I'm working on a quiz where essentially you see 3 pictures that reflect a particular continent, and you answer with which continent you think it is. It works really well with the first answer "Australia", but when i go to the next question of which "Europe" is the answer, it wont accept anything but australia, how do I fix this
for clarification (answerTxt is the input box) and (resultTxt2 is where it says right or wrong)
heres all the code i have so far, answerTxt.addEventListener(Event.CHANGE, testAustraliaText);
I am trying to get the name of my sound obj to print.[code]Now I want to print the name into a text feild with a var name of NAME. Does anyone know how to do this? I have tried all the following:[code]
Just as the title says. Specifically Im trying to make good use of some error messages by populating them to a TextField.What I've done is to collect all the error messages in an array. I've been working on this for the better part of a day but I can't seem to get it to post as I'd like it. Im seeing the results but each result is in its own TextField. I really want them in one TextField that expands as they get added, each line being separated by a return '
ActionScript Code: var errorHolder:Sprite; var errorArray:Array = ["Errors: "];
From the comments posted I have been able to get FLA to work with the variable. Now I have a new problem. I can't seem to keep the variable I set in the first frame to stop going back to zero. Instead of getting long winded in discriptions I will just post the FLA and anybody can feel free to give me some feedback if the want?
Two buttons ( or movieclips ) on screen, if user clicks one it plays an animation loop, sets a variable, and resets the other button back to the "up" state, or the non-animation part.
Actual use is a simple game with two skin options for a space ship, if user clicks the left one it glows, sets the shipSelect = 1 and waits for player to click continue at the bottom. If the player clicks the right (while the first is still going) then it resets the first ship back to non-glowy, starts to glow itself and sets the variable.
First attempt at this was to have two movieclips for each ship, with a "up" state and a "down" state inside the mc's, labeled as such, the down state had the animation loop.
However, I was running into trouble with getting a mouse listener to see if the user clicked on the MC. Tried things like
my_mc1.onRelease = function () { reset other mc to up, set this mc to down, set the variable }
and onClipEvent(mouseDown) { etc }
decided that wasn't a good way to go about it, didnt care if it was animated and just went with buttons.
this worked fine except that it wouldn't reset the other button when I clicked on one, say i clicked the left one, it would glow, then i clicked the right one - it would glow but i couldn't get a way for the left to stop glowing, when the right one is clicked.
I have an issue with font scaling of a dynamic text box.
Currently i have one input box named input_1 with a variable attached to it named "choc_1".
Also, i have a dynamic text box named dynamic_1 with variable "choc_1".
When the user types something on the input box then the dynamic box changes instantly and displays what the user has written.
auto scale-size the fonts to a smaller size if the user types many letters.
The input_1 box has a 13 character limit. My initial font size is 200, i want to scale down so when the user types 10 letters they fit the box and they don't go out of screen. I want to use one line, so wrap or multiline is not possible.
here's a code that i'm trying to fix but i can't get the dynamic box to change:
I have an issue with font scaling of a dynamic text box.
Currently i have one input box named input_1 with a variable attached to it named "choc_1".
Also, i have a dynamic text box named dynamic_1 with variable "choc_1".
When the user types something on the input box then the dynamic box changes instantly and displays what the user has written.
I've googled a lot, but i can't find a solution to auto scale-size the fonts to a smaller size if the user types many letters.
The input_1 box has a 13 character limit. My initial font size is 200, i want to scale down so when the user types 10 letters they fit the box and they don't go out of screen. I want to use one line, so wrap or multiline is not possible.
here's a code that i'm trying to fix but i can't get the dynamic box to change:
I purchased this of-the-shelf module which contains an scrolling dynamic field linked to an xml file containing the actual content.I am now trying to add some styling to the xml file so my content does not all look the same.The issue I need help with, is that when I connect the new xml file (which now has css styling, which works fine in a browser) to the dynamic field I can a one word starting with "UN" (sorry did not write it down).I need help with making the FLA (and then SWF) read the xml file and apply the CSS to it as well.[code]
I'm trying to extend the text input that comes in flex to support an icon, just like mac os x search text input has a grey circle aligned to the right, the text input has a addChild method, but it didn't work for me.
the last of many problems, is that at the very end of the test, you're shown your score, and you have the option to type your name in a text box and click "save". Doing so will apply you score data (time elapsed, date, correct answers and percentage) along with the name you typed in, and output in a form, that you can save or print off, or whatever. The problem is, the input text box will not let you type in it. If you mouse over it, the mouse stays a pointer, you don't get the text tool. If you click on it, the cursor appears for a split second after you release the mouse button, but you cannot type anything in it.This is the actionscript for the output form:
Code: // function saveRecord(record:String, field:String, now:Object, score:Object):Void {
I have 2 keyframes on my timeline.The first keyframe has an input text field (instance name: inputTxt) and a button (instance name: btnTester).When the user clicks the button it takes them to the second keyframe where their text should be displayed in a dynamic text box (instance name: txtBox).I get a null value in keyframe 2.
i created an input text box that puts the users input into a global variable, but when i test it it gives me not only what i have typed in but all the html formatting for the font that my input text box has on it.I only want the text that i have typed in to go into the variable but the wackload of html is going in there too. ive tried a few different things, rewriting my code, recreating the text box, changing settings, dont know what im missing.
I'm trying to build a fahrenheit to celsius convertor in AS3. How can I test to see whether what is input into a text input box (flash component) is not a number? This isn't correct but you can get an idea of what i'm trying to do:
if (celsius_txt.text == NaN || fahrenheit_txt.text == NaN) { //do something; }
i have an one input text box, first i type text into it and press space bar at this it will become empty and ready to accept next input from starting position, i make the text box empty by
textbox.text = "";
but the cursor not set to initial position in text box it consider "" as "space" and cursor will display after one space only, i need that cursor again move to starting position..
Using AS3 to create a basic number guessing game but for some reason the input text field won't accept text input. I can't figure out which piece of code is causing the problem and it's driving me nuts considering it's from a tutorial.
This code corresponds to a quiz question where the correct answer is either blue or green. I get the #1009 error if I input "blue". The answer "green" seems to work ok. What's wrong with my code? Is there a better way to make is so more than one answer works? Something like "blue" or "green" or "otheranswer", etc..?
I need to put together an editable text area that has a custom caret (cursor) which is different from the default blinking vertical line. Is the caret a "skinnable" property of text input? note that I am not asking about the mouse pointer cursor which can be set using the CursorManager.
Trying to format input text fields using format buttons in Actionscript has been challenging. I've been able to put some pieces together, however I am still missing some things. Here's my code:
Code: function selectText() { startSelect = Selection.getBeginIndex();[code].........
I need the ability to click the Bold button and it bolds or unbolds at the cursor so if I hit the bold button what I type from that point on will be bold until I hit the button again and then it goes back to regular. I am able to change it to bold or unbold by selecting the text and clicking the button but I also need to do it without selecting.
I have 4 dynamic text boxes which duplicates the text from a main input text box. How do I write a code to make visible only the dynamic text box I want when clicked it's check box.What is the CODE to make each "DYNAMIC TEXTBOX" visible when clicked on it's checkbox?
I want is to take a the text from and input text box and when you press a submit button have it post to a php page. All was going well... but then I changed my code from value1 = "password" to value1 = password.text; and the php instead of coming back with the user's password, comes back undefined. WHY WHY WHy, does it except it when I say value1 = "password" and not with the value1 = password.text; (and 'password' is the instance name of the input text... (not using flash vars)
I've created a form-like input to receive user input in the form of text in a frame. Now, I would like to pass that input into an external text file. I hope to get help to implement this. Let's assume that this app will be only used locally and not over the web.
how to tell the cursor(vertical text flasher) to jump to the end of the text in a input textfield - so that you can continue typing from the end of existing text?
I have an input text box (txtInput) and a dynamic text box (dynTxt). I want the dynamic text to stay black but highlight a segment of that text in yellow depending on certain characters.
In Flex Mobile Project, Text Input shows blocks instead of showing arabic text. Labels are working fine with Arabic.
Is there any way to show Arabic text inside text input?
My code sample is
<fx:Script> <![CDATA[ /* Import all the easing classes so its
[Code]....
Since, it is for flex mobile project, when I input any text in arabic, it shows separate characters. Arabic is a language that doesn't have separate characters. It should combine letters to form specific word.
I have a doubt in flash, i have a input text field with the text "search..." if i click on the input text field the word " search...." should not be visible. It is quite same as search bar in Flash Kit website , it is having the word "Search Flash Kit" but when the user click on the text field the word get disappear.
I have a doubt in flash, i have a input text field with the text "search..." if i click on the input text field the word " search...." should not be visible.
Example : It is quite same as search bar in Flash Kit website , it is having the word "Search Flash Kit" but when the user click on the text field the word get disappear
how i can confine the text within the boundaries of the input text field instead of restricting to limited characters? I find that restricting to limited characters is a bit problematic as it depends on the number of words the user types on it.