ActionScript 2.0 :: How To Fade Sound Out (Loaded In New Level)
Dec 17, 2003
All the links and tips around here show how to fade a sound out, but they all involve buttons or sliders. Is there a way in a frame-AS to start a 5 second fade out on a sound that has been loaded in a new _level and is activated with:
MySound = new Sound(this);
MySound.attachSound("MusicClip");
MySound.start(0, 1);
MySound.setVolume(60);
I can set the overall volume here, but fade it out after it's been playing for 30 seconds...
I am using a flash app. I can send and receive streaming data to FMS by using this app, like the chart I attached. [URL] This app uses RTMP to access to FMS. I want to upgrade this app to display sound level of each client. Is it possible by using Actionscript and FMS? If so, which class should I use?
i am trying to hade in and fade out on the sertain frame. but i just can't figure out what's the problem.
ActionScript Code: var soundFadeInTimer:Timer = new Timer(100,50); soundFadeInTimer.addEventListener("timer", soundFadeIn); var fadeInIncr = 5; function soundFadeIn(e:TimerEvent){ [Code]...
1) I have a button and when I put cursor over it, it must start looping a sound. When I drag away, the sound must stop. I would be even cooler if it was possible to make the sound fade away when the mouse is rolled away. I have no problem creating another sound file that fades my current sound away.
2) I have a button which represents a knife, that should stab something (a panel) once pressed. So fist the knife must be clean. but after one or more presses, the blood should remain as a movie clip (as I want to animate the dripping blood)
3) once rolled over a button, the sound must start looping (as I wrote in 1.) AND the knife should slowly go backwards (MC). BUT when I roll mouse away, the sound fades away (as in 1. again) PLUS the knife should slowly move back to its place in stead of just jump from one place to another.
I'm a newcomer to Actionscript programming and trying to modify a Flash site template downloaded from [URL] (which is an AS2 template). I've almost succeeded at what I need to do but have run into a couple of brick walls. One is that I've added a video player to the site and need to make the background music track smoothly fade out when the video starts and fade back in when it ends (or is stopped). I set up a listener object for the video player that works. It's the smooth fade of audio levels that doesn't.
Does anyone know how I can load a movie into level1 that has sounds embeded in it and be able to play them? I would like to load the sounds using code on the timeline. I don't understand why my method is not working.Here is what I tried.I have a movie that I am loading into level 1.My sounds are inside the movie that I load into level1.So I ran a test and if I load the movie into level0 the following code works fine and plays the sound.[code]But then when I load the move into level1 and change the code to the following, it deosn't work.[code]
I'm trying to develop a game that will use sound to move an mc. I want to be able to store where the level of the sound bar is after 3 seconds. Depending on how loud the player shouts the more power they will get.This is what I have so far:
// set up microphone object _root.createEmptyMovieClip("myAudio", 1001); _root.myAudio.attachAudio(Microphone.get());[code].....
It may be pretty basic but I'm looking for the easy way out. I've a container that loads a movie on level10 using loadMovieNum(). Is there a way I can get the name of this movie?.
I was checking my policyfiles log file and noticed that I have the following for a newly created (and played in Firefox) SWF file I made:OK: Root-level SWF loaded:URL...I was trying to find some documentation in livedocs.adobe.com but couldn't find anything...
I am looking to create an interface where i can load an swf file into a particluar level, in this case level2, above an empty level1 and my main movie on level0.Once the swf is loaded (into level2), i want to trigger an action causing the swf in level2 drop to level1 ... and populate level2 with a new swf. The swf in level1 would unload in a particular frame of the timeline in the level2 swf.I have tried the swapDepth action but that does not seem to be working as i intended.
Is it possible to control one loaded SWF File e.g.,(MOVIE-1.swf) from another loaded SWF file e.g., (MOVIE-0.swf) on a different level? E.g. with a syntax like: onRelease _MOVIE-1.SWF.gotoAndStop (4) or: onRelease gotoAndStop (MOVIE-1.swf, frame4)
I am doing a website in which I load a bunch of movies with an empty first frame to different levels in the first frame of the main movie. When I want to see each movie I have a button which tells a specific level to gotoandplay (2). Every time I "play" a loaded movie, I also tell all the others to gotoandstop (1) - so I wont see them anymore.Is it possible to make a loaded swf to "jump" to a much higher level - and all the other movies go back to a lower level? this way I wont have to make my movies go back to frame 1 all the time.
how to fade a sound out, but they all involve buttons or sliders. Is there a way in a frame-AS to start a 5 second fade out on a sound that has been loaded in a new _level and is activated with:
So I've spent alot of time building something in Flash that is rather complex and many competitors would find extremely useful if they could get a hold of it for free. I'd like to implement some protection.
The project has a top-level swf sending commands to a loaded swf. That 2nd-level swf loads five or six other 3rd-level swfs.
The 2nd level has the bulk of the actionscript. I would like to protect the functionality. It also contains some vector-based MCs that I don't want anyone to be able to rip. The 3rd level swfs are vectors only, and again, don't want anyone to be able to rip them.
The top-level is the least important as it mainly acts as a loader and commander, but it does load in comma-delimited data that I'd prefer was not publicly available.
This may be a simple question, but I'm relatively new to the actionscript side of Flash.I have buttons that each load a different movie clip into, let's say, Level One. I'd to know how to write the AS so that if a specific movie is already loaded into that level, it won't load again when the button is pressed.
Is there a way to clear a loaded swf from a level without loading something in its place? I just want to be able to clear out levels that aren't in use anymore.
i have cd to introduce six songs what will be the code if i want on muse over on any picture of the songs album the sound will start with fade in effect
having real problems finding anything about fading in and out sound in flash, have searched for 3 days now and found mostly as2 related articles,i have the following
var myintSnd:introSound; var sndintChannel:SoundChannel; myintSnd = new introSound;
I have this problem when I try to fade in sound with the function below. It just doesn't work and I can't figure out where the problem is.I would like to fade in a looping sound but nothing happens.this is used to play a sound via events
I have an animation with some sound attached to it from the library. I want to fade out the sound when the animation ends.. How do I do this? My code for starting the sound is:
var music:Sound = new Sound(); music.attachSound("mySound"); music.start(0, 5);