ActionScript 2.0 :: Conditional Statements For Arrays?

May 22, 2007

I'm trying to call movieclips depending on the data in the array, but I can't seem to get the conditional statements right, so that it works

var outfitArray:Array = new Array;
//Set function parameters
function createArray():Void {

[code]......

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ActionScript 2.0 :: Flash 8 - Using This With Conditional Statements

Sep 28, 2010

When use the full path name and the identifier of a movie clip, my conditional statement works fine. However, when I swap the identifier out with "this", it no longer works. This script is contained within the movie clip I am trying to reference. I have found that, "this" works fine by itself on the timeline. It just stops working when I place it within a conditional statement.

Here is my script:
function functionOne() {
randomX = 550*Math.random();
randomY = 400*Math.random();
} functionOneInterval = setInterval(functionOne, 1000);
function functionTwo() {
[Code] .....

The reason I am trying to use "this" instead of the identifier name is because the movie clip it is referencing will be duplicated. This script here generates a random destination point for an enemy spaceship and tells it to constantly move to the changing points. This script is contained within the enemy spaceship movieclip, and I am planning on duplicating several of them at once.

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ActionScript 3.0 :: Conditional Statements With Numbers?

Jan 25, 2010

I want to write AS3 code that has 2 variables;  one that acts on odd numbers and the other that acts on even numbers entered into a text field ?(sorry I'm not making much sense here! Will explain the context further)I'd like to use an XML calendar in my Flash project that shows the odd or even dates in the calendar depending on what number you enter in a field being either an odd or even number. (This is based on ACT Water Restrictions odd and even watering restrictions)It means that if your street number is an odd number you can use water as per restrictions when the date also is an odd number. Similarly, if your street number is an even number you can water as per restrictions when the date also is an even number. You're probably familiar with this system.
  
The context is for my Adult Migrant students to understand the concept of our water restrictions here which is governed by this odd and even system.So what I'm doing to do next is buy a cheap XML calendar online which I can adapt for my project but I'm not sure whether I should be approching this code problem with an  if/else statement to get the results or something else?how to write the code!!
 
if my number I enter is an even number then display (in an XML calendar) even days
else
if my number I enter is odd then display (tin an XML calendar) odd days

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Flex 3 - Conditional Statements For A Repeater

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I have an xml file that has a start date and length of a project... I use a repeater to load each project. The users' screen only shows 2 weeks at a time. I would like to make it so that if a project doesn't fall within the two weeks on screen, that the project isn't loaded. I could do this by sorting through the XML and finding the correct projects to load, and putting them into an array collection, but there's a "move date" button which allows the user to change the two weeks that are showed. Once the two weeks are changed, I would need the projects that fit into that new 2 week window to show.

[Code]...

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Actionscript 3.0 :: Color Conditional Statements?

Aug 8, 2010

I'm having difficulty getting a conditional statements to recognize a statements equality even if the condition exists

Even if movieClip_mc is 0xA6A6A6 then the function will not execute:
Code: Select allvar myColorTransform = new ColorTransform();
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[code].....

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Professional :: If Else Conditional Statements For Dynamic TextFields

Nov 29, 2010

This is about a self assessment quiz.There will be four options and each one has a scale from1-5 i.e., "option a" has 1mark, "option b" has 2marks,"option c" has 3 marks, "option d" has 4marks and "option e" has 5 marks and we count the answered and we display the score for example if there are 20 question in it if they answered "option e" 5 times the score will be 25 and option d 5 times the score will be 20, and if "option c" for 5 times the score will be 15,and "option b" for 3 times the score will be 6 and "option a" two times the score will be 2, and we add up all the score and display in a dynamic text field called "score" and the total score is 68.

And I have another dynamic text field called "tsc" where I have to display the tags like excellent , good, better ......etc. Till now every thing is fine but I am unable to compare them it is displaying excellent even if i get 10 marks. If the score is greater than 55 "tsc" should display Excellent, if the score is greater than 41 or less than 55 "tsc" should display Best, if the score is greater than 26 or less than 40 "tsc" should display Better,if the score is none of the above "tsc" should display Poor.

This is my code on the submit button:
on (release) {
gotoAndStop("sQ");
if (scor>=55) {
tsc = "Excellent";
} else if (scor == 41 && scor<=55) {
[Code] .....
Where:"sQ" is the frame name where i am displaying the score details"scor" is the var name for the dynamic text field for displaying total score"tsc" is the var name for the dynamic text field for displaying the tags llike good, Excellent, better, poor.....etc.

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ActionScript 3.0 :: Using One Series Of Conditional Statements For Several Different Objects?

Mar 13, 2012

-Let's say you have several doors on stage for a game.
 
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To do this, I use code similar to the following:
   
doorThree.addEventListener(MouseEvent.CLICK,dooraction);
function dooraction(event:MouseEvent){
if ("Blue") {

[Code]....
 
Is there a way to use this one series of If statements for all doors, or must I copy and paste the same instructions for each door instance? In the game I'm planning, each door actually has more than two dozen states, so if I can use just one series of if statements, I'd like to do that.

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ActionScript 3.0 :: Use Input Text With Conditional Statements?

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I'm extremely new to AS3, and programming in general, and so hopefully this will be a simple problem someone can help me solve. I'm trying to have a user input a number in a text box, and then depending on what they input, take them to a different frame. (it's a math quiz, and the users are answering an addition problem). I think I need to define the variable type of the text box somehow before the code will work, but I'm not exactly sure what to do or how to do it.[code]...

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ActionScript 2.0 :: Conditional Statements With Keyboard Events?

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I'm trying to load and unload UI Component based on the using pressing UP. When they press the UP key i want the UI component to load a specific image. When they press it again I want the image to be unloaded. And if they press it again I want it to be loaded again, etc...Currently when I press the UP key it loads the image but it never unloads.Here's my current code:

Code:
var count:Number = 4;
var evenOrOdd:String;

[code]....

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ActionScript 3.0 :: Conditional Statements For Click Referring To Loaded Swf

Jun 10, 2009

The last big hurdle I have, is the following, and I hope someone can just throw me a bit of guidance on this.I am looking for a way to write a function, that on click of my "next" button in the main timeline, will refer to my loaded swf MovieClip(imageLoader.content) telling it to go to the next frame label, so really a compound if/then situation - just referring to the loaded file throws me.So, my next button is "pNext," and what I am looking for is something along the lines of:[code]

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Feb 17, 2010

I have created an image gallery where each "slide" is an image loaded by one UILoader component. Everything works, except I noticed that as a user it is annoying to wait for each new slide to load.So, even with my limited knowledge of AS3, I decided to figure out a way to load the next upcoming image before the user requests itone for odd numbered slides, one for even numbered slides. That way, when the user is viewing a slide with an odd number in the first loader, the next image can be loaded into the second (currently invisible) loader and ready to go when requested button would simply toggle the visibility of these two loaders.

function nextButton(event:MouseEvent):void
{
imageNumber++;

[code].....

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[code]In my real application, I've actually created a named array with element1 as key...so that I can address it directly by it's name.The problem is that - in my real application - the array2 element doesn't share a name in common with element1 (so I could address it by its name..as just told you,using named array) but with element5.

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I have a menu drawer at the edge of the screen that shows when the user rolls the mouse over it, but if the user overshoots it an moves the cursor slightly outside the browser window this is unfortunenatly registered as a mouse out.

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Actionscript 3.0 :: Load 2 Arrays Without Writing A Bunch Of If Statements?

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I am trying to load 2 arrays.the first array is a dynamic navigation menu (linkName). The second array is the corresponding title that is loaded in a dynamic textfield. For example if link1 is clicked I want the dynamic textfield to display title1 from the array if link2 is click display title2 and so on. as of right now the dynamic navigation loads fine I just cant seem to figure out a good way to do this without writing a bunch of if statements. I would like it if the programming assumed the that the length of the title array is always going to be the same length as the link array and it finds the corresponding index.

var linkName:Array=["link1","link2","link3","link4"];
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ActionScript 2.0 :: If Statements Within If Statements?

Oct 7, 2004

If they get a question wrong in my quiz ( weakest link) the money clip goes to zero and it goes onto the next question. If they get it right the money clip advances and they go onto the next question. I want to include each time that it should only go onto the next question if all questions have been asked. SO i want an extra if clause in both sections, saying if current question is more than 11 go to '#game over"The questions are saved in the frame of the quiz

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There are 11 questions.At the moment at the section with choosing answers I have

function selectAnswer(n) {
// correct
if (answers[n] == correctAnswer) {
_root.money.nextFrame();

[code].....

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Jan 21, 2011

I am running into some trouble adding an array into another array to create a multi-dimensional array.The code appears as below:

var slideDataArray:Array = new Array();
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I am looking for a means of placing the slideDataArray into a 'slot' or value of slideShowDataArray so that I can in the end pass the slideShowDataArray as a parameter to another function.As of now, the last slideDataArray appears 11 times (the loop runs 11 times) in slideShowDataArray and the way the code is written the slideDataArray is unique every iteration of the loop.

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ActionScript 3.0 :: Arrays Of Arrays / Data Providers And Dictionarys

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I've got a bit that loads a big chunk of xml data about products.I push product info into an array(e.g. productArray), then add that array to another array (e.g. allProductsArray)How do I sort those arrays? For instance, if I want to sort the allProductsArray based on the info in productArray[0]?Alternatively, would something other tha an array of arrays be a better route?This loader loads the same sort of info for many different clients, so the bit to sort on will change.

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Arrays :: Fastest Way To Merge Multiple Arrays?

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I'm trying to write a function where I can specify any amount of array, and the return value will be an array containing the contents of all of the specified arrays.I've done this, but it seems like a really slow and ugly way of doing it:

var ar1:Array = [1,2,3,4,5,6,7,8,9];
var ar2:Array = ['a','b','c','d','e','f','g','h'];
function merge(...multi):Array[code].....

Is there an inbuilt and more efficient / nice way of achieving this? The result does not need to be in the same order as the input - completely unsorted is fine.

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A little explanation: Im making a random arranging number Array. So instead of using a loop and assigning 0 to first array element, 1 to second, etc.I need to make it totally random but without repeating any numbers. To do that I made a second Array that will have the same number of children to serve as a reference.Each of them will be an Object with a property "num" , wich will be its actual number, and a property "called" wich defaults to false.Like this:

ActionScript Code:
for(var i:int=0;i<vQuantity;i++){
ranArray.push( new Object() );

[code].......

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ActionScript 3.0 :: Arrays Store References Of Other Arrays?

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I've had a problem for awhile that was really odd. After some intense debugging, I realized the problem lied in setting an array equal to another array.[code] When setting one array equal to another, the values aren't copied over, but a reference to that memory is stored. So no matter which variable you change, they are both references to the same memory and thus both will reflect the changes.With other data types, this doesn't happen.I could fix it by looping through t1 and using push() to add each index from t1 into t2, but that seems a little messy.

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ActionScript 2.0 :: Pushing Variables To Arrays Within Arrays?

Jun 25, 2004

correct syntax for pushing variables to arrays within arrays? I have searched many threads but found nothing that exactly answers my query.I have a class (Brigade) which amongst other variables contains an array (BrigadeUnits) This is the third element.. My Brigades are stored in an array called AllBrigades. I now need to fill the BrigadeUnits array with objects of my Units class.The hierarchy I want to create is as follows:

AllBrigades (array of Brigades)
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BrigadeUnits (array within Brigade object)
Unit (Object to be stored in BrigadeUnits array)

I have tried various approaches including the following, assuming that I am addressing the first Brigade in the array:

AllBrigades [0] [2].push (MyUnit);

But when I trace this I just get undefined.

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IDE :: How To Conditional Statment

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So I'm not that familiar with using conditional statements yet, and I'm trying to get my head around it. I know what I need it to do, I'm just not sure of the correct syntax.I basically want a statement that says:

if( movieClip1 == frame 10)
{
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[code].....

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IDE :: Use If And Else Statements And Failing?

Apr 15, 2009

I am trying to use if and else statements and failing. I am either completely missing their purpose, or just not writing the correct code. Scenario: I have designed a gallery that consists of animation in movie clips that are placed on the time line. With the if/else statements I need Flash to know what movie clip the user is on, so that the users next action loads the correct movie clip.

[Code]...

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Double Up If Else Statements?

Apr 18, 2009

Is it possible to double up If Else statements? [code]...

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AS2 :: If Statements On Buttons

Sep 14, 2009

how do i create an if statement for some buttons to say something like:

-if button1 is pressed go to frame1
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i know i could use button1.onRelease = function(){blah blah;} but i would like to start using if statements and this is a good place to start i guess

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Stopping A Flv Using A Conditional Statement?

May 26, 2009

I have FLV files that continue playing when I leave the frame that they are on. I can stop the playing FLV by putting this code on the following frame:
 
if (demo.playing) {  demo.stop();}
 
Where .demo is the name of the instance of the .flv component.
 
Here is the problem - I have many frames with many flvs, and when I tell flash to stop multiple FLVs, for instance:

if (demo.playing) {  demo.stop();}
if (demo2.playing) {  demo2.stop();}

I get this error: TypeError: Error #1009: Cannot access a property or method of a null object reference
 
As far as I know, flash is telling me that since the instance of "demo2" has not started playing yet (ex. the user only went to the page with the "demo" flv, but not the "demo2" flv yet) that flash has no idea what demo2 is yet. I thought using a conditional statement would remedy this, but I suppose the .swf can't stop playing something it does not yet know exists.

Is there any way I can introduce all of the flv's at the beginning of the file, yet not have them play and not have flash "forget" about them so that I can stop them using the code above? Or is there a way to have the conditional statement not error in the event that the referenced instance has not yet been "introduced"?

I really wish they would have added an "exit frame" command in AS 3.0...

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ActionScript 3.0 :: Conditional In A Function?

Oct 18, 2009

I'm trying to make a gallery loaded from external files, and I try to not use ready packages or swfs, so I wrote a code. I have many images in a folder and a xmlListfile of this images, and I accomplished to load them one by one, but when the list reach to end in both ways (start or end), Button function for the next images continue to work, I treid to solve to problem with a conditional in function but it didn't help.

The code is:

ActionScript Code:
var i:uint = 0
var imageLoader:Loader;
var xml:XML;

[code]....

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ActionScript 3.0 :: Using Variable In More Than One Conditional

Apr 14, 2012

It's a little more complex than that, actually. Inside a function, which is called by a Timer Event, I have many conditional statements based on CurrentCount of my Timer. Nested within these conditionals are more conditionals.
<<<I know it's amateur programming, and I'm sure there are much more elegant ways, but I'm just learning (via attempting a difficult challenge).>>>
One way I'm trying to control all these conditionals is via a random number, from 1 to 3. My problem is that after generating the number within one "if (currentCount == )" statement, the variable is no longer available to be used by the next "if (currentCount ==)" statement. Is this some terrible side effect of using the Timer class??

Code:
var timerMain:Timer = new Timer(900, 25)
timerMain.addEventListener(TimerEvent.TIMER, takeTurn);
timerMain.start();
function takeTurn(e:TimerEvent):int {
if (timerMain.currentCount == 4) {
[Code] .....

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ActionScript 1/2 :: Join Two If Statements Together?

Dec 3, 2006

I want to join two if statements together and I'm unsure of the syntax. This is what I have but it is obviously wrong. if (Key.isDown(Key.RIGHT) or if (moveRight_btn.onPress){

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ActionScript 3.0 :: Cannot Get If Statements To Work

Oct 6, 2009

How to do a rollover button where you rollout and it doesn't another option depending on the current frame. So I decided to open up another actionscript file and do a test so that I knew that I could make an if statement work in a barebone state. And I can't get it to work

First I stated my variable to be 0. I added 3 buttons. Button One makes the variable unit "myVar" to 1 and Button Two makes it 2. And my output button reacts to these variable changes. But it doesn't work.

ActionScript Code:
One_btn.addEventListener(MouseEvent.CLICK, OneV);
Two_btn.addEventListener(MouseEvent.CLICK, TwoV);
Output_btn.addEventListener(MouseEvent.CLICK, OutputV);
var myVar:Number = 0;
function OneV (event:MouseEvent):void {
[Code] .....

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