttom it will display 2 thumb which is what i want but 5 home thumbs keeps on remain at back. dont know how to remove them upon new button click
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Nov 24, 2011
i am building a digital portfolio and i have managed to get the thumbnails on a horizontal scrollbar but i want to be able to click on one to load the full image. I dont know where to start though. The code i have so far is:
Code:
package {
import flash.events.*;
import flash.display.*;
import flash.net.URLRequest
[Code].....
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