ActionScript 3.0 :: Make Screen Into Full Screen?
Dec 19, 2010Hi, I have got a game, have a set resolution of 1024x768. May i know how can i make my game display as full screen?
View 2 RepliesHi, I have got a game, have a set resolution of 1024x768. May i know how can i make my game display as full screen?
View 2 RepliesI've been trying to attempt to make it so a .flv video will fit to the entire screen of the browser window. ( I already have my .swf file fit to re-size to any browser on any computer. I just can't figure out how to make the video as well) And obviously an external video so the flash file wont take forever to load.The point is this is to be able to have the Video be the background. So I may put content (Links, information or whatever else) on top of the video.
View 2 RepliesMy question is what needs to be done in order to make a .swf file go into full screen without falling to a black screen when a movie is played? I have tried coding it, however I come up with the following error.
[Code]....
What should I do to fix this? This is not going to be an HTML file, however, so the initial thought of changing the publish settings does not seem to work this time.
I tested my skin for YouTube Chromeless player, and seems it worked properly.All graphic elements, including TLFTextFields, are stored in external SWF, all the AS3 code - in loading SWF.I use ProLoader class to load SWF.However, when I tried to attach Player skin code to my Home Page code, I immediately bumped into two issues:
1. TLFTextFields ceased to display proper font;
2. YouTube Chromeless player ceased to enlarge up to Full Screen width in Full Screen mode, whereas all publishing settings were kept the same...
Although I managed to cope with TLFTextField bug by replacing instances with vars in loaded SWF, I have no the slightest idea what to do with those paddings in Full Screen mode... Neither removing all children on stage before loading YouTube Player skin, nor compulsory resetting player's size can't make it work...
I wnat to display a FLVPlayback full screen the same as when you click on the Full Screen component button.
function goFullScreen():void {
vidPlayer.enterFullScreenDisplayState();
}
var vidPlayer:FLVPlayback;
[code]....
I am creating a full screen projector with flash CS4. In the projector I have more videos, starting from an swf player-
The problem I encounter is this:
The projector starts correctly FULLSCREEN (using AS). The video plays 900x506 correctly. If I click on the player, to get the video full screen, it works. But when I press ESC, not only the video, but also the PROJECTOR looses full screen.
This is a bit annoying. Is there a way to apply the "back to normal size" only to the video? I do not want to prevent the app to be exited from full screen, it's not a problem if the user wants to exit the projector full screen. But not when the user exits the video from fullscreen mode.
How to target only the video?
// for Full Screen stage.displayState = StageDisplayState.FULL_SCREEN;// for the normal screen stage.displayState = StageDisplayState.NORMAL;But this code does not fulfill my requirement. I need Vertical Scroll Bar, even I go to the FullScreen, but I don't find any Scroll with this code.Even I tried "window.open" of JavaScript with ExternalInterface, but I couldnot succeed.
View 2 Repliesi am creating an interactive application that will run independantly on a computer.I have implimented the full screen stage display state to a btn, and it works great!
-------code-----
import flash.display.StageDisplayState;
function goFullScreen():void
{
[code].....
however as soon as i add a video [i will be adding several] the video takes on the full screen property, and that is not the desired effect.I have used several diff ways to import the video but as soon as i call the full screen, it goes to an all black screen.
i am a beginner in action script / flex framework and i am facing a problem: i would like to have like a menu bar always anchor the bottom of the screen in normal and full screen mode... i try to set my component with bottom = "1" (so it should alway be at 1 pixel from the bottom of the stage ... But .. NO :)
[Code]....
i am wondering from this code, it makes the stage full screen, does it also makes the content of my movieclips scaled to full screen? i have tried this code and it does not seem to do that, how can i make my content to scale to fill a stage's full screen? i have a Movieclip containing a background with a class to make special effects on the background, i am having trouble making the background be "fullscreened" nicely with the stage.
View 1 RepliesI have an AIR application that will go full screen when the application starts:
stage.displayState = StageDisplayState.FULL_SCREEN_INTERACTIVE; The stage size is 2560 x 1024. And I have 2 moniters (1280 x 1024 , 1280 x 1024) When I start the application, it shows my application on one of my moniter only.
I need the left side of the stage to be shown in moniter 1 and right side of the stage to be shown in moniter 2. Currently, both sides are shown in moniter 1, and in moniter 2, it shows nothing but my default desktop. *The blue color line is a divider for better visual purpose. How do I make the left side of the stage to appear in moniter 1 and right side of the stage to appear in moniter 2 when the application starts in full screen mode?
Is a command for AS2 to make my movie file play fullscreen (stretch, fit to screen, anything).
goFullScreen(); is great but it leaves white bars left and right. What's odd is that I'm using Adobe Flash Media Live Encoder and it seems to display a perfect widescreen that I want as an input and output but once compiled in flash, it's more square leaving me with white bars left and right. The frame for the video in flash is also widescreen looking.
edit: I ended up stretching the width of the frame but if there is a better way through a command that would make my life easier so I don't have to adjust to every monitor that I run this on.
I have a flash app that contains a lot of data. Part of it has a video. I want to have an option to expand just the video to full screen mode. I have this working now, however it scales it proportionally based on the size of my flash app. Instead of doing that, how can I expand it to be 100% of the screen width?
Code:
function goFullScreen(base):void
{
if (stage.displayState == StageDisplayState.NORMAL)
[Code]....
[ X ] Problem solved I just came up with something i have some trouble to handle I've tried a couple of solution but none seems to work perfectly
What I'm trying to do is simple, get my flash to go full screen, but whatever resolution the user has, my flash must centers itself with the biggest proportion possible, and two movie clips goes right and left of it, as if they were borders.
I've been able to do this with a simple png, but i was not able with a movieclip where his dimension changes through time. ( i have a tween, so the mc gets really big even though just my stage is displayed)
I encountered on the building of my largest flash project to date. The project is a dvd-based presentation with audio, video and text that's xml driven.The project has been coming along nicely but recently a bug has popped up that I haven't been able to figure out. Here's what's going on:
There are three main sections in the swf, the intro screen, the main screen and the content screen. The swf is set to default to full-screen with the resizing and re-positioning of the elements built into a resize handler. Since each screen has different content, each screen has a different resize handler that is removed when transitioning to the next screen before the resize handler is applied for that screen.
For the first two screens, everything is working fine, but when you get to the content (third) screen (where the xml loads), the entire flash movie darkens, and nothing is clickable. This only occurs when the swf is in its default full-screen mode, if you escape full-screen the screen goes back to normal and the nav is clickable again. Also, if you've escaped full-screen mode before you reach the third screen, it remains normal and clickable.
I initially thought that it might be an issue with the event handler for the fullscreen, but the bug never appeared in previous versions with the same code. So I replaced the fla file with one that was not causing the bug and got a functioning swf out of it, even though it was including the same as3 files that the buggy file was including. I saved that file and sent it to the client, who has been successfully publishing from it without a problem. So I thought, problem solved, just a corrupt fla file. But now, any version of the swf that I publish has the problem, even ones that published fine earlier, and aren't using any of the new code that was being used when the problem started occurring. is it possible that my flash app has gotten corrupted or something? Has anyone ever experienced anything like this before?
I'm creating a flash site. I want the flash movie to fill the entire browser window. What size should I make the canvas, I've been experimenting with sizes and a canvas size of 750*370 fills my browser well on a resolution of 800*600
How do you accomodate different resolution settings? What's the most commonly used canvas size for this type of project.
I have a flash movie that I have published as a .swf file. I want the swf movie to open full screen on the user's computer.
View 1 RepliesI'm new in flex.I faced problem to make full screen in flex 3.My layout container type like below.
<mx:Application >
<mx:Panel>
<mx:ViewStack>
[code].....
I am having a strange problem. When I go to full-screen mode in Flash, everything goes blank. The sound added keeps on playing and everything is fine on coming back
View 1 RepliesI have a problem, I have two screens and I will like that when I push full screen the flash not go only one screen and put in full mode I will like that stay in the two screens. Half in one and half in the another.
View 3 Replieshow to make a movieclip fit to screen in fullscreen mode. I tried with "stage.displayState=StageDisplayState.FULL_SCREEN; ".
But it is now working correctly, it varies when the size of the height and width of the document are changed.
[URL] They wanted me to make the gallery images full screen.. I have done this but this time the next and other buttons stays behind the big image when you enter the gallery (koleksion and showroom parts). Also the sliding menu stays behind this picture.. How can I fix this that the buttons and menu stays on the picture..
View 16 RepliesI have a Mac (intel) CS3 flash fla that I am exporting asprojector. The exported Mac projector and windows exe file will notopen full screen w/o the flashplayer's top toolbar. I have testedthe projector file on Mac 10.4 and Windows XP and all show theflashplayer's top tool bar. The only way to go full screen is tomanually select view/full screen in the player toolbar. I havetried the fscommand("fullscreen", "true"); toggle (true/false/true)workaround w/o any success. Any other workarounds I can try
View 4 RepliesI need to make my swf view as a full screen in all browsers, i need to add code in fla file, not in html page, can i make that?
View 1 RepliesIs it possible to make play swf in full screen mode when HTML page lunch?
View 1 Replieswhen i run the image, it only appear in center with 2 blank white space in between.
<s:Image x="0" y="0" height="100%" width="100%" source="@Embed('assets/d.jpg')"/>
How can i make an image goes full screen (covering up the whole screen) with double tap/touch on mobile app?
And if possible how to turn it back to non-full screen (back to normal)?
Is there a proper way to make a video full screen? I tried manually doing it by resizing my video component upon click, but this results in a super stretched out, unnatural looking version of the video (vs resizing while playing the movie with VLC, or some other player). Is there a way to go about this that will full screen the video object with the same quality as doing it outside of the flash environment?
View 6 RepliesI'm working on a flash site. my boss want it is full screen for all screen resolution .... and i don`t know any thing about how i do it ..
View 7 RepliesAs i said, i made a game but now i want, when i export it to .exe and open it, it goes full screen, and also i would appriciate a button action for exiting, cus i cant find it anywhere...
View 3 RepliesI just used FLVPlayback component and created flv player my custom skin work in normal mode. but in full screen mode the skin not appear and no thing appear else the video screen ..so, how to make my skin appear in full screen mode ?
View 1 Replies