ActionScript 1/2 :: Link Button With Text During Action?
Feb 12, 2012
I'm searching for a way to link a text and a button in this way: When the mouse goes over the button or the text I want the text to become orange et the button to get an orange border.This is when the mouse is not over the buttons nor the titles.And this is when the mouse is over the title or the button.
I have a series of buttons and a text field that follows the cursor, showing you the name of the button you roll over. How do I get the text field to stop interfering with the buttons? You don't get the pointing finger or get a click registered since you're clicking on the text, not the button.
I tried setting the mouseChildren of the text to false, which did nothing. And since it's not part of any button, there's no point in setting the property for each button.
My only option is to have hidden copies of the button floating over the text, but there ought to be a way to have the click pass thru the text and reach the button, yes?
P.S. FWIW, the buttons are actually movie clips with buttonmode = true and useHandCursor = true.
I have an input text field set to Password and set to a max of 8 characters. When the 8 characters have been typed in to the input field this needs to trigger (without any sort of button action involved) the playhead moving to frame 20 of the timeline.
If I wanted to change an action from a button click to a frame-based action, what do I use instead of onPress? The hints from the AS editor are all click-based.
I have a slideshow that is looped ... it contains 5 slides.I am using a gotoandPlay action to control the slide show.
on (release) { this._parent.gotoAndPlay("98"); }
There is a fade transition between slides.When a button is released ... I want to gotoandPlay (frame 98) ... and then have it stop 10 frames later on (frame 108). Frame 98 includes the transition ... if I just gotoandStop on frame 108 ... I loose the transition.Is there any way to incorporate a stop action, after a gotoandPlay action on my button ... without naming instances etc.I.E.
on (release) { this._parent.gotoAndPlay("98"); STOP ON FRAME 108 INTEGRATED HERE }
I just want to make a simple button action using actionscript 2 but I can't get it to work! I'm sorry for even asking but I've been at this for too long now for it to not work I'm using Adobe Flash CS4 and I do the following --
File -> New Flash File (ActionScript 2.0) Insert -> New Symbol Name - test Type - button Export for ActionScript Identifier - test
And then draw it in using the keyframes and add the code to 'Actions - Button' for my button
Code: on(release) { trace("trace"); }
I click on the button and it animates but no action event in the trace?
How can I get an action to follow another action when a button is clicked? When a button is clicked, I want the timeline to go to a certain frame and play and when it's done playing, to go to another frame and play. I basically want two actions in one function.
I am trying to link to link several buttons to a dynamic text box.I am trying to populate the dynamic text box with specific data called from an external text file by each button.
In other words:
Button 1 ---> text file1----->Dynamic Text Box Button 2 ---> text file2----->Dynamic Text Box
I have searched everywhere, but cannot seem to find anything specific.
I found this awsome tutorial to create an animated button on this page [URL]. Everything works fine, but now I want to link the button to a frame with text in it called "text" in scene 1. So I tried it instead of
I dont use loader a lot i asked a question before how to link a game over with unload action but i started implementing it when i click the button to load im getting unable to load source file wht
1. The old main logo was not as wide as the new one, so now the entire new one is not clickable (to take you back to the main page). How do I fix this?
2. For the life of me I can't figure out how to make text (or a button if need be) link to a specific flash frame. If you look on the site, there are a couple of spots under "What We Do" that I need clickable to take them to the Contact Us page.
I have a panel in my application. My requirement is, I also require a link, that is "Help options" to appear in the panel's header. In the left, we will have the Panel's title and in the right corner, I need this link. Is that possible?
I need to edit the url link to one of the .fla that was created by another person.I know normally you would just go to action, and then there would be action script like getURL (" "). However, in this case, I looked through the everything in the action script panel, still couldn't find the url actionscript. i know it's there because when i exported the flash to swf, the url is working.
Load the link in as a flashvar and allow the Flash to open the URI
Load the link into the Flash file using AJAX/AJAH and allow the Flash open the URI
Just have the Flash file call a Javascript function that opens the URI
Is one of these methods better than the other(s)?
I'm working in a CMS, so each method requires a different process to edit/control the link. In #1, the editor needs to open the Flash node and add the path to a flashvar. In #2, the editor just needs to add the path as an anchor with a specific ID to a page (or XML). In #3, the paths could be stored in many different ways. The links aren't known when the Flash files are created, so they can't be embedded in the Flash. Is there a performance/efficiency/compatibility/good reason to use #1 over #2 or #3, etc?
I am creating a movie, and need to create alink to open a web page. My movie exists in a folder ("Flash") and I need to move up a level(out of that folder), and into another folder, (HTML) where the page I need to open resides. What would the path name need to be ie: ..HTML/default.html?
i created my subMenu buttons fine, however i only know how to link them to a picture/url address, my goal is to have the user click the subMenu button and open the image or page right below the menu bar in the "stage" area of flash. I read about IFrames but i'd rather create the whole site in flash .Here is the code for my subMenu...
btn_34th.addEventListener(MouseEvent.CLICK, buttonClickHandler); function buttonClickHandler(event:MouseEvent):void { navigateToURL(new URLRequest("images/34th.jpg")); trace("I'm Clicked!");
Again, this works fine, i just want to have the image take up the "white" space on the stage area, very similar to an IFrame.
i'm trying to use if statements but can't get this thing to work i want to check if another button is visible on release of a button to determine what action to be taken.the 'gotoAndPlay("firstscene",1)' is just there as an outcome, will be changed later. anyway this is the code i've got on the button i'm pressing. blobyellow2 is an instance of a button blobyellow is it because it's an instance that it's not working?
[Code]...
edit: sorry forgot to put what's wrong with the code. it acts as though the statement is correct no matter if it is or isn't.
I've trawled the web, everyone with different ideas on how to call up a mailto link in AS3. What I'm looking for is this: I have a box, that is coverted to a button symbol given the name 'mailto'I have another layer for the actionscript I have imported 'flash.net.navigateToURL' and 'flash.net.URLRequest' I know I need to create a function or a variable to link in the already created button. Do I also need to import the MouseEvents?
I created this FLA to get used to CS4 (i was previously using8)Everything works wonderfully, I would just like to know how to use AS3 properly, without having to call defeat and create the FLA again using AS2.
I'm very new to flash and working with action script 2.0, and I need to know if it is possible for a button to have more than one action. More specifically a first and second action. I want (when button is pressed) to zoom into my stage and then change to scene 2. This doesn't seem difficult to do but I don't know the code in which to do it.
I cannot seem to get the Object Actions Panel to display or I just cannot see it for some reason. I am trying to add ActionScript for a button.I moved the status/toolbar from the bottom to the side and lo and behold THERS MY Object Panel.
I use to be able to create a button in flash 8 and add an action on it such as "geturl". Now that I am in Flash CS3, the action panel tells me "current selection cannot have actions apply to it". This does not make any sense, how can I add action to my button now ?
I have an an array of objects. I populate the datagrid from the array. The nmber of columns in the datagrid is fix i.e.5 and the first column always shows serial number (0,1,2,3,4). I have a link button called 'CLEAR' in the last column of the datagrid.
1> How do I make the clear button visible only when the row is particularly clicked 2> When the clear button is clicked, how do I make the contents of that particular row cleared. Not deleted, only cleared to insert data again. Also, the serial number (0,1,2,3,4) should not be cleared, nor deleted. How to do this ?
I am new commer I have 29 buttons on stage by which I have to call 29 swf externally. Can I assign action to this button in keyframe to call external loadmovieNum. I can assign directly to button but I want it by keyframe. I have tried by instance name. On release loadmovie but there is a problem.
I am trying to build my first website and I follow the instructions of a videotutorial of flash 8. But in the second step (Making it work the buttons) when I had tried to add action to my selected button, appear a message like this....Cannot add actions to this selection (translated from spanish) Why?...Is a conflict between versions 8 and CS3?
how can I apply an action to a button. I am using the Flash CS3 and I know that I can only apply actions to instances but I still can't make it work. It's a very simple file, I have 2 frames and I want a button on the first frame (with the instance name "hdg") that on release goes to frame 2 and stop.
I can't make it work:
my_btn.onRelease = function () { trace ("onRelease called"); };
I also want the movie to stop on the first frame, so that it does go straight to frame 2 but with the action of the instance there's an error.