Ok, so I made a custom class, but I did not want to add all the text to it through code (much easier to type it in flash on the frame). I name the instance aScoreBoard.
As my code runs, I need to call some of the functions that are part of the ScoreBoard class. As the code gets to this point, I try this line:
aScoreBoard.UpdateScores(passArray);
which will update the scores on the scoreboard. When that line in AS3 tries to execute, I get this error:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at Main/Main:ayEnd()[C:projectsDev_LearningLongJumpsrcMain.as:616]
at Main/Main::ButtonAfterJump()[C:projectsDev_LearningLongJumpsrcMain.as:606]
Is there a way to do things this way? or will I have to go and do all the extra text entering in the code?
I have the Dynamic Text field that has an instance name on a mid-timeline frame in Flash CS4. I have a class that inherits from Sprite, and which is always added to the stage on instantiation. How can I get a reference to my Dynamic Text instance from this class?
Example: My Main class (linked in Flash's publish settings) goes like this: protected function beginGame(e:MouseEvent){ gotoAndStop(8); var game:GameContainer = new GameContainer(41,8); addChild(game); game.x=36; game.y=128; }
Game Container extends MovieClip, and draws some pretty gfx. On Frame 8, in the Flash IDE, there is a Dynamic Text element instance named "scoreText". I want to access this from the GameContainer class. Possible?
What I should do is parse an xml and from its node name create object property and then create an object array based on those property. Am I able to make myself clear.
I have 2 classes, Display holds the currently selected Component:
public class Display { public static var selectedComponent:Component; }
Component has an ID string and the selectedComponent variable is set on click:
public class Component extends MovieClip { public var id:String; addEventListener(MouseEvent.CLICK, function() {
[Code]...
Removing the selectedComponent variable type so it reads public static var selectedComponent; removes the conversion error and seems to change the ID variable but it appears to only be a copy of the object.
I have problem with accessing object created by function imported from another package. I have 2 packages DragDrop and UserInterface. In UserInterface I create methods for buttons and later add them in DragDrop . I make it in two different ways: One(this one works):
I'm just starting with OOP in AS3 so apologies if this question is too simple...The goal of this script is to have a button change it's own features (colour and transparency) and change the alpha value of a loaded picture.There are 27 buttons for 27 (stacked) pictures.In the fla is the following code:[code]When I try to access the picture (= portrait class and the test_portrait var in the fla) it can't be found. The object and the loader have for example this path when I debug: Movie Clip: Frame=0 Target="_level0.p_4.l_4. But when I do trace(getChildByName("p_"+tmp_name)); in the P_button class it returns null. Doing the same trace from the fla returns: [object Portrait] Why can't I access it from the P_button class?
I can't seem to access instances in a movie clip that aren't on the first frame of a parent movie clip even if I tell flash to go to that frame before I attempt to reference the instance in the actionscript.
Actually this works in flash player 10 but not 9. I could just export for flash player 10 but I would rather know the answer than just avoid it and of course for better compatibility reasons.
I've attached an fla example with source code to show the problem. I'm using CS4 and programming in classes in as3 as you will be able to see from the example.
P.S: the example is saved in CS3 so more people can open it.
Edit: Since there's not alot of code I'll paste it here for people to see.
I have a movieclip placed on the stage called splashScreen. Inside this movieclip i have a button called easy_btn on the second frame but every time i try and access this button from the main timeline using actionscript i get the message TypeError: Error #1009: Cannot access a property or method of a null object reference.
I'm not sure why because i think i have referenced it properly. Here's my code -
splashScreen.easy_btn.addEventListener(MouseEvent.CLICK, chooseEasy); function chooseEasy(evt:MouseEvent):void{
I have a character that I want to animate. Now each part of his body is a separate movieclip. What I want is that, for example, if you imagine the shoe MovieClip, I want to give it three frames - from the front, from the side, and bent.
So when I animate the character MovieClip, I would like it if I could keyframe the currentframe of the shoe MoveiClip, if that makes any sense. It's easy enough to do in ActionScript, but the problem with that is the change isn't visible until I test the movie, and when animating it's useful to see exactly what the character looks like at each frame. Is there any way of setting the current frame of child MovieClips when animating?
I am a beginner in Flash development and I was just recently assigned to fix an old Flash project at my work. Essentially, the application is a video booth whereby users can record up to 60s of video via their webcam and then share it either via email, twitter, or facebook. When the application is started, a video ID is generated, and that is used as the video's file name when it is streamed and saved to the server. I am sure there is a better way to do this, but the way I came up with is to grab that video ID and pass it to the "Share" page as a URL variable, and then use that to access and share the video from the server. How I can access the video ID from the button that is sending the user to the "Share" page.
Here is the code: var nc:NetConnection = new NetConnection(); var ns:NetStream; var cam:Camera; var mic:Microphone; var vidId:String = configName(); function tracer(p_s) { [Code] .....
i have a mc in wich timeline i put (manually) a mc called joe_mc. The first one (the container) holds all the code: A timer function slows down joe_mc and when it reaches its last frame its suppossed to play the next frame on the container mc timeline. Here�s the code:
I have a 20 frame movieclip (named mc), and by default the playhead is stopped at frame 0 of that movieclip. At frame 10 I have a movieclip instance there named "apple". Now I want to tell mc to go to frame 10, and immediately access "apple" movieclip. This is what I do (from the main timeline):
mc.gotoAndStop(10); trace(mc.apple);
It prints out null (appled is undefined). However, when I put a timer (say of 5 milliseconds) before calling the trace statement, then it works and can access apple. I don't want to rely on timers, since the timer duration depends on different circumstances. At the same time, I do not want to put code anywhere except the first frame of the main timeline.
I have 3 frames each with a movie clip called map_mc. Each different map_mc have different objects that call the CollisionDetect class. Heres whats happening. objects from frame 1 will start freaking out when I goto frame 2. How do I remove only the event listeners from objects only on frame 1?
I have been trying this.currentFrame but the problem is that all the objects are inside map_mc on the first frame so no matter what it will always be 1. On the other hand MovieClip(root).currentFrame will always give me the current frame but wont tell me what the objects frame is relative to the stage.What I want to do is have something to this effect:MovieClip(root).this.currentFrame would output that this object is on frame 1 and MovieClip(root).currentFrame will tell me that the stage is on frame 2 so I can remove the listeners accordingly.
I am trying to access an object I created from an another object.I have the document class main.as and two other classes player.as and console.ascircle.as is draws a circle on the stage and logger.as is a simple class that I will use to trace stuff and record data.In main.as I created both two objects and I want to be able to access the console class methods from player class (and all the future classes that I will write)Main.as:
I'm doing some work with JSON in as3 using as3corelib (very useful) and was wondering if it is possible to get an object if all you have is one of its properties, also an object. Here's an example of some JSON:
"parentObject": { "propertyObject": { etc. } } so what i'm asking is, if I have propertyObject, can I access parentObject somehow?
I have a project that i'm working on, and in the project it's important that i have an object that i can create with actionscript that already has two arrays inside of it. To do this, i made the movieclip, i checked export for actionscript in the library, and in the custom class that corresponds to that object i made the arrays with the following code:
package { import flash.display.*; public class cont extends MovieClip {
I have have a problem loading and accessing data from a value object in my new project.. I load an xml file via a service, which contains title and locations of asset files, I need to be able to access the location of an asset file by specifying the title and retrieiving it from a value object.. I'm using the Robotlegs framework, here's an example of the xml:-
ActionScript Code: //Main.as -- document class public var content:Content; something something ;
[code]....
What I need to do in Carousel.as is that, get the images in the MC to carousel (d'uuh).So, how do I get those objects from the Carousel.as class? I have declared the names of things in it as public vars but no luck so far.
Hierarchy of content:
content --on some frames-->carouselcontent(named in IDE - of Carousel type)-->image1, image2, image3(all named in IDE)
I have been searching for a resolution to this for weeks but to no avail. I have made a game already where I had a character names mainChar placed on the screen using the Flash IDE. With this method, i was able to access it's various nested movieclips such as mainChar.walk and mainChar.jump. The problem is that I am making a new game where the main character is loaded via external code using hero:mainChar = new mainChar(); in the external file. after this, i would like to check what the current frame of a nested movieclip is. for example, hero.walk.currentFrame. however, by initializing it using the external code, as opposed to my previous method of placing it right on the stage, the compiler is not picking up of hero.walk.currentFrame stating that "a term is undefined and has no properties (error type 1010)". Is there any way for me to let the compiler know that the nested movieclip is there. It's odd because i can state hero.gotoAndStop("walk"), but when i say hero.walk it gives an error, so i know it isnt spelling.
Background: I have a project where i need to create multiple objects that consume the same base calss from an external .as file. each of the individual fla files that consume the base class need to pass a variable to the base class so the class can return information specific to the fla.
My question is,if i have an external class path set up, how do i get a variable on the first frame of the movie to be visible to the base class && how do i call upon its value from within the class.
In actionscript an object's property can be accesses in this way: object["propertyname"] Is something like this possible in c#, without using reflection?
I have a HTML page that contains a flash file and some a JavaScript function that returns the object of the flash file.So far I can call the JavaScript function from C# and have it return an Object, but I want to cast it as AxShockwaveFlash and access the COM Object directly from C#.I have seen this done with Windows Media Player imbedded in the a HTML page, but it doesn't seem to work with flash.[code]When I try to cast the Object to AxShockwaveFlash it fails, but I have seen it work casting the object to WindowsMediaPlayer.I tried to find if AxShockwaveFlash supports QueryInterface calls, as per the error message but Google returned nothing of value.
I have an engine I created a while back that loads objects into a container based on XML data. A really quick example of the XML would be like this: <level> <object cname="enemies.Robot"> <pos x="200" y="400" layer="mobiles" /> </object><object cname="Player"> <pos x="12" y="89" layer="mobiles" /> </object></level>
I have a class Environment that has a method loadLevel(data:XML) which I parse the XML through, then the function runs through the XML finding all object nodes and uses getDefinitionByName to determine which Object I want to create based on object.@cname. From here, I have to manually define each property based on the XML like so: obj.x = xml.pos.@x; obj.y = xml.pos.@y; etc.
I was wondering if there's an inbuilt method for setting a property based on a String. By this I mean something like so: var mc:MovieClip = new MovieClip(); mc.someInbuiltFunctionThatSetsAProperty("alpha", 0.5);
This way I could change my XML to be more like so: <object cname="Player"> <props> <x>200</x> <y>221</y> <alpha>7834</alpha> <health>Something</health> <power>3</power> </props></object>
And iterate through all the children of props to set all of my properties on the fly. I know if I create an Object and set properties within it like so: var obj:Object = { var1: "hello", var2: "there", name: "marty" };
That you can then iterate through names/values using the for(String in Object) loop like this: var i:String; for(i in obj){ trace(i + ": " + obj[i]); } /** * Output: * var1: hello * var2: there * name: marty */
Surely there's a way, as here's an example of identifying a property using a String: var ar:Array = [new MovieClip(), new MovieClip()]; ar.sortOn("alpha", Array.ASCENDING); So just to make my question more to-the-point: I want to be able to get and set properties that I can identify using a String.
I'm using FlashDevelop as IDE and I'm trying to connect to AMF3 service (amfphp) and get user details.I can connect to AMF service with this code in AMFinit() function...
private function AMFinit():void{ AMFService.objectEncoding = ObjectEncoding.AMF3; AMFService.connect(AMFServiceURL); AMFService.addEventListener(NetStatusEvent.NET_STATUS, netStatusHandler);
[code]....
But to use outside the AMF_MyUserInfo() function I want to copy that "res" object to another object. I tried with specifing an object in Class and set res to this object in AMF_MyuserInfo() function with "this.myobject = res" but it didn't work.
I also tried "this.myobject.username = res.username" but it didn't work also. how can I use this res object globally or in AMFinit() function?
So I am writing a program which uses Dictionary to store objects. For example
var dictionary:Dictionary=new Dictionary(); var myObject = new myObject(var1, var2, var3); dicionary["key"]=myObject;
where var1, var2, and var3 are simply means of assigning values to variables in myObject.can I access values or functions that are found in myObject? In myObject class I have some getters and setters. Can I use a getter to get the value of var1 for example.