IDE :: Highlight The Thumbnail That Coordinates With The Current Image?
Jun 8, 2009
I've completed the tutorial to create a photo gallery using flash and xml, and have gone on to add the thumbnails. Everything works as intended, but now I would like to add another feature... I'd like to highlight the thumbnail that coordinates with the current image (maybe at 100% alpha while the others are only at 50% or something along those lines). Any suggestions, building off of this:[URL] ?
I have some buttons placed on stage. Every button has s baseclass, Button.as.
What i wonder is how i in my baseclass can highlight the button that was clicked.. and then when another button is clicked highlight that one instead.. some current-button functionality.[code]...
I frequent a few other forms on various web related stuff, but just started to really get into flash. I have a calendar I've been working on, I get it to auto create the days and months based off the system date. Now what I'd like to do is have my AS Highlight the current day so it stands out...
I've been looking over the code, trying to figure out how to get it, but I keep getting stuck. I know Flash has a built in "Date" and I've been trying if statements to get it to == my AS Datestamp, but I have to be doing it wrong.
Ive pieced this together from a few different calendars after seeing the code, the AS is split into 4 KeyFrames. The code below is what gets the day, and places the start cord. of the MC:
I wanted to find a way to highlight current thumbnails, and I successfully did this by using the tutorial in the archives found here
My question is, when the thumbnails FIRST load and the first image is loaded, how can I get the first thumbnail to already be highlighted? Here is what I've tried and cannot figure out why it isn't working.
I wanted to modify the XML Portfolio Tutorial to be able to create a grid of images with the thumbnails.I'm not sure how to control the x and y coordinates of the thumbnail images using the method shown in the tutorial.
I'm looking to do a sliding image menu like this one: [URL]. I can do this using tweening but it is not as smooth as using actionscript. Does anyone know what the name of this is as when I do a search as I can't find any solutions? I've tried 'thumbnail expand' and 'image easing' but am not getting any hits.
I have found an excellent tutorial and source file for a 3D image gallery. However I would like to make the thumbnail click thorugh to a url link when pressed rather than loading the image into the gallery.
Currently the images load in through actionscript. Is there a way to amend this script so you can specify that a thumbnail clicked links through to a url, like you would with a normal button instance rather than loading the image. Here is a link to the file and tutorial. The actionscript is on the top layer within the file.[URL]...
As far as I know, what I ask here isn't possible, but I thought I'd ask anyway in case I'm missing something.
Suppose you want to let users upload JPG images, and these images are scaled into smaller icons and the original images are always discarded and never required again. Is there any way that would commonly work in most modern browsers that would let the user select a single image on their hard drive, have that LOCALLY turned into a thumbnail and upload the created thumbnail to a server?
In a case where the server just needs a small image, it would be wasteful both in user time and server resources to proceed uploading the whole image, only to immediately discard it. It would be much better to just scale it on the client.
I can imagine three options. Just plain HTML/Javascript, using Flash or using Java. If this were possible with Flash, that would seem like the best option. But reading flash.net.FileReference documentation, it seems that you can upload a file from the HD yes, but you cannot look inside the file you are uploading. On the other hand, if you enable "can access local files" in Flash publishing options, it seems that you can then no longer access the net, so that doesn't work.
With HTML/Javascript, it is possible to load images and display them on a <canvas>, but if you try to access the pixels of these images, you get security violations, so that doesn't seem to work.
Java I hesitate to use, because only 96.52% of my users have it installed, and the file upload dialogs I have seen implemented in Java (at Facebook for example) have not worked well (unresponsive interface). I wonder though if Java is the only thing allowing resizing images from local HD?
I have found an excellent tutorial and source file for a 3D image gallery.However I would like to make the thumbnail click thorugh to a url link when pressed rather than loading the image into the gallery.Currently the images load in through actionscript. Is there a way to amend this script so you can specify that a thumbnail clicked links through to a url, like you would with a normal button instance rather than loading the image.Here is a link to the file and tutorial. The actionscript is on the top layer within the file.URL...
I've seen this being done before and I thought it would be easy, but got stumped when trying to replicate it. I'm trying to create a function in flash which will take dark pixels of an image of hair and lighten it and maybe add colour too... Is that really tough to do or does anyone have an easy way around it? Example: [URL]
I'm fairly new to ActionScript 3.0 so forgive me if this question is easy, but I'm having issues with my portfolio slideshow. I have a few thumbnails and when you click on one the image slides in from the right. That part is fine. What I really want is for the user to click on a different random thumbnail and have the current image slide out as the new image slides in. My code so far:
I have a page that I'm trying to build that has a scrolling image bar at the bottom but I want to also show the full size image in flash above the images that come up in the thumbnail array when you mouse over each image in the array. I found some code that makes the thumbnail array work but I have no idea how to display the second larger image on mouse over because its loading the images externally... what can I do? Feel free to email me back.
I am using Flash CS4. I insert and build a SWF file just fine. In the component inspector there is a preview entry but there is a note that says it is only for development not runtime. It says to use ActionScript and the Export option. I have used the Export Option to create the thumbnail image but I have no idea how to setup the ActionScript.
[URL]I can change the images and even the number of pieces. When I create a puzzle with a large amount of pieces you can't really tell what the whole image is suppose to look like. So what I would like to do is after the image is loaded and put in the listener, create a small version of that same image so the user can now know what the image should look it.
i'm using a modified version of the xml thumbnail tutorial on this site and am having a weird problem. sometime on some machines the thumbnails are desplayed in reverse order but when the page is refreshed they're dispalyed in the correct order. on other machines they load in in the correct order fine. anyone have any ideas why this would happen? the image names are loaded into an arrayin the onload of the xml the thumb images are put into an array:
i'm making a scrolling xml gallery. Everything is working fine however for the particular design of the site i'm making i need thumbnails that have different widths. Currently i've written an xml file that lists the names of the images which are then loaded into a container within a scroller.Is there a way i can load external images and then write some AS that figures out how wide each thumbnail image is? (i have a feeling i need to write a variable for the widths of the containers but not sure how) or maybe an easier way of looking at it - does anyone know of an example that loads an array of images sequentially that have different widths but display next to each other?
I need to have X,Y coordinates of mouse cursor, traveling in a flash window, written in AS3. For example, I saved an image in flash swf format, opened it, when I rollover the mouse on image,
I've done a basic thumbnail scroller before, but now I'm trying to make one like the scroller at I need to figure out how to get the popout with the text on it. Specifically when the image is the center image. Can anyone point me in the right direction?
I am trying to display the title of the thumbnail image, which is being loaded from the XML file. If i trace the title then it is printed, but it is not displayed in the TextField.
Below is the code, i used so far.
Code: var Current_page:Number; var Total_pages:Number; var Detail_mc:Array = new Array();
I'm tring to have it when you click on a thumbnail, it loads a larger image over the scene. Here is an example, since I'm sure that my desc. is awlful. link My scrolling thumbnails are based off of the tutorial on kirupa.com. Here is my site. and action script. (architecture is only one that has any images on it currently for testing)
Code:
cliparray = []; function loadXML(loaded) { if (loaded) { xmlNode = this.firstChild;
I have a MC filled with button thumbnail images. I am trying to tell the thumbnail to display the corresponding fullsize image. the script I have for the first button is
on (release) { picts.gotoAndStop(2); }
Picts is the name of the MC containing full size images. There is no response to the button.
I'm having trouble trying to get rid of an image in my container when I click on a thumbnail. I keep getting an error saying DisplayObject must be a child of the caller.I've looked around the web and can't figure out what I'm doing wrong, nor am I sure what the error means when its referencing the caller.[code]
I'm trying to test something out in flash with XML and waswondering if anyoone could point me in the rght direction of atutorial.I'm working on a project where I need to be able to pin pointseveral shots that were taken on a golf course. I Need to be ableto load in several jpegs and then on these plot the points at whichthe ball landed.I know this can be done using XML to load in the images buthow do I go about then ploting points over the top of the image
I have 500x500px images in my Library that I want to load to a specific set of coordinates. I've found various hints on how to insert images programatically, but none state how to insert to a specific location.Currently, my code goes something like this:
var image:Bitmap; switch(conStyle){ case 4: var chart:IF= new IF(); //Flash CS5 doesn't need the dimensions passed on image= new Bitmap(IF); }
However, this sets the default location to the upper left corner. How can I set the xy coordinates for the image to be displayed at?
i am currently working with flash based fashion website. here i am uploading large image and thumbnail from xml. i also have menu navigation at top. my code structure is detail below:
[Code]...
my problem here is like i have home button with 5 thumbnail and handbags with 2 thumbnail when i click home button will display 5 thumb with large image and again when i click hangbags buttom it will display 2 thumb which is what i want but 5 home thumbs keeps on remain at back. dont know how to remove them upon new button click
i am building a digital portfolio and i have managed to get the thumbnails on a horizontal scrollbar but i want to be able to click on one to load the full image. I dont know where to start though. The code i have so far is:
I learned from great kirupa tutorial and implemented the thumbnail gallery in my site.If I open the site in browser Opera or Firefox (FP 8.0.0.447) i see only 1 thumbnail image - is it bug in Player? In IE 6 I have FP 7.0.19.0 and I can see all thumbnails in the navigation bar - also correct.