ActionScript 2.0 :: HitTest - Setup In The Attached File Seems To Work In Relation With The Blue Box's
Nov 10, 2003
for some reason the hitTest I have setup in the attached file seems to work in relation with the blue box's that surround objects and not with the actually objects. Anyways I'm pretty sure that it has to do with the border.
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so my game's code is as follows:
Code:
//The Austin Weisgrau (El Nacho)
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[Code]....
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Code:
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import flash.display.BitmapData;
import flash.geom.Point;
//
var BitmapA:BitmapData = new BitmapData(550, 400, true, 0x00);
[code]....
This is using the bitmapdata.hittest way to check whether the one bitmap is overlapping the other. Throug pixel-to-pixel detection.But I'm having trouble understanding this line:
Code:
if (BitmapA.hitTest(destPoint, 255, BitmapB, currPoint, 255))
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I am trying to use the following code to simplify multiple Hittests using an Array, but the code won't work. Can anyone tell me why?
var blockArray:Array = new Array("block1", "block2", "block3");
player.addEventListener(Event.ENTER_FRAME, blockTest);
function blockTest(evt:Event):void {
[Code].....
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if(_root.sceneclip.reef1.hitTest(this._x+300, this._y+350, true) ){
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Heres my code (Though I'm pretty sure somethings wrong with my MC, so i'll upload the main .fla file)
Code:
right = true;
left = false;
itemX;
itemY;
[Code].....
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I have two pieces of code, that won't work together.First: this makes a hitTest on an mc to make it run on rollover:
Code:
onClipEvent (enterFrame) {
if (this.hitTest(_root._xmouse, _root._ymouse, true)) {
if (this._currentframe<this._totalframes) {
nextFrame();
[Code]...
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I've been trying to write a hittest that will work for rounded walls on my RPG. But I've been epic phailing.
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onClipEvent(load){speed=10;
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ActionScript Code:
package com.plaidfox {
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[Code].....
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