ActionScript 2.0 :: File Attached Firing Non-stop
Mar 5, 2010The file attached firing non-stop. I want to set a timer to control its firing.
View 1 RepliesThe file attached firing non-stop. I want to set a timer to control its firing.
View 1 RepliesThis was working just fine, then flash crashed last night, and now the first event listener keeps firing over and over, endlessly... Even if I remove the listener right there in the function being called...
Edit: Argh, somehow, I must have added a second frame to the timeline (which I have hidden because I'm not using it) so flash was looping the 2 frames over and over...
Code:
var xmlLoader:URLLoader = new URLLoader()
xmlLoader.addEventListener(Event.COMPLETE, LoadXML_complete)
xmlLoader.load(new URLRequest("filename.xml"))
[code]....
I've got a button that, when clicked runs a method. The method waits for a condition to be met (or rather, waits for a variable to be set in the model) and then updates the view. I did this by setting an ENTER_FRAME listener and it works fine:
ActionScript Code:
private function loadHouseRoom(e:MouseEvent):void
{
view.addEventListener(Event.ENTER_FRAME,loadStuff);
[Code]....
I also tried setting the addEventListener to use a weak reference, but the Event never gets fired in the first place.
Note: I have to use a method like this. I removed a bunch of code irrelevant to this question to make this more readable, but the user needs to be able to change his mind and click another button before the loadStuff function is called.
I write directly on the time line on the scene and, well... the code looks fine to me, but my list of slideshows (which is what the xml contains) keeps on repeating itselfe... here is the code:
var uloader:URLLoader = new URLLoader();
//var slide:Slideshow = new Slideshow();
uloader.addEventListener(Event.COMPLETE, loaderCompleteHandler);
[code]....
I have a pretty elaborate class that extends Socket and performs some serialization and data protocol stuff. It works pretty well when I send small messages. However, when I send anything over about 132KB at once, the SOCKET_DATA progress events stop firing -- or at least the function I've got listening for them does. My class is called RPCSocket and I assign the socketDataHandler function like this in my constructor:
addEventListener(ProgressEvent.SOCKET_DATA, socketDataHandler);
My socketDataHandler function (with lots of comments) is attached. Is there some limit to how much data can be sent over a socket at once? Is there something wrong with my code? Here's the trace output:
Code:
socketdatahandler
bytesAvail:4380
buffer length:0
reading bytes into buffer for concat
buffer length after concat:4380
buffer state:0
[Code] .....
Is anyone having trouble with Chrome getting NetStream.Play.Stop early in Chrome? Seems to fire around the time the buffer has filled. Same code is and has been working fine in all other browsers for some time.
View 2 RepliesI have buttons that have mouse_over, mouse_out and CLICK events. But when I click the button it takes me to another frame and the mouse_out event tried to fire.
act1_btn.addEventListener(MouseEvent.CLICK, act1Pressed);
act1_btn.addEventListener(MouseEvent.MOUSE_OVER, act1Over);
act1_btn.addEventListener(MouseEvent.MOUSE_OUT, act1Out);
act1_btn.addEventListener(Event.ENTER_FRAME, act1EnterFrame);
[code].....
I'm trying to do a simple url requestion on enter frame, but it seems to be executing multiple times?
I tried removing the event handler on handleLoadSuccessful, that seems to stop it firing infinitely, but its still executing about 10 times before it stops. How do I make it only fire once?
addEventListener(Event.ENTER_FRAME, onLoadHandler);
function onLoadHandler(event:Event) {
var scriptRequest:URLRequest = new URLRequest("http://ad.doubleclick.net/clk;254580535;19110122;t?http://www.gamespot.com.au/Ads/gswide/hp/1x1.gif");
var scriptLoader:URLLoader = new URLLoader();
[Code]...
I have an embedded video object in a single frame. A script attaches an external FLV file which plays upon entering the frame. When I leave the frame to go to other parts of the movie, the music from the attached FLV continues. How can I stop the audio when I leave the frame?
View 3 RepliesI have four buttons in flash and only one of them work. I have attached the fla file and an index page in a zip file. It seems only one button will work at a time.
[Code]...
What I want is to play a swf file in my site. And when that swf animation file ends that is fully watched by the User, I want to call a PHP page.
View 1 RepliesI am a bit stuck here for the past few days. I have a SWF running in Security.LOCAL_TRUSTED sandbox. I can load my JPEGs and simple SWFs without any problems
[Code]....
This is the first time i am working in action script. I have seen a flash programmer working with it. since i know javascript i was able to work in action script. I am creating a file upload component for my php projects. Until now i have advanced to show the file dialog box using the FileReference api. The select event is not firing for me. and i did not get any error.
[Code]...
I have a button with a sound attached to it. The button should play the sound when the mouse is in its down state. When I play the sound in the .swf file the sound plays but it's cut off at the end (maybe the last 3 seconds). I'm using mp3 files for the sound. This is happening with many of the buttons in the program. It's a simple operation within the program. The user clicks a button and voice-over is supposed to play.
View 0 RepliesBasically, the attached xml file and fla does not work.
View 2 RepliesI have a full browser scrollbar I found from here, that has class of 'ScrollExample'.as, but I have a difficult time adding it my website.I used a UIloader on my main site with the instance name of 'loadit' and placed it on top left corner of my site.I have a button on my main site with the code:
Code:
btn_1.addEventListener(MouseEvent.CLICK, ContactClick);
function ContactClick(event:MouseEvent) {
var loadit = new Loader();
[code]....
but when I click on btn_1 I get this error:
Code:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at ScrollExample/initStage()
at ScrollExample()
How do I link the pictures in the attached file to different websites. Example, when image 1 appears, I want users to be able to click on it to take them to story 1. Then when picture 2 appears, users can click on it to go to story 2, etc.
View 16 RepliesCan any answer the following questions and maybe point me to a "for dummies" tutorial on 'Classes'. I have the books but they have seemed to disappoint me. Unfortunately I can never ask "why" when reading a book.
1) Does a Class file need to be attached to a library symbol?
2) How do you know what to import?I know this sounds funny but should you always import flash.display.MovieClip? I just want to create a line using a class to begin with and call it from a flash swf with two parameters (start and end).Wouldn't it only need to be a import flash.display.Graphics
3) What is "Base class is final."? Anybody had this error before?[code]
I have attached a file called datetool.fla, inside this fla i have created 5 buttons which has Prev Date, Prev Week, Next Date, Next Week, Toady. And 3 dynamic text boxes.
View 13 RepliesMake a POST request with parameters and an attached file
View 1 RepliesI am desperately trying to make the movies in the attached file resize with the web browser but anchored to the white line on the left. The coloured buttons should not resize but move left or right to align with the edges of the pictures.
View 3 RepliesHow do I stop a class file from automatically inserting itself into the .fla file. I want to insert it manually into a frame, and then tell it to stop after I leave the frame.The following is the code included in my .as file.
ActionScript Code:
package {
import flash.display.*;
import flash.events.*;[code].........
I'm trying to do a little augmented reality. I'm using an action script to call a video and play it. The problem that I'm having is that the sound is starting the moment the window is open and the video plays with the marker is shown. I want the sound and video to only play when the marker is seen. I would like it to pause when the marker is removed and then resume where it left off when the marker is seen again. Here is a copy of my code if someone could look it over and tell me what I'm doing wrong. PLEASE PLEASE PLEASE just correct my mistake. I don't understand enough about coding for you to just say Netstream.pause() and netstream.resume. I don't know where to put that information in.
package { import flash.display.Sprite; import flash.events.Event; import flash.display.BitmapData; import flash.display.Loader; import flash.net.URLRequest; import flash.media.Video; import flash.net.NetConnection; import flash.net.NetStream;
[code]........
for some reason the hitTest I have setup in the attached file seems to work in relation with the blue box's that surround objects and not with the actually objects. Anyways I'm pretty sure that it has to do with the border.
View 4 RepliesI am using CS3 with Actionscript 2.0I am trying to get a play / pause button to control a movie clip.I have placed the MC on one layer and the button on another layer.The button works great.All I need is the AS to control the timeline of the movie clip.
View 1 RepliesI am sending out a standalone player that uses an xml driven image gallery. I need to prevent changes to the xml file to stop images being added to the gallery. I can can password protect the xml file to prevent changes, but I also wondered if there was a way to validate the authenticity of the xml file from within Flash to prevent the entire file being replaced?
View 3 RepliesI am having an issue where if I import a graphic to the library or directly to the stage, it causes my movie to stop on frame #1, even though the graphic is on frame #40. I have tried a .png, .jpg, and .psd and they all cause this behavior. I have put other graphics in and never had this issue.
View 4 RepliesI thought I had a handle on the timer class (even just a beginners understanding), but I'm having trouble with it.I have an event listener for the timer and it starts fine i get a delay, then a tween,but when I place a myTimer.stop();in the fuction the listener called (to stop it) it dosent stop.it will repeat placing the first image, and then call the first function again
......Wait its placing the first image in (a couple of lines before the start), so Its restarting the whole movie, not just the function?
myTimer.addEventListener(TimerEvent.TIMER, tweenone)
myTimer.start();
function tweenone (event:Event):void[code]...........
I created a small Flash movie that I want to end at the last frame. Instead it keeps looping and starting from the beginning. This is the link: [URL] At the end of each timeline I inserted a keyframe and added the action: stop(); But this doesn't seem to have any effect.
View 1 RepliesI have converted a short clip to an .swf file, i want to implement it on my website:
<object width="400" height="300">
<param name="movie" value="movie.swf">
<embed src="movie.swf" width="400" height="300">
</embed>
</object>
When i play it it autoplays (that's fine) but it also keeps repeating over and over, i'd like it to stop at the end and just display the end frame (as mentioned i converted a movie so i cant do it with actionscript in the .fla file).