ActionScript 3.0 :: How To Fade Sound In A Playing Flv
Nov 20, 2009how to create a sound object from the audio of a flv so that the sound can be tweened using Tweener while the video is still playing.
how to fade sound in a playing flv.
how to create a sound object from the audio of a flv so that the sound can be tweened using Tweener while the video is still playing.
how to fade sound in a playing flv.
I have a presentation, that plays a sound loop, over and over throughout the movie. On the first frame of my Main movie timeline....I have this code:
firstSound=new Sound();
firstSound.attachSound("musicloop01");
myLoopVolume=50;
firstSound.setVolume(myLoopVolume);
_root.firstSound.start(0,999);
[Code] .....
Well, without, the volume control MC, the fade out works....perfect...depending where it is on the time line...when it reaches it , it fades. However, with the volume control, fadeout doesn't do anything.....
is there a way i can use a listener to see if an flv is playing? if its playing, fadeout any other audio(besides the flv's)if its not playing, fadein.i got the fade part...but need to figure out how to tell if the flv is playing or not.
View 1 Repliesi am trying to hade in and fade out on the sertain frame. but i just can't figure out what's the problem.
ActionScript Code:
var soundFadeInTimer:Timer = new Timer(100,50);
soundFadeInTimer.addEventListener("timer", soundFadeIn);
var fadeInIncr = 5;
function soundFadeIn(e:TimerEvent){
[Code]...
I use Flash MX 6.0
1) I have a button and when I put cursor over it, it must start looping a sound. When I drag away, the sound must stop. I would be even cooler if it was possible to make the sound fade away when the mouse is rolled away. I have no problem creating another sound file that fades my current sound away.
2) I have a button which represents a knife, that should stab something (a panel) once pressed. So fist the knife must be clean. but after one or more presses, the blood should remain as a movie clip (as I want to animate the dripping blood)
3) once rolled over a button, the sound must start looping (as I wrote in 1.) AND the knife should slowly go backwards (MC). BUT when I roll mouse away, the sound fades away (as in 1. again) PLUS the knife should slowly move back to its place in stead of just jump from one place to another.
I already have my streaming audio initialized using:
[Code]...
However, I want to write a function that will fade the sound in and one that will fade it out...
how to fade in and fade out the sound through actionscript?
View 1 RepliesI have a sound clip that I'm loading externally into my flash file. The code I'm using looks like this and is placed in the as layer on the first frame,
var mySound:Sound = new Sound();
var myChannel:SoundChannel = new SoundChannel();
var myTransform = new SoundTransform();
var lastPosition:Number = 0;
mySound.load(new URLRequest("introaudio.mp3"));
myChannel = mySound.play();
[Code]....
I am creating a game that has 6 movieclips all on the main time line of the game. Each movie clip has three buttons that when clicked plays, pauses or stops a sound clip.When I press any of the sound clip play buttons that sound starts playing, the problem is when I click any of the other sound clip play buttons those sounds also start to play. Is there a way I can disable the other sound clip buttons while the current sound is playing then enable all of the buttons when the current sound has stopped.
This is the code that creates one of the sound objects
[Code]...
So I made a few buttons with sounds within them and when I publish it they work just fine. But what I want them to do is;
Say I click a Button.The sound starts playing.Then I click it again, before the sounds done playing.I want it to stop the playing sound and start playing the button I just clicked on, whether it be the same button, or a different one.Right now it just ends up sounds like an echo because it'll play it as many times as you click it.
I'm trying to play a sound using a technique found here (play the sound by sampling raw sound data gathered from the original with extract()), with the difference that the mp3 sound is embedded in the swf, not loaded externally. This is my code:
var soundBytes:ByteArray = new ByteArray();
var mp3sound:Sound = Sound(new Sound1_design()); // this is the embedded sound
mp3sound.extract(soundBytes, int.MAX_VALUE);
[Code]....
This works, in a way, except that the resulting sound is distorted (it has a kind of a metallic ring).
I am loading small sounds dynamically with the loadSound command. These small sounds are activated with a rollover. see script below. This works ok. however. i want the first sound to keep playing while the rollovers load sound. a bit like playing the piano. This works ok when i import all the sounds into the library and place them on their very own button. however the size of the flash movie increases to 140k. whereas when i load them dynamically the size of the movie is 20k. obviously i want to load dynamically.
But with dynamic loading each sound stops when another sound is rolled over, so that there is only ever one sound playing at once. I need to load the sound into a different level or something, so that the first sound can keep going while the smaller, shorter sounds play over the top. this is my script below. The first sound loads when the movie starts. This is the one i want to keep playing. Then there are the smaller ones with rollovers. does this make any sense? there's actually 13 little sounds.
[Code]...
ok so i have a button that plays an animation for fire when held down. and when realsed goes to and stops and frame one. when it reaches the end of the time line it goes to and plays at frame 10 and goes back to the end of the timeline. I have a sound for the fire animation that plays for the effect. The problem is the sound keeps going untill its over even if the button isnt held down. and when the playhead reaches the end of the timeline it goes to and plays and frame 10 and it replays the sound. if i hold it down it will just keep playing the sound over and over from start to finish. what i want it to do it when i hold the button down i want it to play the sound and when released it stops the sound where ever it is at. I also dont the sound to play again if there is a sound already going to stop it from playing 20 sounds at one time it gets loud and you need asprin after about 5 seconds of that.
View 2 RepliesThe thing I don't understand is how to assign a sound to a soundchannel without playing the sound. All the examples I've seen do this.
Code:
_SoundChannel = _sound.play();
_SoundChannel.stop();
And how can I set a SoundChannel volume to zero before allocating a sound to it?
I am so stuck on the simplest of transitions! I've just started using AS3 everything works fine so far, but I have been looking for weeks for a solution to this.... Please help me!!
I have a simple illustration with 4 buttons. Each button calls in a different SWF (movie) . The SWF fades into place and when you click on a different button it is removed and a new one fades into the same position.
My question is: How can I make the swf fade out completely after playing without pressing another button, so that I can see through my illustration in the background?
[Code]...
I am trying to embed some sound controls, and have hit a dead end. I made my play and stop buttons, imported my mp3,, assigned it proper linkage, and inserted this AS2 :
[Code]...
The buttons are named "play_btn" and "stop_btn" respectively. When I export it or preview it, hitting the play button does not do anything.... I hear no sound. What could be up with this?
I have been trying for a while now to get sound to fade. Right now the sound plays using this in one frame:
[Code]...
How to fade in sound using AS....i just try using coding inside [url]...tutorial/ website
View 2 RepliesHow to fade in and fade out the sound through actionscript?
View 1 Replieshow to fade a sound out, but they all involve buttons or sliders. Is there a way in a frame-AS to start a 5 second fade out on a sound that has been loaded in a new _level and is activated with:
[Code]...
i have cd to introduce six songs what will be the code if i want on muse over on any picture of the songs album the sound will start with fade in effect
View 4 Replieshaving real problems finding anything about fading in and out sound in flash, have searched for 3 days now and found mostly as2 related articles,i have the following
var myintSnd:introSound;
var sndintChannel:SoundChannel;
myintSnd = new introSound;
[code].....
I have this problem when I try to fade in sound with the function below. It just doesn't work and I can't figure out where the problem is.I would like to fade in a looping sound but nothing happens.this is used to play a sound via events
dispatchEvent(new CustomEventSound(CustomEventSound.PLAY_SOUND, Main.SOUND_AMBIENT, false, true, false, 999999, 0, 0, setSoundVolume));
this is the function to play a sound. the stop-function is almost identical to this one.
public function playSound(soundName:String, isSoundTrack:Boolean = false, fadeIn:Boolean = false, fadeOut:Boolean = false,
loops:int = 1, offset:Number = 0, volume:Number = 1):void {
if (fadeIn) {
tempSoundTransform.volume = 0;
[code].....
Fade in sound on RollOver
View 0 RepliesI have an animation with some sound attached to it from the library. I want to fade out the sound when the animation ends.. How do I do this? My code for starting the sound is:
var music:Sound = new Sound();
music.attachSound("mySound");
music.start(0, 5);
Any script in actionscript 2 that fades the sound level of a specific audio file over a specified period of time to a specified level? E.g.:
Set the level of mymusic.mp3 to 2 (on a scale of 10) over 4 seconds
All the links and tips around here show how to fade a sound out, but they all involve buttons or sliders. Is there a way in a frame-AS to start a 5 second fade out on a sound that has been loaded in a new _level and is activated with:
MySound = new Sound(this);
MySound.attachSound("MusicClip");
MySound.start(0, 1);
MySound.setVolume(60);
I can set the overall volume here, but fade it out after it's been playing for 30 seconds...
I have a small presenttion that have a Loop of a song starting to play on the Scene 1. The sound plays in loop along the several scenes and I want it to Fade Out on Scene 12. Is there any way to Fade Out without using a button to do that? I have tryed the Fade Out on "Effects" (on Properties panel), but doesn't work...
View 6 RepliesI've created an MC to control the various sounds throughout my flash file. I'm sure this is an ugly way to do things (in AS 2.0) but barring that, here's what I'm trying to do, and what I got at the moment:I need one of several sound clips to play (1-4) depending on a particular frame that's reached. If, during the sound playback, a user clicks a navigation button, I need the sound to quickly fade out (and I'm assuming have the sound object stopped or destroyed to preserve resources?), so my _root mc targets a frame within my SOUND mc and creates the 'standard' sound object:
Code:
VO_mobile = new Sound(mobilesound);
VO_mobile.attachSound("vo_mobile");
[code].....
I would like to fade in a looping sound but nothing happens. this is used to play a sound via events.Code:dispatchEvent(new CustomEventSound(CustomEventSound.PLAY_SOUND, Main.SOUND_AMBIENT, false, true, false, 999999, 0, 0, setSoundVolume));this is the function to play a sound. the stop-function is almost identical to this one.[code]
View 2 Replies