I'm making a game like Super Smash Bros., and so far it's pretty good. However, I came across one problem: I can't get the camera to move. Basically, I somehow want the camera to always show 100% of everything on the screen. If a character goes really far down, I want the camera to zoom out. If they're next to each other, I want it to zoom in. How do I do this? I didn't get a single dang response to like the last 4 posts I made.
I've created a walk cycle using bone tool on a character but i don't know how to make it move from one part of the screen to the other. The character is made up of 6 layers, 4 of which are armatures and 2 have motion tweens.
Hi, I am tring to make an object move across the screen randomly..I want it move up-down left or right acording to the values created..for example I want my object move between value (-5 and +5 ) whats wrong with this ? because it always moves downward ???
I want to make a flash animation that makes an object move across the screen to a certain point, depending on what is typed into a text box, and i want many of these moving objects at once, so that you can type in a number and then the object moves to that point. Can this be done?I have used flash but have done verry little with the actions of flash, so please walk me through any actions that will need doing
I need to do this project for school and I'm missing this one thing. I'm working in actionscript3 and have a panoramic picture of a room, that I'd like to move/slide(left and right) whenever the mouse cursor hovers near the edge of the screen. I'd also like to loop that image, so that you could slide it for eternity :) I tried to find a script for that but apparently the language barrier is too much for me.
tutorial where when you click on a movie clip it moves to a certain location on the page and then zoom in and makes it a certain size. Also i want it to move back to its original location if you click it again.I want the move and zoom to be smooth so the users can see it move across the screen then gradually get bigger.
I am having some dificulty making a path for this enemy i'm trying to create... cause i want him to rotate + move, then stop, then shoot, then rotate back and move off screen... Its easier if you see it.. you can download the swf file in the zipped archive to demonstrate what i mean. I did it there with tweens. Anyway.. i tried and make it but i'm a little stuck on the stopping part... you can also see what i did in the fla file attatched...
well i want to make buttons that on rollover move to left, on rollout move back to their initial position, and if clicked, they but stay this time at the final rollover place, and be there until something else is clicked. When something else is clicked, the previous button , returns to its initial place. So i ve got it all figured out except for the freeze and move part when the buttons are clicked. All it does now , is when they are clicked they freeze at the position i want, but i havent got a clue how to update them, after so they start moving back, and reacting on rollover and rollout, when the next button is clicked.
Using Tween class maybe? I tried the easeOut. But if will write 2 Tween, the 2nd one will overwrite the 1st one, so I only see the obj moving in the 2nd Tween direction, not the 1st Tween direction. I know the coordinates for the 2nd Tween below is not correct (cos all coordinates shld follow the defined reference point), so I need to find out the logo's width and height. But is alright now cos it is for testing purpose.
How can I make a action script controlled print screen that will save a part of a screen And can I filter a color out of it (so that only that one color will NOT be visible on the saved img) with AS
I want to make a box come from off screen then bounce back and forth and then come settled down in the middle of the screen. It can be random bouning intervels or a set amount.
I've been trying to attempt to make it so a .flv video will fit to the entire screen of the browser window. ( I already have my .swf file fit to re-size to any browser on any computer. I just can't figure out how to make the video as well) And obviously an external video so the flash file wont take forever to load.The point is this is to be able to have the Video be the background. So I may put content (Links, information or whatever else) on top of the video.
My question is what needs to be done in order to make a .swf file go into full screen without falling to a black screen when a movie is played? I have tried coding it, however I come up with the following error.
[Code]....
What should I do to fix this? This is not going to be an HTML file, however, so the initial thought of changing the publish settings does not seem to work this time.
I'm getting into flash and am having a great time. I'm working on games and want to join a community that is active that I can hopefully learn from and contribute to. It will be a few months before I can probably be of much help but I certainly hope I can learn more from the thread. With introductions out of the way...I can't get a simple MC to move given this code:
ActionScript Code: clickTest.addEventListener(MouseEvent.ROLL_OVER, rolldown); function rolldown(event:MouseEvent):void {
[code]...
I found a cool 3D menu at developphp.com and want to fit it into my hud. I can get the button navigation working, add internal animations (eg, glowing) but for some reason I can't get the dang thing wired to a button.I put the object in another MC container with the hopes of accessing it that way but no luck.
I am making a small flash game where my character releases a balloon into the air. I can get everything to work but when the character produces a balloon it will not float towards the sky. The code is below:
Code: stop(); var tobpos:int; tobpos = toby.x
[code]...
I've tried doing a loop but it gives me an error telling me that the script has run for too long.
I have just re-installed Flash CS4 onto two Vista machines (laptop and desktop) and the response time of the authoring screens is ridiculously slow on both. For example with the Actions Panel displayed, it takes 18-20 seconds to move the cursor along a line of code.
All other CS4 appilcations such as Photoshop, Fireworks and Illustrator all work very well and have no such problems. The computers have plenty of hard disk space and RAM (eg. Acer Aspire Desktop new computer with 1Tb disk and 3Gb Ram) and the CPUs are running at less than 50% (task manager) and there are no other apps running. I have disabled Kaspersky Internet Security 2010 with no effect.
This the code to move my hero mc around the screen However, when you click directly under or over the mc it doesn't move. When I say directly above I mean the angle not the distance. ie: I am well above the mc but it doesn't move. Little kids are going to play this and it needs to be more responsive or they get frustrated.
I've 3 different MovieClips that I need to move at the same time across the screen. (From bottom to top) What is the best way of doing this without using a tweening class like Caurina?
I have my character movement down, and now I want the create a map. I want the screen to move with the character, and eventually I will have it so that at certain spots on the map, the screen will not let you move and stop and enemies will come out.
ive made an xml slideshow on my application however when i try and move to another screen the slideshow keeps going in the background this is the webite of the tutorial i used:
I'm programming a game in as3 using flashDevelop the player (among other things) is moving across the screen using EnterFrame event which update his coordinates while he moves its hard to see details of the animation and its look kinda blur how do i fix this problem?
I have implemented a pan and zoom function on my code.Whern I zoom in all components look perfectly rescaled, all shapes and lines.
However my text becomes pixelated and isn't redrawn. Is there a method to make it appear smooth and readable even when I zoom in or move the screen around from its original position?
I start the animation on a button press.Code: stage.addEventListener(KeyboardEvent.KEY_DOWN,key_down); When I click the button the animation of the instances seems ok, but if I click the button quickly sometime the animation doesn't end, the object seems freezed in the middle of the screen and also the MOTION_FINISH isn't called.
Kinda of new to all this Flash stuff and need some help working on an animation. I want to have four circles move around the screen randomly. When the user moves his mouse over a circle, I would like it to stop and be bale to use it as a link.
I have used the Flash MX script off the site and can get the circles to move about fine. Just haveing some problems getting them to stop when the mouse is moved over them, and making them into links.