ActionScript 3.0 :: Link A Game Over With Unload Action?
Mar 30, 2012
I dont use loader a lot i asked a question before how to link a game over with unload action but i started implementing it when i click the button to load im getting unable to load source file wht
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May 24, 2009
I wrote this code that loads and unloads object to the screen. But have small issue. When i press the CityButton it loads the object... i dont want the villageButton or anything to be selectable until the CityButton is pressed again which causes the loaded city object to be removed
/*//this is the button events for each name*/cityButton.addEventListener(MouseEvent.CLICK, clickHandler);villageButton.addEventListener(MouseEvent.CLICK, clickHandler2);
/*this is the boolean that decides if all is true or false when obj loadedalso creat class
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Feb 13, 2009
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I figure that it unloads the movie and doesn't get to the second action so it just shows a blank because if i don't unload the movie, it'll load a movie overtop of the old one. All of the stuff I found that could potentially help are overly complicated with variables and large amounts of code. Is a crazy amount of code required?
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Feb 12, 2012
I'm searching for a way to link a text and a button in this way: When the mouse goes over the button or the text I want the text to become orange et the button to get an orange border.This is when the mouse is not over the buttons nor the titles.And this is when the mouse is over the title or the button.
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Aug 18, 2004
Anyone know how to add a action to this function? (I'm a novis to AS) I wan't to add a link to a webpage.
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Nov 18, 2009
I am making a flash site where one of my pages loads an external swf. In this external swf I have sub pages with links. My problem is when I visit a page from this external swf, and then go to a page from my main website (clicking my main time line buttons) and then go back to the page with the external swf i was previously on, the page would go to the last page i was on, instead of refreshing it back to the main frame of the external swf.
I made a small, simple example of what I am experiencing on the site I'm working on.
[Code]...
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Nov 3, 2011
I'm currently working on an action adventure game and have run into some issues. I am using flash CS4 and AS3. On the stage I have created a user input text field with the instance name of textbox and a button with the instance name of btn. I'm trying to set it up so that when the user types in a word that word is cross referenced with an array and a function is run. I have noticed that some times the functions are not run in the order there typed. For example if I type "enterdoor. lookaround." Than the following is traced.
" you have entered the door.
.
you are looking around, but don't see anything.
. "
Which is good but if I reverse the order and type "lookaround. enterdoor." then I receive the following.
"you are looking around, but don't see anything.
.
.
you have entered the door. "
Also if I were to type "gobacklookaroundenterdoor" then the following is displayed.
"go back you have entered the door. you are looking around, but don't see anything."
Notice that the function "enterdoor" is run before "lookaround" even thou "lookaround" was typed first. Also if I were to type "enterdoorlookaround enterdoorlookaround" then the following is displayed.
"you have entered the door.
you are looking around, but don't see anything.
you are looking around, but don't see anything.
you have entered the door. "
I cant seem to figure out why the functions are not run in the order they are typed by the user. Not sure if this helps but I have determined that if a function is typed 3 times or more then it only returns the function twice. For instance if I were to input "enterdoorenterdoorenterdoor" then the following is displayed.
"you have entered the door.
you have entered the door. "
I would also like for the user to have the option of typing a function as many times in a row as needed. It seems to me that I'm missing some thing simple. I was thinking if I change the commands "array" to an "associative array" it might process the functions in the correct order. It seems to me that the commands array is being compared to the inputholder array.
this.stop();
import flash.events.*;
btn.addEventListener(MouseEvent.CLICK,textChanged)
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Mar 4, 2012
I need to edit the url link to one of the .fla that was created by another person.I know normally you would just go to action, and then there would be action script like getURL (" "). However, in this case, I looked through the everything in the action script panel, still couldn't find the url actionscript. i know it's there because when i exported the flash to swf, the url is working.
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Sep 21, 2010
I think there are probably three options:
Load the link in as a flashvar and allow the Flash to open the URI
Load the link into the Flash file using AJAX/AJAH and allow the Flash open the URI
Just have the Flash file call a Javascript function that opens the URI
Is one of these methods better than the other(s)?
I'm working in a CMS, so each method requires a different process to edit/control the link. In #1, the editor needs to open the Flash node and add the path to a flashvar. In #2, the editor just needs to add the path as an anchor with a specific ID to a page (or XML). In #3, the paths could be stored in many different ways. The links aren't known when the Flash files are created, so they can't be embedded in the Flash. Is there a performance/efficiency/compatibility/good reason to use #1 over #2 or #3, etc?
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Nov 22, 2010
In one part of the game Ive got some "enemies" constantly dropping from the sky, and a big cloud.mc next to the enemies that move when you press a button to block off the "enemies" from hitting the character.
I was thinking it could be possible for the enemies to have a loop from frame 1 to 10 (as long as it takes to drop from the sky) that repeats itself allthrough the game until... somebody hits the button with coding telling the enemy mc to go to frame 11 where a stop(); demand has been put in.I'm having inserting a stop action on frame eleven is that the enemies are only dropping once..
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Nov 15, 2011
As you may have seen from my previous posts, I am creating a side-scrolling action game in Flash/Actionscript 3.0. Right now I am trying to get enemy objects to face the player's direction. Here is what I mean (dartD1 is an instance of the enemy character object. If its scaleX is 1, it's facing right; if its scaleX is -1, it's facing left):
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Apr 22, 2003
I am creating a movie, and need to create alink to open a web page. My movie exists in a folder ("Flash") and I need to move up a level(out of that folder), and into another folder, (HTML) where the page I need to open resides. What would the path name need to be ie: ..HTML/default.html?
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Nov 5, 2011
I have a list of 700 words that I would like to convert to symbols in Flash for a flash card game. I'm trying to make a game where a random symbol from a slice of the array of symbols will come into game play until the user performs an action.Basically, I'm wondering how I can create an arrayed/indexed library of symbols from a dictionary, for a downloadable Flash game. Does anyone know how I could start to script this? Also, if I want to pair a 'word symbol' with its translation, do I need to use a database? Obviously, because it's a flash-card type game I'm working on, the translated symbol is just as valuable as the original-language symbol.
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Dec 6, 2011
I've been asked to make a simple game and have very basic flash knowledge, I was approaching it as an "interactive comic" kind of way to make things easier for myself. However it's become very cluttered and I'm trying to figure out how to link scenes to keep things a little more organized so I don't make things harder than they need to be. I've looked online and followed the instructions to a tee, however when I try to impliment them into the game, nothing happens, no error code, just nothing happens. The .fla is too big to attach, so I've attached a brand new .fla using the same codes.
I've tried the following codes:
on(release){
gotoAndStop("Scene 1", 1);
}
That didn't seem to work, so I tried naming the scene as you'll see and tried that, still nothing, I'm sure I'm missing something really simple but having very minor flash knowledge I can't see what that is.
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Jun 16, 2003
I want the current swf to unload and the new one to load only after a transition occurs. Is there a more efficient way to do this than if. switch()?
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Aug 9, 2008
I am working on a school project that requires me to load external .swf or .jpg files. I currently have all of the buttons working and are loading an external .swf file on to the screen. The problem I am having is that when I go from one button to the next the loaded .swf stays on the screen and the next .swf gets loaded on top of it. I know that I need to unload the file but I am not sure where to put the code for the unload or what code exactly to use. I would like when the button is pressed to unload the previous loaded .swf and load the new .swf without having a separate button to unload.
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Jul 23, 2009
I'm trying to unload an external SWF on _root to load a new one instead. I've tried (almost) everything but can't figure it out... I get this error : "Error #1010: A term is undefined and has no properties."
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Oct 2, 2006
Code:
_root.navigationMC.onPress = function() {
startPreload("blue.swf");
}
If I wanted to change an action from a button click to a frame-based action, what do I use instead of onPress? The hints from the AS editor are all click-based.
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May 8, 2009
I have a slideshow that is looped ... it contains 5 slides.I am using a gotoandPlay action to control the slide show.
on (release) {
this._parent.gotoAndPlay("98");
}
There is a fade transition between slides.When a button is released ... I want to gotoandPlay (frame 98) ... and then have it stop 10 frames later on (frame 108). Frame 98 includes the transition ... if I just gotoandStop on frame 108 ... I loose the transition.Is there any way to incorporate a stop action, after a gotoandPlay action on my button ... without naming instances etc.I.E.
on (release) {
this._parent.gotoAndPlay("98");
STOP ON FRAME 108 INTEGRATED HERE
}
Everything I have attempted is not working.
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May 23, 2009
I just want to make a simple button action using actionscript 2 but I can't get it to work! I'm sorry for even asking but I've been at this for too long now for it to not work I'm using Adobe Flash CS4 and I do the following --
File -> New Flash File (ActionScript 2.0)
Insert -> New Symbol
Name - test
Type - button
Export for ActionScript
Identifier - test
And then draw it in using the keyframes and add the code to 'Actions - Button' for my button
Code:
on(release) {
trace("trace");
}
I click on the button and it animates but no action event in the trace?
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Nov 4, 2010
How can I get an action to follow another action when a button is clicked? When a button is clicked, I want the timeline to go to a certain frame and play and when it's done playing, to go to another frame and play. I basically want two actions in one function.
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May 2, 2003
i want to do this:
on (release) {
_root.nextMovie = "externalmovie.swf";
_root.cover.gotoAndPlay("close");
[code].....
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Jan 27, 2011
I am using code from a tutorial that I downloaded to get an Home.swf to preload in my "index" page.the problem is that a part of the code reads
movie1_btn.onPress=function(){
startPreload ("Home.swf");
}
which means that I have to create a button to get the .swf file to load, how do I edit this code so that the action begins on it's own at that frame?
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Dec 18, 2009
Can somebody change this code from action script 1 to a action script 2 because it doesn't work on new flash 8
[Code]...
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Mar 7, 2012
I am going to develop a very simple game for android and for iphone/ipad I have the option to develop it in cocos2d or in adobe flash air (i am not a developer, but i have 2 developers who are offering me the service)I have a developer that states that cocos2d is better and other one that states that adobe flash air.I want it in cross platform.the cost offered by both developers is the same..i have heard that adobe air has the flaw that it is very slow, is this real? if you had the 2 options which will you use to develop your game and why?
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Apr 24, 2011
I'm making a game that populates user-designed cards into the game using an external xml file. My main class loads the xml file and then calls to the "Card" class, which wants to use the xml file. I've tried using this.parent and it just gives me a null object reference error. This is what I have so far: Main.as
[Code]...
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Jul 4, 2010
currently i making this game and objects would spawn at random and be able to click but when de game starts itself, the spawn is correct but i am unable to make it stop when time goes to 0seconds.
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Feb 28, 2011
I'm creating a game at the moment for my university course and it involves the player character jumping on top of boxs twice to break them as opposed to just once.What would be the most efficient/simple way of writing this in Actionscript 3.
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Aug 3, 2011
I have recently started working with Mahjong game. But being not so experienced developer. I am just confuse about many aspects of it. So if anyone could throw some light on it. I have to build the game where there could be different number of tiles on screen. 32, 48, 64 , 80, 96, 112 and so on Now I have questions regarding the levels of blocks in this game. I mean the layouts of the game should be predefined or they should be dynamically created? Also I wanted to know how the surface of enable and disable symbols are created?
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Jun 13, 2009
I was trying to make a game, and the character inside the game could swim. However, I only wanted him to swim in short bursts that refueled every time he hit the ground.
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