ActionScript 2.0 :: Load Images Randomly?
May 10, 2007I got this XML slideshow.My xml looks like this:
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<images>
<pic>
[code]......
I got this XML slideshow.My xml looks like this:
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<images>
<pic>
[code]......
I want to be able to create an swf that loads in images randomly from a database of several thousand pictures, like the example that I have linked to. Is this possible?
View 4 RepliesI am designing a website and have for locations I would like to load a random image from the same folder. Goals we'd like to accomplish with this:
1. We want images to load randomly from same folder
2. We don't want any duplicate images on the page at any one time
3. We have different size movie clips they are loading into.
Is there a way to accomplish this? What script do I use to resize the .jpg to fit whatever movieclip it's loading into and how to I tell it not to load an image that is already loaded in another movieclip?
I have 5 different MovieClips in the library, and a main movieclip on stage.
I must load the MCS from the library randonly on the main MC from time to time. How can I do it?
Is there a way using flash you can display images but each one selected randomly from say an array of different images?
View 4 RepliesI am pulling double duty with this question as it serves two purposes. I am developing a total flash controlled ad system for myself, but also need to use the same theory for a project for work.
Concept: I have a main movie (ad rotator system) that I then want to randomly load other swf's (individual ads) into this main swf after a set period of time. The random load I got set no problem. The problem I am having is to get it to move to the new Frame label of the main movie which then loads the smaller swfs. I am using the LoadMovie with nInterval time delay command in flash to load the movies.
[Code]....
May I noe if there is any flash example or anyone noe how to make images cycling very fast,then one of the images will zoom out for a while, then continue the procedure again but now display out another image.... Something like random letter cycling..
View 1 RepliesIs there a way of creating an swf file that randomly fades in and out, a large number of images?
View 11 Replieshave my images positioned randomly on the stage.
View 1 RepliesI am trying, with this code, to first, shuffle the order of the images in the array so their loading sequence is never the same when the page is reloaded.Then, im trying to have the shuffled array open one at a time, image by image, at a set interval.
Code:
Array.prototype.shuffle = function() {
for (i=0; i<this.length; i++) {
[code].....
problem with loading images randomly and putting them in the right _x and _y coordinates.I have a swf file with in the first frame a button with this code :
on (release) {
filename = ["image-01.jpg", "image-02.jpg", "image-03.jpg"];
path = "images/";
[code].....
I have images which I have been broken to resize them to suit my design. What happens is that every now and then when I re-enter my flash movie these images turn red and I have to do the whole image imputing and breaking apart process once more.......
View 4 RepliesI have a problem with loading images randomly and putting them in the right _x and _y coordinates. I have a swf file with in the first frame a button with this code :
on (release) {
filename = ["image-01.jpg", "image-02.jpg", "image-03.jpg"];
path = "images/";
i = filename.length;
[Code]....
the image gets loaded and placed correctly when played from the harddisk. the problem starts when i upload the swf to the internet, then the image won't be centered but the left upper point of the image is placed at x=640 and y=230
Can images be stored in some sort of array and then called to the stage randomly?
View 3 Repliesim trying to create a flash file that is randomly showing different objects/images, i believe i have the correct codes although i have encountered an error.
[Code].....
I need to call external SWF's so they randomly appear within my main SWF. When one ends, the next will start and so on. I searched the forum and found a thread with the code below and have run in to an issue.
Each of the external clips is set up exactly the same... same length, same tweens, etc.
The code below is sitting the first frame, on the top layer within my main SWF:
randomClips = new Array ("Journey.swf", "Doobies.swf", "LedZep1.swf", "PinkFloyd1.swf", "Stones.swf");
function randomBackground() {
[Code].....
The main movie is one frame long and has three layers. The top layer has the Action Script (above), the bottom layer has my background image, and the middle layer holds the empty movie clip named mtClip
When loaded to the server, the movie plays and one of the external SWF's will load. When it ends, I need one of the other SWF's to load. What happens is that rather than randomly playing one of the other SWF's, it repeats the original external SWF. If I refresh the main SWF, it randomly selects one of the external SWF's and it will constantly repeat.
The external SWF's have no Action Script. I tried it with putting a Stop on the last frame, but that didn't help.
I had an idea I would like to incorporate into my site, and sure that Flash can accomodate, but what better place to check!? Say I have a mc_1, mc_2, mc_3, mc_4, and mc_5 all are basically the same information, just varied lead in animations. Is there a code that I can call to randomly choose among those when the site is loaded? Pretty vague I know, but right now I am adding them via "addChild," so would there be something I could use to accomplish this?
View 3 RepliesI have a blank .swf that I want to randomly load several other .swf files. here's the script I am using, but i do not know why it is not working.[code]
View 4 RepliesI've made a banner that swaps through different images. I'd like it to start at a random image when the flash movie loads.
Currently, I'm using this code, and it works fine to an extend:
Code:
//function to get random frame
function getFrame() {
//Store frame numbers
[Code]....
I'm trying to display a grid of xml images at random times, blinking. I'm trying to use a Timer, but cant get it to work on all images. I've tried putting my loaders in loop and push into array but still only one image is blinking.
View 0 RepliesI have a FLA that needs to randomly load 5 different SWFs at level 10.
View 5 RepliesI have a project I'm working on that requires one of three modules to load randomly, but then play in order in rotation. So I've set up a timeline with labels to jump from one to the next in sequential order. What I am trying to do is after the preloader loads, the timeline would randomly jump to one of those three locations on the main timeline, specified by a label.
Does anyone know of a tutorial or script that might point me in the right direction?
I wont to dynamically load jpgs randomly in my FLA.
View 5 RepliesI'm would like to use the UILoader to randomly load an image from an array according to the day of the week. The attached FLA file is in AS2, it is exactly what I would like to do but now in AS3. I've been able to successfully trace the date using:
var today_date:Date = new Date();var dayOfWeek = today_date.getDay();trace(today_date.getDay());
In AS2 I used this the loadMovie function to randomly display SWF's in the movieClip. From what I can tell loadMovie is not an option in AS3 making me think that using the UILoader may be a good solution.This is what my code looks like in AS2 (also attached the FLA file):
loadShow = function() {
var today_date:Date = new Date();var dayOfWeek = today_date.getDay();trace(today_date.getDay());[code]....
I am trying to make what I thought would be a very simple random picture display. I have five movie clips named myClip1, myClip2, etc. All are on the first frame of the timeline. Each has this as a movie clip action:
Code:
onClipEvent(load){
_alpha = 0;
}
The frame also has an action like this:
Code:
nClipMax = 5;
// nClipMax being the number of movie clips
this["myClip" + Math.ceil(Math.random()*nClipMax)]._alpha = 100;
When I test this the background (an image) displays but nothing else, the movie clips stay transparent. I have tried several variations without any luck.I am mainly an asp and net developer that uses flash periodically so be gentle.
I have a spot a difference game that every time I solve an image, and I click next it will load another MC from library.
Below is my code to randomly loaded the MC from library:
var showMcNum:Number = 0;
var movieList:Array = [mc1,mc2,mc3];
function getRandomMovie():MovieClip
[Code].....
I would like to every time I click the next button, then it will load another MC from library without repeatation of those MC.
I am using the load random movie script: [URL] with no problems. I would like to add some functionality to it though. How would I make it so once the movie loaded plays, it will play another movie from the array, but picked randomly as well?
View 6 RepliesI am trying to randomly load a simple quote from an xml file. Here is my AS:
[Code]...
I can't figure this out. Probably because I really don't know what I am doing.
I am trying to load multiple images into a scene and then cycle through the images one at a time.So, here are the essentials what I've put together in AS3:First I set up a counter and a Loader
[code]....
Then, after loading a list of images from an XML file, I call a function that I called "createImages". This function then takes the list of images and creates a bunch of loaders:
[code]....
So far, so good! I now have a bunch of loaders each with a different name "img1","img2","img3" etc.
I have a photo gallery that loads many images using a for loop (image data is from XML file). Simplified code looks like this:
Code:
var photos_xml = new XML();
photos_xml.ignoreWhite = true;
[code].....