ActionScript 3.0 :: Make A Unique TweenFunction For Different Buttons Mouse Events?
Oct 27, 2009
I'm developing a web site which needs animation for buttons in the Mouse_over and Mouse_out state.[code]...
What i want to do is change the red text which is the button to be animated for a variable which gets the name of the button in which the mouse event is taking place. This way i dont have to do a function for each button. [code]...
Banner ads have buttons that ad serving systems use the following syntax to dynamically assign a URL.[code]The clicktag button covers the stage (ad size) and prevents other mouse events like panning. Are there any hacks to get around this? I have a FLA that uses the following AS but the mandatory click tage button disables it the panning functionality.[code]
I've got a movieclip on my stage that contains a scrollbar and a few buttons.I have a function that rotates the uses _mc.rotationX=10;After an interval the function uses _mc.rotationX=0;After the movieclip has be rotated back to its original position the scrollbar and buttons no longer receive mouse events.[code]
I am trying to work out how to do something really hard and i think the only way that I can do it is to pass a timer an argument. I want to create a class that moves buttons to the right on mouse over, and moves them back on roll out. But I am trying to make a sort of easing effect in action script. The last movement should be 1 pixel, the second to last move 2 pixels, the third to last be 3 pixels etc.
The class will have a variable that stores the original x coordinate and the desired resting coordinate for the button on roll over. on roll over, the script calculates the number of pixels between where it is and the destination, or on roll out, it would calculate the number of pixels from its current position to the original position. Then it would use that number to do the following calculation:
while(numPix>countPix){ count++ countPix+=count } this.x=destinationX-countPix /*or + count pix depending on weather its moving to the right or left*/ while(count>0) { this.x+=count /*or -= if moving back*/ count-- /*timer would elapse here*/ }
So u see, it counts the number of pixels it needs to move, then it counts the number of increments (count) it needs to move between timers for this sort of easing motion. I just don't know how to implement this in actionscript
I have 30 buttons called thumb01 to thumb30. I have created this functions so when hover over and hover out of the one of the buttons it changes colour. I would like to use this for all my 30 buttons, but I dont want ot write the same code 30 times. Is there a way to for example to use wildcards so I can write thumbxx and address all the buttons.
var col:Color = new Color(); col.setTint(0xFFFFFF, 0.5); set1_mc.thumb01_btn.addEventListener(MouseEvent.MOUSE_OVER,hoverOver); function hooverOver(event:MouseEvent):void { set1_mc.thumb01_btn.transform.colorTransform = col; } set1_mc.thumb01_btn.addEventListener(MouseEvent.MOUSE_OUT,hoverOut); function hooverOut(event:MouseEvent):void { set1_mc.thumb01_btn.transform.colorTransform= new ColorTransform() }
The title pretty much sums up what I am trying to do: I haven't started digging into using script in Flash yet, still being very much a beginner.
I created a simple file using movie clips nested in buttons so that when I mouseover a letter, it bobs up and down, but I can't work out how to make it return to its original "up" state *smoothly* when the mouse is moved away. If it must involve script please be aware I am a total noob!
Essentially, the simplified problem is this: I have a parent sprite "PARENT" with two children: One child sprite "A" that contains a number of children which respond to mouseover/mouseout and rollover/rollout events, and a second child sprite "B" that is shown/hidden based on the events in "A".
The problem is that "B" appears over "A" on the stage and when the mouse enters "B", the children in "A" throw mouseout/rollout events. Ideally, I would be able to make "B" completely mouse transparent so that the hit testing in AS3 will "see through it" to the underlying "A" sprite, but this doesn't seem possible.
Note that "B" has mouseEnabled and mouseChildren set to false... but the problem seems to be that the AS3 hit testing engine won't look at siblings when determining mouse hit testing. (i.e. It sees "B" under the mouse, sees the mouseEnabled=false setting, and then moves on to "B"'s parent ("PARENT"), but never checks to see if "A" is under the mouse (which it is)).
I can't make "B" a child of "A", because "A" is clipped and "B" needs to extend beyond this clipping area.
At this point I'm thinking I'm going to have to do my own hit testing, which is far from ideal given that "A" contains a large number of children.
I need to have background music playing in a movie that has multiple tabs for the user to click on and go to different frames in the main timeline. I want background music throughout the movie, but it is interrupted by the mouse events. It skips to whatever frame the tabs are associated with. how I can make the music override or ignore the mouse events? I'm new to Actionscripting.
I have a counter that counts each time a special event in a game occurs.The code looks like this at the end of several movieClips' last frame:
[code]...
The problem is sometimes events get repeated, and though I don't mind if the event happens again, I don't want the repetition to count as a new number. I want it to count once and only once.
if I attach two movie clips MC1 and MC2 on the stage.MC1 has a simple button also. MC2 is transparent.First I attach the MC1 and then I attach MC2. Both on the stage. So obviously, MC2 is added over the MC1. In this situation, I cannot click the button which is place in the MC1.If Im not wrong, in AS2, if the MC2 is transparent, the button in the MC1 can still respond to the mouse events.
This one's been irking me for a while. When I'm using the mouse scroll wheel to scroll up and down in a webpage, and a flash movie comes into the path of the cursor, the scroll wheel stops working. Also, when a flash movie has focus, you can't use browser shortcuts like Ctrl + L or Ctrl + R.
I'm writing a flex application now and I'd like to find a solution, so that at least my users aren't plagued by this inconsistency of the user interface behavior.
I should think there would be a way to tell flash to propagate such events as the mouse scroll wheel and keyboard input back up to the browser unless they occur in an element for which they are useful, like in a flex textarea. I can't find any solutions out there though, nor even anyone talking about it.
Specifically, how can I make it so that:
When the user is scrolling with the mouse, the browser scrolls unless the mouse is over a flex container with scrollbar, or another component that wants to scroll.When the user presses a button or combination of buttons on the keyboard, it will be propagated to the browser unless there is an active keyboard listener, or the cursor is in a text field, etc.
I have a banner with big invisible button covering the stage and underneath it I have movieclips which must respond to mouse events. But I can't get through invisible button. I only get button events and cant interact with movieclips underneath it. Here's simple code:
invisibleBtn.addEventListener(MouseEvent.CLICK, onTopClick); bottomMc.addEventListener(MouseEvent.MOUSE_OVER, onBottomOver); function onTopClick(e:MouseEvent):void{
Right now all the sounds (78 of them) on my guitar play using the roll_over event but that doesn't give the user much control over what sound is played.
The actionscript im using to play my sounds is this;
Just wanted to ask if there is any advantage for either using mouse click event or touch tap events, when writing apps for mobiles or tablets (for the iphone especially)?
I know that both of them should work fine, but in term of performance, is anyone better? Are there any things I should be aware of when choosing either?
By the way am using actionscript3 to implement the app.
I have an animation that I want to start when clicking on the flash window. However, I've also have some buttons on the stage. If I add an event listener for MouseEvent.CLICK on the stage, then it 'eats up' the events and the buttons don't work.
I've tried some tricks, by adding some invisible buttons on top of the real ones, and use the MOUSE_OVER event to selectively enable/disable the mouseEnabled flag for the stage, but didn't work because it complains that the property or method doesn't exist (which I find odd).
I have a movie that uses a next and previous button. The next button works the same on every page calling a function that uses next(). The movie continues until it is told to stop. The previous button takes you directly to a specific frame in the movie. When running through and testing, if I go forward a frame and then back to the beginning and then add a frame every time, it seems to work fine. But if I go forward 3 times and back 2, or mix it up in any way, the previous button will only work once. Then after that you can go forward as much as you want, but you can only go back once. Each frame that has a previous button has a unique function.
Here is my code below: stop(); import flash.ui.Keyboard; import flash.events.KeyboardEvent; stage.addEventListener(KeyboardEvent.KEY_DOWN, Next); Next_btn.addEventListener(MouseEvent.CLICK, Next); Previous_btn.addEventListener(MouseEvent.CLICK, Disclosure2); [Code] .....
I have 4 buttons with instance names: 'alfa', 'bravo', 'charlie' and 'delta'. I want to make a function that runs on mouse click on either of the buttons. I tried this, but could remember exactly how it should look:
each of six buttons need to pass a unique file name to an asp page... below is the code for the six buttons... obviously this won't work, but it give you an idea of what i need to happen...
So, I have tons o' buttons that each need to link to unique URLs, and I'd like to minimize coding as much as possible. The code below works, but I will have to do this about 50 times.Can I associate the URLs with the instance names of the buttons and then reuse the same function?In the event you didn't already guess, I'm a newbie to AS3
cap_mc.CapTeam_btn.addEventListener(MouseEvent.CLICK, capPage); function capPage (evtObj:MouseEvent) { trace("clicked") var url:String = "http://www.mydomain.com"; var request:URLRequest = new URLRequest(url);
In a project i'm doing I have a custom cursor, using the start drag command and mouse.hide. the issue being that the movieclip being dragged is blocking the mouse from initiation mouse events properly.
I have a movie clip I am using as a button (instance name btn1) and I added an event listener to it (using the following line): btn1.addEventListener(MouseEvent.MOUSE_OVER, animate1); the function "animate1" triggers some small animation when the mouse is over the movieclip. my problem is that the animation is triggered both on mouse over and mouse out events.
It has been awhile since I have worked in flash.Right now I am working on something where I would like a panel to disappear when someone mouses off the stage.stage.addEventListener(Event.MOUSE_LEAVE, leaveHandler); It usually works fine but if I move my mouse really fast it doesn't fire. I have also tried the same thing using a custom invisible button that surounds the perimeter of the stage and I have tried ROLL_OVER and MOUSE_OVERand again, if I do it too fast my event doesn't fire (I am using trace)I can't find anything on the net about this - is this typical of flash that if you move your mouse too fast you break it? Do I need to increase my frame rate (I would really rather not because I have perfectly timed animations - I am at 30 frames per second)
I have a menu drawer at the edge of the screen that shows when the user rolls the mouse over it, but if the user overshoots it an moves the cursor slightly outside the browser window this is unfortunenatly registered as a mouse out.
I want to stop this by using event.MOUSE_LEAVE, but i need to use it as a condition not to triger a "leaveHandler".
I have recently followed a tutorial to make a movieclip in flash that makes buttons spin around a point depending on the mouse position. I have made my own version off this and would like to use it in a full flash website that i am making at the moment.
The only problem that i am having is with aligning this clip and as it is made up of script i cant physicly drag it to were i want it. I understand how to alighn this with x/y positioning but when i preview the flash in a web browser it is positioned correctly but then when i 'full screen' the browser this clip jumps about 4 inches down the page.
I am making an user application where users can chat one on one for an x amount of time till they go to the next user (see it as speeddating). Only they are all women talking about women stuff like knitting or something. A friends chat.
I am stuck with making unique pairs. only the first round is going great (unique pairs), but then it gets mixed up:
[Code].....
As you can see everyone in round 1 is paired good. But in round 2 you see (for example) Donna talking to Cindy, but Brenda is also talking to Donna. that's not right. she can't talk to 2 people at once.
I am looking to provide some UI functionality using the mouse- I have two distinct UI events to be achieved via mouse
a) change value b) delete object
I don't seem to have sufficient mouseclick events for both. I am avoiding using the right click as it has some default options(whose signing off will affect the whole project- not just this). I have mouse click used for change value- how do I use the doubleclick as the single-click events seems to get invoked prior?
I am trying to make an interactive flash application that works by detecting mouse overs and clicks on various buttons/movie clips and then moves to the appropriate part of the time line. But I am having an issue when I use more than one addEventListener in any one frame. I have attached the code for one such frame below. When I comment out the addEventListner and the other code relating to the followBall function this works fine and directs the user to frame Inlet_Valve_Open_Frame but now only the followBall function is working and when i try to click on the Inlet_Valve_Button movie clip nothing happens.
I have never read all the help files on the adobe flash CS3 as i don't have time and i have built this code up based on examples i have found online. I wanted to include my fla file but it's to big 6Mb. But i have attached the swf so you have an idea what i am doing.
I need to make each item in my XML unique so that flash can apply a different function to each item in the component. Can you give the items an instance name in XML?
Code: import com.digicrafts.events.*; //Timer Set Time var jumpTimer:Timer = new Timer(1000, 1);