ActionScript 2.0 :: Insert The Array Elements Into Text Box Label?
Apr 28, 2003
I think that arrays are probably one of the more powerful tools available in flash,
mc with instance name but0
inside mc is a text box var name label , code is
[AS]label = _name;[/AS]
mc on main timeline code in frame 1 is:
subjects = new Array("page1","page2","page4","page4","page5")
butHeight = but0._height+5;
butNumber = subjects.length[code]....
What this code does is produce 5 buttons appearing one after the other, like a cascade effect, so far so good, I then want to insert the array elements into text box label, but all I get is subject, subject1, subject2 and so on.So, what do I need to do so that my buttons are called page1, page2 and so on.
I have an array (named arrayFull), and I want my dynamic text box (named messageText) to display one random element from the array, changing once per second.The code I have makes it display all elements of the array at once in random order, changing once per second.How do I make it display just one element from the array at any given time?This is the code:
var arrayFull:Array = new Array(1,2,3,4,5); import flash.utils.Timer; import flash.events.TimerEvent;
i have few button to let user click and the symbol will insert into the input text. i change my input box to 'symbol' but i facing the problem that i can't insert character other than symbol...
I've been trying to move array elements from one array to another using the push method. The problem is that the element pushed should any longer be on the first array where it was taken from. That's where i'm stuck..
If I am a subclass of an Array, how do I access an element?
class ArrayOfFoo extends Array { public function getFooAt(anIndex : int) : Foo { return this[anIndex] as Foo; // <---- looks for an object attribute (named "0", for example) } }
I could wrap an array instead of subclassing it, however lacking a universal IArray interface, that is less than useful for standard and custom functions expecting an Array.
When I create a TLF text area that is editable at runtime (which means that it can get a user input at runtime) I set the text direction to the 'right-to-left' definition in both the 'container and flow' and the 'paragraph' sections and set the language for Arabic or Hebrew at the 'locale' setting. I also set the text alignment to the 'align to start' mode. Now at runtime there's a stange thing. When I try to click with the mouse cursor on the editable TLF text-box, it's not displaying the text icon cursor and don't allow me to insert text inside.
But when I move my mouse cursor over the right side of the editable TLF text box, it change his appearance to the familiar text cursor which indicate that if you click here you will be able to insert text input inside. So my problem is how can I make it that only when I will hover over the TLF text box itself, the mouse cursor will be changed to text cursor icon and when I will hover beside its right side, it will remain at the normal cursor mode.
I have a project that was dumped on my lap, and my knowledge of Actionscript is very limited.
The scenario is that the user is presented with a floormap of a building that should show a red dot denoting where each employee sits (based on X,Y coordinates on the floormap).
The employees' profiles (name, telephone, X/Y coordinates) are stored in a database.
One our our programmers managed to load the users into a Flash object array. Now, it's my turn to add some actionscript to place a red dot on the floormap for each and every user in that array based on their x/y coordinates.[code]...
I have 2 arrays and I want to create the third one as associative array.ex: tab1 contains IDtab1 (10,5,6,...) tab2 contains IDtab2 (12,12,12,5,5,6,10,10...)tab3 contains both IDtab1 and IDtab2 (associative array)However I want to able to insert into the right INDEX area only.
i see that theres the array.push and array.unshift, but thats just the beginning and the end of the array. how would i go about inserting an item(s) into an array at the desired index?
I'm trying to create object and insert them in an array, for moving them across the screen. I'm trying to use the attachMovie for this task:
attachMovie("MyObject",arrayVal[counter],1); the problem is that the second parameter must come in "" like attachMovie("MyObject","arrayVal[counter]",1);
So, as you can see, i'm not able to tell which number comes on the "counter" variable
arrayVal[0] arrayVal[1] ...
and i'm not able to use it latter:
arrayVal[0]._x++; ...
How is this usually done? (i'm a as3 developer, so i'm stuck here)
How do you empty an array. I want the array complete empty, so the array length =0. I have tried this code, but that doesn�t take away all elements in an array, just a few.
for (i=0; i<myArray.length; i++) { myArray.pop(); }
var tabData0: Object = new Object(); tabData0.tab1 = new Object(); tabData0.tab1.names = new Array();
[Code]....
I want to combine this output with a few more to refer to my object / array. The remoteHolder contains the value I need to know which object (tabData0, tabData1, etc) to retrieve the info from.
In a fla file (flash8) I added an "Input-text" naming the var: "varInput", and selected "Numeral [0..9]" from "Character Embedding".I added another input object, this time of "Dynamic -text" text type naming the var:"varOutput". I also added a button naming its' instance name:"btnDisplay".In "actions" panel I wrote the following [code]....
I´m trying to order elements of an array. When the dates come from dynamics text it´s no problem, bad when come from input text the dates are treated like strings and it´s impossible to order correctly, because 15 is considered less than 3. In both cases I can operate correctly whit this dates like numbers.How is possible to order this dates from input text, like numbers?
I have array with 5 boxes. I show this boxes on the stage + showing it random. Now I want add events for this boxes. For example if I click to box1 I must go to 'p4', if I click to any other boxes I must go to 'p3'.
I try to make the same like for buttons, but its not working: classNames[0].addEventListener(MouseEvent.CLICK, goCorrect); function goCorrect(event:MouseEvent):void { trace("p4"); gotoAndStop('p4'); [Code] .....
is there an easy way, using 1 or more for loops, to hit test every object in an array against every other object in that array. So I've got an array of 6 things