ActionScript 1/2 :: Loading The Thumbnail Image?

Oct 1, 2011

[URL]I can change the images and even the number of pieces. When I create a puzzle with a large amount of pieces you can't really tell what the whole image is suppose to look like.  So what I would like to do is after the image is loaded and put in the listener, create a small version of that same image so the user can now know what the image should look it. 

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I have found an excellent tutorial and source file for a 3D image gallery. However I would like to make the thumbnail click thorugh to a url link when pressed rather than loading the image into the gallery.
 
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As far as I know, what I ask here isn't possible, but I thought I'd ask anyway in case I'm missing something.

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Now I'd like to add duplicates of the thumbs so as to appear like a reflection. Created another loader and loaded each file again. (Tried "ldr2.content=ldr1.content" and many other versions of that statement to try and set the second loader's content to be the same as the first's, but could not get anything to work. So I had to resort to loading the thumbs again.)
 
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[Code].....

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IDE :: External SWF Scrolling Thumbnail Loading?

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I am using a scrolling thumnail bar to load external swf with transitions, I got to work using an earlier thread, by including the _parent property, however it loads the same swf everytime. I am really stumped.

heres the code i have actions layer first frame

Code:
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[code].....

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[code].....

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[Code].....

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[code]....

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I'm having trouble trying to get rid of an image in my container when I click on a thumbnail. I keep getting an error saying DisplayObject must be a child of the caller.I've looked around the web and can't figure out what I'm doing wrong, nor am I sure what the error means when its referencing the caller.[code]

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I am loading the swf of this scroll bar into my main project using a button. How do I make a large version of the thumbnail load above the scroll bar?

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//Import TweenMaximport com.greensock.*;
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[Code] .....

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ActionScript 2.0 :: Flash 8 - Dynamic Photo / Thumbnail Loading

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I've been going through a lot of tutorials online regarding photo galleries etc., and not many seem to facilitate shrinking the actual photo for use as a thumbnail (possibly due to the performance limitations). My project won't have that problem, as it will be stored on an internal network. basically, I want to dynamically load a picture and shrink it for use as a thumbnail in a gallery.

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I am loading 20 thumbnails. I am loading 20 large pictures of the thumbnails. Large pics load second, pushed into largePicArray They all load at different times. So I can't just throw them in their own array, and them call upon them by their elements. So I can't push 20 thumbs to array1, and 20 large pics to array2, and hope that their elements are in the same order. It won't happen.

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I have a few ideas, but I want to hear ideas. Maybe you know a nice, easy route?

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ActionScript 2.0 :: Loading Certain Images When User Click On Thumbnail

Jan 1, 2005

I am working on a website where I want certain images to load whenever a user clicks on a thumbnail. I want a preloader to appear before the image is displayed. I created this so far:

mcLoader = new MovieClipLoader();
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[Code] ....

When I preview this of course I see my image, but I want to know if the preloader works. So I hit ctrl+enter again and... nothing. The progress bar (bar_mc) blinks once and then blank... a white screen... Besides, I want this code to be executed when a user clicks a thumbnail, how can I implement this on a button, while at the same time, the first thumbnail should load automatically, so there's no exmpty page when the user first opens the website?

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i am currently working with flash based fashion website. here i am uploading large image and thumbnail from xml. i also have menu navigation at top. my code structure is detail below:

[Code]...

my problem here is like i have home button with 5 thumbnail and handbags with 2 thumbnail when i click home button will display 5 thumb with large image and again when i click hangbags buttom it will display 2 thumb which is what i want but 5 home thumbs keeps on remain at back. dont know how to remove them upon new button click

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ActionScript 3.0 :: Clicking On A Thumbnail To Display Larger Image?

Nov 24, 2011

i am building a digital portfolio and i have managed to get the thumbnails on a horizontal scrollbar but i want to be able to click on one to load the full image. I dont know where to start though. The code i have so far is:

Code:
package {
import flash.events.*;
import flash.display.*;
import flash.net.URLRequest

[Code].....

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I learned from great kirupa tutorial and implemented the thumbnail gallery in my site.If I open the site in browser Opera or Firefox (FP 8.0.0.447) i see only 1 thumbnail image - is it bug in Player? In IE 6 I have FP 7.0.19.0 and I can see all thumbnails in the navigation bar - also correct.

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ActionScript 2.0 :: Vertical Thumbnail List And XML Image Gallery

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I've to create a image gallery with following features :
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Plz take a look on the following site [URL]. I want exactly the same except the horizontal images.

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ActionScript 2.0 :: Resize A Square So That A Thumbnail Size Image Comes Through?

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just wondering how to resize a square so that a thumbnail size image comes through

heres the link peeps: its awesome [URL]

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IDE :: ThumbNailScroller Function - Adding A Thumbnail To An Image Gallery

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I was reading your tutorial on adding a thumbnail to an image gallery. Im trying to use your thumbnail_final.fla inside another movie and is not working for me. I made a movie, in Scene 1 of this movie i have an empty movie clip(DisplayArea) and a menu button(Gallery) so that when i hit the Gallery button it load the thumbnail)final movie into the empty movie clip DisplayArea. Everything work except for the thumbNailScroller function. It load all the thumbnails and you can click them and they load the matching big picture and all but the scrolling function is not working.

[Code]...

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