ActionScript 3.0 :: Clear Classes That Were Loaded From An External Swf Library?
Mar 9, 2010
Im working on a App that is using a external swf as a container for some graphical assets. An asset is a movieClip symbol with a class name attached to it. for example ASSET_1. I load the swf with the Loader class into the app. Its working fine I can also access ASSET_1 with this technic:
//--- inside onLoaded
var ASSET_1:Class = event.target.applicationDomain.getDefinition("ASSE T_1") as Class;
var asset:MovieClip = new ASSET_1() as MovieClip;
addChild(asset);
my problem start when im loading a second swf and than i try to access "ASSET_1" again, and the class doesn't update itself, the content is the same as in the firs one.
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Sep 22, 2010
I have a few questions I am hoping to get a few clear answers to. I have been looking around the web and in books for the last few hours and I can't seem to get an answer that is clear, at least not clear to me Question1 If an external class such as a document class is used, you cannot simply access a nested movie clip that has been dropped on the stage from the library using dot syntax, is this correct? Example:
[Code]...
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Oct 27, 2010
I have several library classes that I am loading from swfs external to my main swf. These swfs all use the native tween class (import not extend). This means that I have the tween class creating bulk several times over (as well as the extra bulk for having to load a swf rather than having the class internal).Is there a way that I could make the tween class accessible at runtime to the loaded swfs without having it create the same extra bulk in all of the loaded swfs?the only solution that I can think of is to create yet another swf with the tween class as a library object, that would be loaded at run time by all the other loaded swfs.
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Jan 27, 2010
This question stems from this question that I asked yesterday.I've followed Theo's advice and created a .swc with all the common classes and added the .swc as an external library to my module .swf. This all seems to have worked smoothly--I don't get TypeErrors and my classes are all present in the catalog.xml of the .swc file when I unzip it--but now I've encountered a new problem: when I try to link a symbol in the module .fla's library to a base class from my .swc rsl, it says the base class definition can't be found in the classpath. The whole reason I want to use rsls is so I can do this,If I now include the project's source path or the .swc in the normal (not external) library path, will that cancel the sharing benefits of the rsl, or will the compiler still know not to compile the shared classes into the module .swf?
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Mar 5, 2012
I have external swf (ext.swf) that is loaded in my FlashDevelop as3 project.When I make check (objectsList[0] is Class1) I am getting false even though the objectsList[0] element is Class1. The Class1 is in the ext.swfBut when I write command like (objectListInExternalSwf[0] is Class1) in external swf and then use that swf in my project and make check (objectsList[0] is Class1)My question is: do I have to use all the classes in my external swf so the compile
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Mar 5, 2012
I have external swf (ext.swf) that is loaded in my FlashDevelop as3 project.When I make check (objectsList[0] is Class1) I am getting false even thoughthe objectsList[0] element is Class1. The Class1 is in the ext.swfBut when I write command like (objectListInExternalSwf[0] is Class1) in externalswf and then use that swf in my project and make check (objectsList[0] is Class1)I get true. My question is: do I have to use all the classes in my external swf so the compilerhave to put them in the swf so they can be used in other projects where the swf is loaded as external?
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Feb 3, 2012
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Oct 25, 2010
So I am using the following code to load an external swf and am trying to reference the timeline of the loaded movie i.e. a frame label. Say I wanted to do a simple gotoAndPlay what is the syntax? I would use (myloader.gotoAndPlay ("framelabel") this seems like an obvious answer but doesn't seem to work for me.
Code: Select allfunction yesClick(event:MouseEvent){
/////// Loader (Loads External SWF lesson file) **********************************
var myLoader1:Loader = new Loader();
[code]........
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Jul 23, 2009
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Sep 3, 2004
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Apr 27, 2006
my question is to disable some buttons and clear or delete loaded swf i attached this code to the buttons
[Code]....
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[Code]....
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Oct 15, 2010
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Jan 15, 2010
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Jan 9, 2012
I'm having some doubts about how to access some features of embedded files and loaded.
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Dec 13, 2006
I have just started my first project using AS3.0 and Flash 9 this week.I feel like I know AS3.0 from my flex experience very well, but it is downscaled for Flash 9. Anyway I have looked for this issue in the forums and maybe I am just missing something.I have a class we'll call MyClass which extends Sprite. I have several methods in there that update things like rotation and position based on events it is listening for via the model. I even have a trace statement in the constructor for testing.
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Jun 19, 2009
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Oct 21, 2011
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Feb 12, 2009
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Oct 11, 2010
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Aug 28, 2009
How do you access Library items from classes other than the document class?For example, if I create a movie clip in Flash and Export it for Actionscript with the name Foo, I can do this in the document class:
Code: Select allvar f = new Foo();
this.addChild(f);
And it appears on the stage, as it should. But I need to be able to create other instances of this object from other classes. If I use the same code above in SomeOtherClass.as, I get nothing on the stage, obviously because this class doesn't know about the Foo object in the library.
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Feb 26, 2007
I've been heavily mired in 3D recently, and decided to pay a visit back to good ole Flash.
My problem is this. I'm extending the MovieClipLoader class to create a Preloader Class (yes I'm sure it's been done fifty billion times but). I'm trying to refer to a symbol in a common library, the preloader symbol itself.
Inside my class I have this
Code:
function onLoadStart(target){
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Jul 14, 2009
1. I've got a Main Document class, that loads external swf each with its own document class (they are pages and pieces of the site).
2. The Main class makes use of some movieclip simply instantiated from the GUI library. It all goes fine.
3. The external swf have references to the Main class, and here start problems: when I compile them, I get an error for every library mclip used by Main. See the attachment. A simple trace(Main) is enough to start getting all that errors.
A partial solution is to uncheck Strict Mode in publish settings
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May 20, 2009
What I want to do is compile an .fla with nothing on the stage but several of the movieclips are set to export on first frame in the properties linkage manager. When the .swf runs, I want to loop through and get the names of all the exported assets so I can place them in an array and manipulate them later.
I want to turn the code over to the art team where all they have to do is attach my .as file for the document class. I will not know what they name their movieclips, yet they are instructed to name them alphabetically according to what order they should appear. (My code is a sort of self contained slide show).
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Jan 10, 2011
I have a series of large fla files that were being published into swc's and then used directly in an flash project. Probably a total of 1000+ objects. As the number grows the final compiled swf is getting quite large so I want to download individual swf's of each object only as needed. I then need to be able to access and clone the object via classname from the final AS project.
The issue is the only way I have found to export each one is to 1) copy and paste it into a new fla file 2) double click to 'edit' it to force it included, 3) reset the linkage (class) name since it was wiped, 4) publish (i.e. file->publish) and name this swf. This will take quite a while for 1000+ of these.
While you can right-click on each item in the library to save it as a swf, it appears NOT to include the classname etc, just the item. Once I download this, I cannot clone to use it more then once without downloading it again which is unacceptable.
Is there a faster/better way to generate these swf's?
(I did look into xfl briefly but it looks like writing a script to do this given some of the unknowns there will take longer then just doing it by hand.)
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Sep 19, 2009
working a project that has 9 swf.a lot of the swf are using the same classes like papervison and tweenlite.is there a way to store classes like papervison in a share library?
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Mar 5, 2012
let's say I have a function in a package like this:
ActionScript Code:
package{
function traceObject(target:Object){
trace(target);
}
}
Now, I want to use this function in every flash application just like I do with
ActionScript Code:
import flash.display.*
1) How can I do that?
2) Can I have classes and constants in the same package too?
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Jul 20, 2010
I have an external swf, which uses an interval to space out the loading of JPEGs.
This swf is loaded into the main swf using the movieclip loader class. I unload the external swf when a button is pressed - and I am also attempting to clear the interval at this point. However, it's not working for me - when I click on another button to go back to the frame that loads the external swf, it is obviously running additional intervals. The JPEGs start loading faster and faster.
This is my code:
External swf -
PHP Code:
var fadeInterval:Number = setInterval(fadeIn, 750);
Main swf -
PHP Code:
var mclLoader:MovieClipLoader = new MovieClipLoader();
createEmptyMovieClip("external", 3);
mclLoader.loadClip("flashElements/pics_home.swf", external);
[Code]....
Now the second bit of code is what I've come up with after trawling the internet for answers. I've come across more than one forum where people are having this exact problem, which is seemingly fixed by the above. However for me, no dice.
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