ActionScript 3.0 :: NetStream.Play.Stop Firing Early In Chrome?

Feb 4, 2011

Is anyone having trouble with Chrome getting NetStream.Play.Stop early in Chrome? Seems to fire around the time the buffer has filled. Same code is and has been working fine in all other browsers for some time.

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I am using NetStream, NetConnection and Video object to play an mp4 file which is hosted over a web server using http.This is an AIR application and the relevant code is pasted below:

var url:String = <some http url>;
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[code]........

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This was working just fine, then flash crashed last night, and now the first event listener keeps firing over and over, endlessly... Even if I remove the listener right there in the function being called...

Edit: Argh, somehow, I must have added a second frame to the timeline (which I have hidden because I'm not using it) so flash was looping the 2 frames over and over...

Code:
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[code]....

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I've got a button that, when clicked runs a method. The method waits for a condition to be met (or rather, waits for a variable to be set in the model) and then updates the view. I did this by setting an ENTER_FRAME listener and it works fine:

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[Code]....

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I write directly on the time line on the scene and, well... the code looks fine to me, but my list of slideshows (which is what the xml contains) keeps on repeating itselfe... here is the code:

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[code]....

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I have a asp.net 3.5 page that shows a file with a .swf extension. In IE when the page is pulled up the flash file is played and all looks normal. When I look at it in Google Chrome their is just a white space where the file should be playing. Is their a way to make the file play when viewing in chrome?[code]...

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[code].....

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I'm trying to do a simple url requestion on enter frame, but it seems to be executing multiple times?

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[Code]...

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I used NetStream.play("invalid-live-stream-url") to play an invalid live stream. The other arguments are using default, e.g. start = -2, len = -1.

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ActionScript 3.0 :: NetStream Doesnt Stop Streaming?

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i have a video object on my stage and i make it play by using ns.play();However, when i want to stop playing by ns.close(), i see from httpfox that streaming doesnt stop but continues.is there any way to really stop steaming anytime i want?it is same when i use FLVPlayback component. when i assign path to its source attribute, it starts streaming without saying it to play..

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i have video streaming from the server, and later on i want to add another one just side by side. thats all good, i done that. Now my problem comes when i want to remove video. I manage to remove it from display, but i can hear that video is still playing in the background. So how do i can stop streaming that video?here is my code for setting up the video:

ns = new NetStream(connection);
ns.addEventListener(AsyncErrorEvent.ASYNC_ERROR, asyncErrorHandler);
ns.play(item[1].toString() + ".flv");

[code]....

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ActionScript 2.0 :: CS3 - Netstream - FLV Doesn't Load / Play

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The main problem is that the FLV doesn't load/play, which most likely causes the secondary problems, such as the bufferClip always visible and no way to test the video and audio scrubbers.

[Code].....

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I'm using the netstream and video object to play a video in flash. Specifically a mp4 video.

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Hoped this would ave been fixed in as3 but this event does not always get triggered. Seems to be related to the encode. Anyways I would like to see others approach to this issue.

Currently I have place a condition in the NetStream.Play.Stop event to check if the ns.time is > the duration-1;

[as]
if (ns.time > duration-1){
playing = "complete";
}
[as]

I have noticed this does even work consistantly unless I change it to ns.time > duration-2.

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ActionScript 3.0 :: Netstream.play.stream Not Found

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I am trying to upload my demo reel. I compressed it to an FLV file, and used the import video command with the setting' "Load external video with playback component." After selecting my skin and hitting ok, I got a prompt that said "Netstream.play.stream not found." Why isn't this working?

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I'm recording audio using FMIS, the file is being saved out as a FLV file and I am able to play it back. Eventually that file may be deleted after some time and I would like to notify the user if the file is no longer available. I was expecting to see NetStream.Play.StreamNotFound after deleting the file on the server but I'm not getting that message. Instead I get:
 
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I would like to have the possibility to detect when NetStream is not working (i.e. the name used in initialization can't be found on the server side). The StreamNotFound doesn't work at all. I've read that it's the fault of the Flash Media Server, which automaticaly creates new stream, if it cannot be found (of course it's an empty stream - what is wrong from my point of view). Is it true? If yes, can I disable it on the server side, so I could easily detect if the stream name is correct?

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